I've had a crazy idea for a new original killer, with a power never seen before in the game
I've just woken up and had this idea, out of the blue, and I ran to the forums before I forget it because it's such an interesting one.
What if we had a killer whose power was mind-controlling/possessing survivors?
Like, imagine pressing your power button, and start controlling 1 survivor, the one you chose.
To make it more interesting they can't know you are mind-controlling them until you decide to start acting.
Of course, you aren't going to "infest" their body just to press W and M1 on gens, you'll gain new abilities on the survivors you possess. You could control their movement and what they do for a limited amount of time, of course adding what I said before of gaining new abilities.
The body of the killer would have also its own M1 and ability but I prefer that the real strength of this killer comes from possessing survivors.
It would be kind of similar to the twins but instead of having a second body that is part of yours, your second body is a survivor with new abilities.
This concept would be similar to what Abathur does in Heroes of the Storm: https://heroesofthestorm.fandom.com/wiki/Abathur
Thoughts? I think this concept might be absolutely interesting for the game, adding a completely new mechanic to the game, mind control.
PS: This killer would be much more interesting than the previous ones we've had.
Comments
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What would be the survivor counterplay. It sounds awful for a survivor that’s possessed, they want to play too.
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I think it will be interesting just to test it out
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main issue is, that, depending on the survivor abilities, it is very weak against comms. unless your idea is more like a "boom I'm evil now" feature. but you can guess that for such a "there I am" feature, like wraith or twins, you will get a like 3 second delay before you can actually act, to allow survivors at least a bit of distance.
and as said above, you will need something for the survivor, because you can't just stop them from playing the game. like working against the posession and kick the killer out of control by hitting skillchecks or whatever. something like that will be addedd by behaviour. create something around these "basic" killer designs to keep gameplay smooth
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This idea sadly has the same problem as the often shared idea of a killer turning into a survivor to fool other survivors. SWF would completely destroy the killer, as they could just call out whenever they get posessed by the killer.
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... SWF would completely destroy the killer, as they could just call out whenever they get posessed by the killer.
Not really because as I said, you would only give signs until YOU want as a killer.
Until you decide to act, no visual cues nor auditory ones.
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OK fair enough, however you'd still be at an disadvantage against swf, since against solos you could take control much earlier and therefor choose where to go with the posessed survivor, meanwhile, with swf survivors, you have to hope the survivors goes to a different survivor in order to do something.
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Something similar to what you have to do to get rid of Victor, but slightly harder to perform.
Viktor cool-down is really low but this power would need a longer cool-down due to all the cool stuff you'd be able to do during the power.
Consequently, what you'd have to do as a survivor or teammate to get rid of the possession would be slightly harder.
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however you'd still be at an disadvantage against swf, with swf survivors, you have to hope the survivors goes to a different survivor in order to do something.
Not really because obviously, the possessed survivor would have damaging abilities obviously.
Imagine 2 people sitting on a gen, you possess 1 and start trying to kill their teammate until they get you out of the possession.
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Probably like how you crush victor you have to do some action to snap out of it
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