For real, why do god pallets still exist?

Survivors are in 100% safety when using god pallets because there are no mind games involved, extremely boring IMO. I think chases are supposed to be fun because of the mind games and the thrill.

Comments

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited April 2021

    I think its fair to have some pallets that are extremely unsafe and some that are strong. The problem is maps where theres too many of them cough the game cough There should be a ratio, like every 4 mindgameable pallets have 1 god pallet or something.

    I still have nightmares about launch Badham. The amount of completely unmindgameable safe pallets in that school along with that god vault was nuts.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944
    edited April 2021

    God pallets are ok,as long as there aren't too many of them (looking at you Gideon).

    But i agree that most of the pallets should be able to mindgame to certain degrees

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,599

    Because you need at least one way to give a weaker survivor player to have a chance to reset a chase on a stronger killer.

    they're just temporary anyway. Only time they're an issue is if a map has too many of them.

  • Because they’re fair and fun design.

    /s

  • InsaneCoaster
    InsaneCoaster Member Posts: 305

    I think an occasional god pallet is acceptable. 2 should be an absolute maximum for each map, preferably 1. God pallets only really become a problem on, like Gibbly said, maps such as old Badham. That was insanity. But the odd god pallet isn't a big problem in my opinion.

    Not to mention for every god pallet in the game, there's also a near-useless pallet for survivors.

  • Mugombo
    Mugombo Member Posts: 509

    From a survivors point of view all the god pallets are usually bad too apart from shack. You’re forced to either get hit or drop the pallet which once dropped creates dead zones. Other pallets can be used to waste much more of a killers time

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081

    That too. No, I don't have fun in dead zones as survivor and god pallets as killer or survivor. Both are perfect examples of bad map design.