http://dbd.game/killswitch
Brightness settings for all platforms.
I was just wondering why the developers don’t add an in game brightness setting. I play on the switch and tbh it’s quite dark in some stages.
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Excuse me? Ok you have a point but in console and PC if you play on a monitor you can adjust the monitor settings to make it bright and see everything clearly. Why can’t the developers just add it?? They added color blind mode. It’s time to add a brightness setting as well because if people can do it through there monitors then it shouldn’t have to be a missing feature from the game. Resident evil is a horror game and that game has a brightness setting.
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I respect your opinion but honestly it’s about time the developers do something and add the missing feature lf adjusting the brightness through the game options. If resident evil has that feature why can’t this game have it?
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Because everyone would crank it up to 100 anyways?
Killers want to see survivors and survivors want to see the killer.
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I play on switch too and I get what you mean. Maps like The Game and Midwich are unplayable without turning up monitor brightness because they are WAAAAAAYYYYYYY too dark. I'm just glad the next update will NOT be a dark map. Thank god.
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Yes ok that’s fine. That’s a good thing to be honest. I don’t see that wrong. I see the missing feature of not having the brightness setting very wrong. If every player set their brightness to 100 then that’s fine. People have personal preferences so maybe most of them would put it 100 anyway but few people would set it below that. It’s a win/win situation if the developers just added the feature in game.
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I used to play on monitor on the switch but then I swapped over to handheld mode because that’s the whole point of playing it on the switch but it’s too dark on AutoHaven. Also on the switch settings brightness is set to full but still it’s too dark to see anything on autohaven. I hope the developers see this post and add the feature in the future
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A lot of games that use lighting for atmosphere and/or gameplay have brightness sliders and one of those little "adjust until this icon is barely visible" calibration interfaces in the settings. Sure, some people will screw with it, but monitors and TVs are all calibrated differently, most players are each seeing a very different picture. It'd be nice to at least have the opportunity to see it the way the devs designed it to be seen.
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Very few.
Remember being able to see is a balancing issue. Reason why brightness offerings and shadowborn's brightness effect were removed.
Maps are dark because the Devs want them that dark. It's not a platform specific issue as they are too dark on PC too.
The mistake people are making is asking for a brightness bar that would be maxed out by 9/10 players. The 1/10 not knowing one exists. Instead you should ask they increase brightness on maps that you feel are too dark. Same result.
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Those are atmospheric games where a player is looking for a certain experience. If that player, say in a horror game, turned up the brightness to max. Who did they cheat in doing that? Just their own experience. To equate this to a game like DBD where vision is key to escaping a killer, you'll find that argument doesn't hold.
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I'm just saying, there are multiple computer monitors and a TV in my room and when I put them next to each they can all four have the same image on the screen and each look very different. The way they handle the same brightness setting is different, they each have a different color range so the contrast on one screen is different from the contrast on another because they are literally unable to show the same range of hues.
I'm not saying the game should have a brightness slider than allows people to max it out at some sunlight-looking level. Allowing for some adjustments that can help make up for the color/contrast/brightness differences between different screens seems reasonable, though, especially if the game provides a calibration UI to help people do so.
The devs would have control over how bright it would max out at, so they could just not let the brightness go past a certain point.
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