Why was Demo's nerf reverted but not The Twins?
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"Feels" and "Interacts with game balance" are two very different things.
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No, before survivor could kick Viktor at roughly 16 meters now it's 20 meters or more, so if someone it's far away and see Viktor down someone, they can run and kick him, thing that they couldn't do before, and that's ######### bad, twins already have a lot of requirements, they don't need more it's just stupid, they can't slug as effectively, since they can be stopped a lot easier than before.
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The situations where that comes into play are so few to the point of barely being worth mentioning. Especially since people already jump in lockers or pair up.
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And since dbd it's a game about second, that two second are incredible impactfull, again, the bad thighs it's getting punished for using they power and playing twins correctly, aka slugging, it's like if oni loosed all his power after downing someone and got into a fatigue, this's the exact same things for the twins
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That's still 8 meters more of vulnerability, and i saw so many times survivor that couldn't barely kick Viktor because too far, now this will not happen, it's ######### bad, you did good and the game its like "you know what you downed him, now stand still for five second #########"
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Fairly sure you answered your own question.
Doggo has more fans than the two Twin mains out there.
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People not realizing how significant those 2 seconds are haven't played much Twins. This nerf may look small but it is a significant nerf to a killer that didn't even need one in the first place.
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Yeah any who says "It's just two seconds" has never played Killer. Or never been stunned by a 5 sec DS.
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Honestly I don't believe BHVR is really sure how to balance twins. I still firmly believe the killer is feature incomplete but it's what ever at this point.
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