If Lady Dimitrescu were to come with Resident Evil Chapter, what would be her perks?
Let's design perk for Lady.
Comments
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With an outfit like that the only person she's going to be killing is RuPaul
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Look for Trickster funny guy
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"Press the active ability button next to a generator to sit on it and instantly regress it down to 0% once per match."
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Hex: Entities little helpers, dropped pallets are automatically broken after 14/12/10 seconds, if this hex is cleansed breaking 2 pallets will transform another dull totem into this hex, this hex is revealed to all survivors when it breaks a pallet.
Blood hunt, Removes your ability to see scratch marks of injured survivors, Injured survivors leave a bright trail of blood, walking on this trail increases your movement speed by 5% and increase action speed by 10/12/15% these effects persist 2 seconds after leaving the blood trail, hemorrhage effects increase the width of the blood trail.
Chain of command, Once every 40/35/30 seconds you can cause a single gen to become blocked for 3 seconds and start regressing, applies any perks as if you preformed the damage generator action (aka synergy with perks like pop, overcharge, oppression, surveillance, dead mans switch, dragons grip, trail of torment, and gives the ability to use them at a range)
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Perks: I can only think of a poerk called. Sit on me lmao
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Motorboating the survivor to death could be her Mori
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As much as I would like her in the game, Dommy Mommy is way too tall.
Girl would have to saw off her legs to get into Shack, window or otherwise.
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Blood Rush:
When the scent of Fresh blood permeates the air, you can't help but feel an invigorated rush. Your movement speed increases by 2% for every 30/25/20 seconds you directly follow a survivors blood trail (within 2 meters). Blood trails from Survivors suffering from the Hemorrhage status decrease the time it takes to gain your movement speed bonus by 50% (Hemorrhage = 15/12.5/10 seconds instead). Any accrued movement speed bonus you've earned ends 5 seconds after you cease following a blood trail, or when you pick up a downed survivor.
Head of the House:
You've prepared your environment ahead of time to better entertain your guests. Up to 2/4/6 Pallets that spawn in the trial grounds are chosen at random in the start of the trial. Any time a survivor interacts with these pallets, they will immediately break, and cannot be used to stun you. The auras of all affected pallets are visible to you for the duration of the trial.
Special Treatment:
You can't help but take great pleasure in tormenting your favorite toy. You become Obsessed with a survivor. Your Obsession Suffers from 1 negative status effect, chosen at random, every time you strike them with your basic attack. Any applied status effects remain with your Obsession for the remainder of the trial unless they can be removed by the actions of survivors or the hooked state. Whenever your Obsession Unhooks a teammate, the Obsession status passes onto the rescued survivor, as does up to 1/2/3 of their currently acquired negative status effects.
All negative Status effects Unique to any killer, are exempt from the available status effects picked at random.
You can only be Obsessed with one survivor at a Time.
Edit: Even More perk ideas
Draining Touch:
Your attacks against survivors have additional and costly consequences. Successfully Injuring a survivor from the Healthy state with a basic attack inflicts the Hindered and Exhaustion status effects for 5/10/15 seconds. Draining touch has a cooldown of 50/40/30 seconds.
Bloodbath:
Basking in the Blood of your victims rejuvenates your youth and vigor. For every 100/75/50 blood spots dropped by injured survivors in the trial grounds, Bloodbath gains a token (max of 5). For every token bloodbath accrues, Missed and Successful Basic attack cooldown is reduced by 3%.
Hex: Domination
A Hex rooted in your desire to display to your power over both victims and the environment. Whenever you put a survivor into the dying state, The closest 1/2/3 active Pallets within 24 meters of you are destroyed, regardless of their current state.
Pulsating Fear:
Your senses are finely tuned to the very hearts of your fearful prey. When chasing a survivor, their heartbeat becomes directionally audible to you within 8/12/16 meters. This effect lasts for 6 seconds after the chase is broken.
Just a few off the top of my head. Thoughts?
Post edited by TWiXT on1 -
Wow, I was writing my comment before your suggestions popped up, and it looks like we both had a similar concepts regarding blood trails and pallets. :P
Great minds think alike I guess.
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Think she's only like a foot taller than Plague/Deathslinger. The Entity can always shrink her a bit anyways.
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Sounds great.
What would her power be? And would she have trickster following her around on a leash?
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That is true but I think people would still like to see your stab at it even if it ends up similar to mine. The more the merrier because clashing ideas make better ideas
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Hex: Step on me: survivors are unable to do anything but want to be stepped on while the associated hex totem is standing.
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Thanks, and yes that's very true as innovation becomes more inspired when competition is involved. I also added a few more Perk ideas as alternatives, you should check them out if you have the time.
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I can imagine that for big boi clown
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She already comes with perks, she doesn't need teachable ones lol
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Death by snu snu
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LMAO
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