Second chance killer perks
So Survivors have DS and Deliverance which gives them another shot when they mess up. To a lesser extent, they have Unbreakable to save them when the killer misplays.
What would the killer version of second chance perks look like?
Comments
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Oh I know! How about a perk where the person who saves someone from the hook is an instant down! Then you could recover with a single m1!
Hmm, that sounds good, but what if I can't down anyone? How about a perk that at the end of the match lets you insta down everyone in one hit! That would definitely have the potential to turn a no win match into one you get some kills on!
...but what if that takes too long? We'd really need a way to keep them in the match, even if a gate opens. I know, how about a perk that will prevent them from leaving once we hook someone? That'd give us more chances to catch people who would have otherwise escaped! Let's even have the game show their auras to us while they're by the exit gate, so we can easily find them.
Hmm that could work, but those damn survivors just love to pallet loop and always hit me with the pallet, right when I think I'm about to get them! What I really need is a perk that will instantly break the pallet for me, so I can quickly continue the chase! I could even have a perk that reduces the stun time, so if I keep running into pallets I'm not really punished for it!
....Yeah, I'd say that while Killer second chance perks don't feel quite as impactful, they definitely exist.
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It's called a mori and it makes people cry.2
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A pallet breaking perk is now considered a second chance perk? LOL abyssion, you're funny.
@OP, without all the sarcasm that abyssion gives, yeah we have second chance perks. NOED is probably the one that iritataes victims the most, a long with Blood Warden.
To a lesser extent, Bitter Murmer gives you a boost every time you fail to stop victims from doing their jobs. And Remember Me can slow down the end game as well.
I look at NOED as a direct counter to Adrenaline, so while it can be a second chance perk, I see it as an anti-victim-second-chance perk.5 -
Oblitiry said:It's called a mori and it makes people cry.4
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Survivor second chance perks give free escape or lives if the survivor screws up.
Killer second chance perks just remove the amount of hits the killer needs to down a survivor. So I wouldn't really say that killers have second chances.
If the killer can't catch up or find the survivor, he can't hit them.
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Thing is.. survivor second chance perks have no counter play. Killer second chance perks can be completely negated easily. NOED won't activate if all totems are broken and Blood Warden is countered by simply not opening the gate until a downed survivor is hooked. Killers should have perks with more impact then survivor perks but right now that sadly isn't the case.7
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Borrowed time is a pain and gives most survivors a second chance. In my opinion, while borrowed time is activated, the survivor should not be able to exit the gate.
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The only second chance perk of a killer would be NOED, however that can be countered easily by the survivors while the killers dont have easy (if at all) counters to the second chances of survivors
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DeadByFlashlight said:
The only second chance perk of a killer would be NOED, however that can be countered easily by the survivors while the killers dont have easy (if at all) counters to the second chances of survivors
There are options guys. Dont lose faith3 -
sixty4half said:DeadByFlashlight said:
The only second chance perk of a killer would be NOED, however that can be countered easily by the survivors while the killers dont have easy (if at all) counters to the second chances of survivors
There are options guys. Dont lose faith4 -
Make Your Choice should either have a smaller range because so many survivors follow you and lurk until you leave or outright taunt you right in front of the hook OR the rescuer (who should have their own NM or broken symbol for the duration) not only gets exposed but immediately loses a hook stage upon getting hooked. Actually force those swf to think twice before getting cocky.
Spies from the Shadows should be reworked to actually show individual auras with a 100% guarantee on a 3/4/5 second duration.1 -
@Abyssionknight said:
Oh I know! How about a perk where the person who saves someone from the hook is an instant down! Then you could recover with a single m1!Hmm, that sounds good, but what if I can't down anyone? How about a perk that at the end of the match lets you insta down everyone in one hit! That would definitely have the potential to turn a no win match into one you get some kills on!
...but what if that takes too long? We'd really need a way to keep them in the match, even if a gate opens. I know, how about a perk that will prevent them from leaving once we hook someone? That'd give us more chances to catch people who would have otherwise escaped! Let's even have the game show their auras to us while they're by the exit gate, so we can easily find them.
Hmm that could work, but those damn survivors just love to pallet loop and always hit me with the pallet, right when I think I'm about to get them! What I really need is a perk that will instantly break the pallet for me, so I can quickly continue the chase! I could even have a perk that reduces the stun time, so if I keep running into pallets I'm not really punished for it!
....Yeah, I'd say that while Killer second chance perks don't feel quite as impactful, they definitely exist.
Ok, lets answer
-Noed: Brake the totems
-Make your choice: wait until you hear the heart bit to unhook or since you will know you are exposed, hide in a locker.
-Blood warden: wait for the survivor to be on the hook before opening the game, and if you can't, stay 10 meters far from the gate.
all the other perks are not "second chance" unless you consider sprint burst a second chance perk (oh, the killer is near, how can i escape? sprint burst!)
Ranchor: yeah, this one i agree is not that balanced... if it weren for the fact that unless the killer is behind you when the gates are powered you have 1 chance on 4 to be caught wich doean't seem that bad for me.Second chance survivors perks on the other hand are not so easy to counter:
-DS? you can dribble it, but you have to be near a hook and no one must bodyblock.
-Deliverance? you camp until second stage... oh, but wait, you wont from the next patch or you wil be punished by the game
-Borrow time? i guess you attack the other survivor... injuring him... and than start the chase... doesn't seem a god counter unles you were camping... oh, yes, next patch.
-Adrenaline?... you dont counter, is a frikking healing+sprint burst+wake up from the dream world for free.Also, killer perks named:
Make your choice
Blood Warden
Noed
Ranchorwere do i put Ruin? is mandatory if you wont the game over in 3 minutes, so i already have to remove one.
were do i put BBQ? you know, at least to know if the survivors ar at one meter from me or o the other side of the map
were do i put spirit fury? i need that pallet broken right?
were do i put resilience? (so i can recover faster, right?)as a killer i'm kind of out of slots..
And Now: Survivors perks named:
Decisive Strike
Deliverance
Borrow Time
AdrenalineGuess what, aside from sprint burst and self care, wich are not mandatory, you can literally have a full team with those perks and have no problems at all since they have sinergy!
But yeah, killer OPAlso, 3 out of 4 perks you named came into effect ONLY if the killer really ######### up letting the survivors to all the gens AND oprn the gates
all survivors perks came usefull even from the vary start of the match... wow!
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@Abyssionknight said:
Oh I know! How about a perk where the person who saves someone from the hook is an instant down! Then you could recover with a single m1!Hmm, that sounds good, but what if I can't down anyone? How about a perk that at the end of the match lets you insta down everyone in one hit! That would definitely have the potential to turn a no win match into one you get some kills on!
...but what if that takes too long? We'd really need a way to keep them in the match, even if a gate opens. I know, how about a perk that will prevent them from leaving once we hook someone? That'd give us more chances to catch people who would have otherwise escaped! Let's even have the game show their auras to us while they're by the exit gate, so we can easily find them.
Hmm that could work, but those damn survivors just love to pallet loop and always hit me with the pallet, right when I think I'm about to get them! What I really need is a perk that will instantly break the pallet for me, so I can quickly continue the chase! I could even have a perk that reduces the stun time, so if I keep running into pallets I'm not really punished for it!
....Yeah, I'd say that while Killer second chance perks don't feel quite as impactful, they definitely exist.
wow, this sounds so salty xD
maybe we found a survivor main in this thread °^°0 -
Blood_Coil_Viper said:sixty4half said:DeadByFlashlight said:
The only second chance perk of a killer would be NOED, however that can be countered easily by the survivors while the killers dont have easy (if at all) counters to the second chances of survivors
There are options guys. Dont lose faith
Honestly, we shouldn't need second chance perks. If there are still 4 victims alive when the 5th gen pops, theres more problems with our game than the last minute and a half.0 -
Honestly i have nothing against deliverance. In my eyes that should be how all powerful survivor perks work high power but serious consequences, Adrenaline is annoying but you do have to survive to end game which isn't a fault of the perk but the game being so short. #nerftoolboxes. As for instadowns like make your choice you have time to evade the killer is 36 meters away use that time to duck out or wait till they are at the edge of the terror radius. You cant ignore make your choice you have to play around it like how all killer perks should be. Noed in my eyes is still cheap as many games you will have weak survivors who will require you to rush the gens and leave totems. The movements speed is salt in the wound as well. Spirit fury again has counters drop the god damn pallets early and avoid stunning the killer. The combo requires two perk slots ffs.I would like if both ds and noed got nerfed to the ground simultaneously as both are nasty broken perks that by themselves are way too strong.
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I suggest "Brutal Strike" for killer.
Every survivor starts the match "exposed" until he got downed once.
After that the exposed status is gone.THAT would be exactly like DS. DS causes one more successful chase to get someone on the hook and this would cause one less.
But survivor think DS is fine and the other would be "op af", right?0 -
Wolf74 said:
I suggest "Brutal Strike" for killer.
Every survivor starts the match "exposed" until he got downed once.
After that the exposed status is gone.THAT would be exactly like DS. DS causes one more successful chase to get someone on the hook and this would cause one less.
But survivor think DS is fine and the other would be "op af", right?0 -
Blood_Coil_Viper said:Wolf74 said:
I suggest "Brutal Strike" for killer.
Every survivor starts the match "exposed" until he got downed once.
After that the exposed status is gone.THAT would be exactly like DS. DS causes one more successful chase to get someone on the hook and this would cause one less.
But survivor think DS is fine and the other would be "op af", right?
Starting off exposed isnt the answer. No perk is an answer, the gameplay, end game, objectives need updating. Doors should have a stay open timer, killers should be able to close hatch and the exit gates will be powered, not opened. The survivor would have their aura read (ignores sole survivor), the doors will take 5 seconds longer to open in this case and the final hunt is on.
Maybe have the kick action relevant. As it is, not worth it unless it's for points, after kicking a generator the gen will not make progress for x amount of time or let there be a once per match circut the killers can break which stops gen progress for 60 seconds and creates a notification as it blows up in the face of any survivor on the gen. The killer can only stall the game for one player at a time unless they go for a potentially time wasting slug.0 -
The only second-chance perk killers have is NOED, and even then that can be cleansed. It's a dumb perk for killers who already have insta-downs, but bad M1 killers (Freddy, Pig, Trapper) probably need it (Pig definitely needs it).
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