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How to balance swf.

Quake
Quake Member Posts: 230

It has been probably suggested many times by now but here goes.

Reduce repair speeds by 5% per stack,so 4 stack 20%.

Never gonna happen I get it,what do u guys think though?

Comments

  • NomiNomad
    NomiNomad Member Posts: 3,181

    There is simply no way to balance SWF, when most of the time, it is simply people that just want to play with their friends.

    And this idea just punishes Solo Survivor more, which is not something we want to do.

    Solo Survivor is already the hardest thing in this game.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited April 2021

    What about perks that slow down gen speeds? This would just make gen speeds impossible and unbearable.

    No this is a bad idea.

    (Why do people keep making terrible suggestions like this?)

  • Quake
    Quake Member Posts: 230

    Odds are If u are solo and u got 3 stack in your team,they will perform better than the average potato you would otherwise be put with in the first place.

    So imo solo doesn't suffer from this,it is actually beneficial

  • Northener1907
    Northener1907 Member Posts: 3,012

    That is imposible lol

    There is so much teams are not using voice. So you will punish people because they are just wanna play with friends? That is not balance clearly.

    You cant nerf SWF, that is not option. You can nerf all survivors but that will kill solo survivors.

    There is only option i can see possibly, buff solo to SWF level and buff all killers for balance then. But i know nothing will change.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Wha- How does the solo survivor benefit? Sure, they may get the guarantee that they won't be matched with potatoes. But even so, those people are still doing the objective 15% slower.

  • Seraphor
    Seraphor Member Posts: 9,389
    edited April 2021

    You can't balance SWF.

    Being in a SWF isn't a default bonus to player skill. SWF players can still suck, so no numerical buff can be considered.

    What a SWF brings is additional coordination capacity. Not skill, just the capacity for it.

    You can account for this by giving survivors tools that emulate this coordination:

    1. Survivors can view each others perks and item loads outs in the lobby, so they know the capabilities of their team mates.
    2. Survivors can press a button to trigger a pre-set map-wide message, something like "Killer is here", "Coast is clear", "Help me", "Leave me". In addition, have this 'ping' in their direction so you know where the message is coming from. Maybe with a 30s cooldown.
    3. Make the 'Glass Bead' add-on a default mechanic of all maps.
    4. Make something 'like' Kindred/Empathy/Bond a basekit feature. Perhaps you can hold down a button to trigger 'Survivor Instinct' which gives you a general direction that each survivor is in via the 'heartbeat' graphic of Killer Instinct. Give it a cooldown obviously. This wouldn't be an aura so not technically as strong as Kindred etc.

    None of these things would buff SWFs, as communication via comms does the same thing. But it will bring solo players up closer to the capabilities of a SWF.

    Once Solos are closer to SWFs, other balance changes can be made, like reducing gen speeds or whatever is necessary.

  • Airless
    Airless Member Posts: 156
  • landromat
    landromat Member Posts: 2,193

    Person: Suggests how to balance SWF

    Forum people: You can't balance swf.

    they just suggested a good way to balance SWF, which means you can, stop being dumb

  • Yords
    Yords Member Posts: 5,781

    You can't.

  • Airless
    Airless Member Posts: 156

    But where is said "good way"? I didn't see anything good in OPs post lul

  • Stuballs89
    Stuballs89 Member Posts: 89

    Heres a way to balance SWF. Three game modes:

    Ranked - Solo queue survivor or play as killer. This is ranked

    Casual - Here you can SWF but you earn 50% BP and your rank won't change.

    KYF - Keep this the same, it is perfect.

    Thoughts?

  • Airless
    Airless Member Posts: 156

    It would just make wait times even longer and most killers would play the swf servers. It would kill the game.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Hey remember when there was no SWF and people would dodge lobbies to play with their friends?

    This is exactly what would happen.

    Buff solos, buff killers, job done. That's all you can do.

  • Stuballs89
    Stuballs89 Member Posts: 89
    edited April 2021

    I have started a discussion on this to get more feedback and if you head over there you will see that I have already addressed this.

    Survivors get 50%BP, not the killer. This would incentivise the killer to play casual more often. He wouldn't be risking his rank and he would be getting the same amount of BP so it's a win-win for the killer.

    Also, I don't know what skill level you are but for me personally after I have destroyed a few easy teams I am up for the challenge of a good SWF team.

    I have to ask, do you think that all SWF teams are too strong?

    I don't and just because you are playing casual and up against SWFs doesn't mean it is always going to be a sweaty game. I just feel like this is a good response to all those people who are complaining on the forums.

    I have to agree with some killers who thought that at those higher ranks it is a little unfair to give a team of already amazing survivors the extra advantage of telepathy. This would solve that issue because those high-rank teams would never be competing for rank.

  • notstarboard
    notstarboard Member Posts: 3,903

    I don't think it's a good idea to punish people for partying up with their friends.

    I think a better solution is to buff solo queue to limit the information gap with SWF. If that results in survivors overperforming, buff killer to compensate.

  • FairRelic64722
    FairRelic64722 Member Posts: 31

    It would be good if there was a casual quick play vs. ranked mode for both sides in Dbd, so the nurses and spirits can get matched against SWFs and compete for pips, whereas solos can have a chill experience for fun and bloodpoints. Buffing or nerfing certain sides would just ruin the intended balance of the game.