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Should DS really deactivate when you heal yourself?

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Comments

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Imo nah since it would just lead to people using selfcare more which isnt good.

  • Blueberry
    Blueberry Member Posts: 13,671

    "This is totally wrong. Self-healing does not contradict the fact that a killer is tunneling the survivor. During a chase, there are small times when the survivor can afford to be still, momentarily safe, and observing what the killer is doing. Near a pallet, at the corner of a wall, etc. During these small times, he can heal himself."

    You are not getting a full heal off during a chase like this bar the killer being a complete and absolute potato. We don't balance around potatoes and even now you're full health. Not to mention if you actually had that much time to heal and waste the killers time he has completely thrown the game anyway as that chase just costed him at least 3 gens.

    "This does not change the fact that this killer is indeed tunneling, and therefore there is no reason for this killer to avoid DS. This currently punishes survivors who play correctly."

    That is an unrealistic scenario that generally speaking does not happen.

    "We could take the logic even further regarding healing from other survivors, but that would be too much for you, I'm afraid."

    We can have a normal conversation without needing to be condescending and make petty jabs.

  • Hektic3000
    Hektic3000 Member Posts: 674

    Self-healing and getting found by the killer shows that you choose the wrong action at the wrong time. If you are confident enough to heal at pallets or windows while in chases then you aren't being tunneled you're actively playing the game and deserve no protection.

  • justbecause
    justbecause Member Posts: 1,521

    You're healing yourself? That means you're not getting tunelled and yes it should deactivate because if u have 15 seconds to fully heal urself that means killer is nowhere near u or tunellin you

  • Blueberry
    Blueberry Member Posts: 13,671

    Finding a survivor is not the same as seeking out a survivor.

    Him doing this is throwing the entire game anyway. Not to mention for DS to even be deactivated you had to have completely full healed yourself...DS deactivated but you have 2 health states now.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @Blueberry

    It doesn't matter if it's considered throwing the game or not. Seeking out a survivor seconds (literally) after they have been unhooked is still deemed as tunneling. Especially if like I said, they walk past by someone and don't even bother.

    It's a clear indicator that they have one purpose, to tunnel.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    Ok, so they tunneled. If your teammates are even half decent that tunneling will cost him the match. Then your team wins.

    So he's punished for his tactics in the only really valid way there is in a game, by losing the game.

  • Hektic3000
    Hektic3000 Member Posts: 674

    Its the killers job to kill survivors, it doesn't matter if they've just been unhooked, that sole objective hasn't changed.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited April 2021

    "It doesn't matter if it's considered throwing the game or not."

    The purpose of anti-tunnel perks is not to make it literally impossible to be tunneled. Their purpose is to make it heavily punishing and difficult if the killer tries to. IE "throwing the game".

    "Seeking out a survivor seconds (literally) after they have been unhooked is still deemed as tunneling."

    We don't disagree on this but this isn't the scenario we're talking about.

    "Especially if like I said, they walk past by someone and don't even bother."

    We aren't talking about a killer ignoring other survivors. We are literally stating that simply being fully healed means you weren't tunneled off hook. You gaining an entire health state is progressing the game as it's resetting map pressure.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited April 2021

    @Blueberry

    Then if it is suppose to heavily punish them, it would work on 1st and 2nd hook. Unless you think a killer can only tunnel from 1 stage and not the other. This just shows how flawed this design for a perk is.

    "The purpose of anti-tunnel perks is not to make it literally impossible to be tunneled."

    So instead it is to make it easier to tunnel? I am not sure what you get at with this comment. As others have pointed out, many times killers don't even care about DS because the stun only deters them so much. IE They still continue to tunnel. I am not sure how healing (and only beginning to heal) makes it virtually impossible to tunnel someone.

    The example I provided about killers walking by other survivors like they aren't even acknowledged was after you claim that just because someone is "healed" means they aren't being tunneled. In the new meta, many killers want survivors to 1 second heal just so they lose their DS before tunneling them off.

  • Hektic3000
    Hektic3000 Member Posts: 674

    You don't need to be protected from simple game mechanics the whole game. If DS saves you from being hooked one time then you get full use of the perk. Killers eat the ds because they're sure they can get you back down and then they dont have anything else to worry about. If i've been DS'ed for tunneling anything after that isn't tunneling and im just playing the game as intended.

  • stvnhthr
    stvnhthr Member Posts: 777

    DS was never just for tunneling. The Nerf is uncalled for. Just another example of making the game harder for survivors. The Perks for killers radically shift the balance of the game, I think they should be able to cope with DS allowing players a chance to get away.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @Hektic3000

    I'm just saying there is a big difference between heavily punished and a soft punish.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited April 2021

    "Then if it is suppose to heavily punish them, it would work on 1st and 2nd hook. "

    Heavily punish and just an overpowered perk are two different things. It accomplishes it's goal without needing a 1st and 2nd hook component. Even after its change it's still an S tier perk and one of the best perks in the game.

    "Unless you think a killer can only tunnel from 1 stage and not the other. This just shows how flawed this design for a perk is."

    Once again you are mixing up "anti-tunnel" with "immune" to tunneling. The perks purpose is not to make tunneling literally impossible but to simply make it heavily punishable of which it is. Regardless this is irrelevant to our conversation about the healing component though.

    "So instead it is to make it easier to tunnel? I am not sure what you get at with this comment. As others have pointed out, many times killers don't even care about DS because the stun only deters them so much. IE They still continue to tunnel."

    It isn't to make it "easier" to be tunneled, the change is to make you able to be hooked again if you weren't tunneled. Which if you fully healed, you weren't tunneled.

    The DS stun is costing him the game if the survivors are even remotely competent. We don't balance around bad players.

    "I am not sure how healing (and only beginning to heal) makes it virtually impossible to tunnel someone.""

    I never said it did. That isn't the perks purpose.

    We keep going through the same thing over and over. The perks purpose is not to make tunneling literally impossible and you being fully healed means you weren't tunneled anyway.

    "The example I provided about killers walking by other survivors like they aren't even acknowledged was after you claim that just because someone is "healed" means they aren't being tunneled."

    Tunneled is referencing off the hook, IE the entire point of why it has a timer attached to it instead of permanently active until he hooks someone else.

    "In the new meta, many killers want survivors to 1 second heal just so they lose their DS before tunneling them off."

    I'm not "many killers". I only referenced being fully healed. Partial heals would not deactivate it.

  • Hektic3000
    Hektic3000 Member Posts: 674

    Its punishment nonetheless and if i have been punished i shouldn't continue to be for doing my only objective.