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Best 4th Perk for Red Rank games - survivor
So though previous ive Rank1 a few times since all the updates, i seem to be stuck between Rank3 and 4 atm
Wondering if my perk load out is unbalanced
1) Borrowed Time -Pretty much a given regardless of rank, helps the team if killer is lurking
2) Kindred -I want them to know if killer is lingering if not on SWF so they can crack on with gens and not run round aimlessly wasting valuable time that could be popping out a couple of gens if killer is still next to me.
3) Prove ThySelf -Self explanatory, speed up gens or heals if I find another which against high ranks is essential.
4) Second Wind - Saves on needing someone else to heal me, as a player that has used SelfCare for nearly 5 years This is still in a 'maybe' box
Been playing around with Lightweight/Resilience as the other possibles for 4th perk
Do miss Urban but at higher levels I cant really waste a perk slot with it.
Any suggestions more than welcome.
Comments
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I'd replace Second wind with DS. It's still a very good perk even after the nerf. We'll make it is also a great perk to use.
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Replace second wind/self care with bond. Find your mates and have them heal.
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There’s deffo some good options but it depends on your play style.
If you like being chased DH is up there
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Do you want my anti-camp build?
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I'd probably switch out prove thyself or second wind for an exhaustion perk and a healing perk. Or take off 1 perk for an exhaustion and bring a medkit.
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Second wind is not that great.
I would probably replace it with bond. If you want to keep kindred on top of that it's fine, but you could trade it for we'll make it and basically always know where folks are to do gens with them, heal them, get healed, etc....and all those things will give you the PTS coop points.
It also means your unhooks are always safe, and we'll make it is dummy good in solo queue because it helps keep those survivors that can't run for crap healthy.
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I like to run off-meta perks, relying on anything meta is how Survivors get lazy IMO. Recently I've been running Smash Hit, Power Struggle, Flip-Flop and Unbreakable. Ik Unbreakable is kinda meta but it goes with the other 3 perks very well, to stun a Killer while getting picked up and be on the other side of the map by the time they realized what happened.
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Im open to trying new ways to stay alive and escape so yeah fire it away.
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Ill give We'll make it a run tonight for a few games and see, the only ones I wanna keep are BT and Kindred, im open to swapping the 3rd and 4th.
Not a fan of taunting the killer myself as I end up being the one that dies or camped so I try and play as untoxic towards killer as I can without being a blendette and not actually being seen all game..
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sounds good in principle, im not very fortunate with wriggling, alway get to 90/95% then hooked, as much as I can always hit great skill checks on gens, when it comes to using DS im literally unable to hit the DS and run off.. I have tried Smash hit on the new survivor, looks ok but not played with it enough to make a proper choice with it yet.
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Simple for you Decisive Strike, Leader, and Kindred. For the fourth perk BT or a good Anti-Slug perk.
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I always ask in the lobby (I don't think console players see chat though right? So only if everyone is PC) if anyone else is bringing Kindred and if they say yes, I swap that for something else. No reason for multiple people to bring Kindred really.
BT is essential imo, DS nerf means a lot of people aren't running it right now and BT helps somewhat with tunneling but in general it's just a really solid perk for helping with safe unhooks. Definitely keep that.
Prove Thyself is also amazing and worth keeping.
Second Wind is the only thing I'd swap out, you definitely need an exhaustion perk of some kind. My personal favorite is Lithe but Sprint Burst and Dead Hard are also great.
Other extremely useful perks you could think of running that are universally applicable on any survivor / playstyle:
• Unbreakable
• Iron Will
• Spine Chill
• Decisive Strike (Debatable)
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leader over provethyself ?
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With Leader you're healed and unhooked faster.
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Spine Chill and Sprint Burst are very solid picks.
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Thats a fair point, I was thinking more of getting the gens banged out quicker rather than a quicker unhook..
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