Once the new patch comes out...
Comments
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Vortexas said:
We need a penalty for looping abuse then.
Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.
if you get looped its 100% your own fault learn the game mechanics and leave the chase0 -
@Crythor said:
This is the picture of from the live stream and it WONT fix all issues.
What issues will it not fix?
Issue 1:
It wont fix securing a kill when exit gates are open. Currently you often want to secure a last kill if you have someone hooked and the gens are powered/gate are open. You still cant do this with the changes of the picture. Survivors could just stand 17m or further away or dont come at all and if you move 17m away you wont be able to protect your hooked target forcing you to either let them unhook it for free or you get punished for securing the kill when gates are powered. This needs to change. A rule could be that once all gens are powered the 16m chaser rule dosent apply anymore.
Issue 2: Basement and close hooks
If you hook 2 or more people in the basement or close to each other this change will force you to go away and let them come forthe unhook. You can no longer preven them from resucing them which is dumb. If you managed to get multiple people in the basement or to hook them close to each other you should be allowed to defend them. If not you basically give away a victory which the survivors gave you. But no you have to give them another chance eventhough its their fault in the first place that such a situation even happened.
Issue 3: The game map
The game map is a huge issue for this chaser emblem punishement. You get punished if you walk above the area where you hooked them and lose points eventhough you often arent even close to a way that would allow you to reach the hook. For example you hooked someone downstairs and go upstairs and search for survivors above your hook eventhough the stairway is a long way from your hook (asuming you didnt hook right next to it) you still get punished for walking above eventhough its not camping at all. Same for hooking upstairs and going downstairs. The distance shouldnt be calculed for above and below.
Issue 4:
The 10 seconds after hooking might not be enough. If you want to check if a survivor is around it often can take more then 10 seconds. I would recommend to increase this time to 15 sec.
Issue 5: If you have someone hooked and down someone else it might happen that you have to carry the newly downed survivor through the 16m radius of the hooked survivor to reach a hook and get punished for not camping but just for hook spawn/place survivor goes down (can do this intentially too) something you have no controll over. Add that you dont lose points while carrying a survivor even if it goes through the 16m radius of a hooked survivor.
I could live with it if the changes from the picture AND my 5 changes would be integrated as well. However i still think the chaser emblem rule shouldnt make it to live at all, as its a bad way to force killers to not stay around hooks. Since BHVR is going against what they said: that patrolling, camping and kill securing (exit gates are open) are legitimate.
Issue 6: Doesn't affect those who don't even look at their ranks.
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Boss said:
@Crythor said:
This is the picture of from the live stream and it WONT fix all issues.
What issues will it not fix?
Issue 1:
It wont fix securing a kill when exit gates are open. Currently you often want to secure a last kill if you have someone hooked and the gens are powered/gate are open. You still cant do this with the changes of the picture. Survivors could just stand 17m or further away or dont come at all and if you move 17m away you wont be able to protect your hooked target forcing you to either let them unhook it for free or you get punished for securing the kill when gates are powered. This needs to change. A rule could be that once all gens are powered the 16m chaser rule dosent apply anymore.
Issue 2: Basement and close hooks
If you hook 2 or more people in the basement or close to each other this change will force you to go away and let them come forthe unhook. You can no longer preven them from resucing them which is dumb. If you managed to get multiple people in the basement or to hook them close to each other you should be allowed to defend them. If not you basically give away a victory which the survivors gave you. But no you have to give them another chance eventhough its their fault in the first place that such a situation even happened.
Issue 3: The game map
The game map is a huge issue for this chaser emblem punishement. You get punished if you walk above the area where you hooked them and lose points eventhough you often arent even close to a way that would allow you to reach the hook. For example you hooked someone downstairs and go upstairs and search for survivors above your hook eventhough the stairway is a long way from your hook (asuming you didnt hook right next to it) you still get punished for walking above eventhough its not camping at all. Same for hooking upstairs and going downstairs. The distance shouldnt be calculed for above and below.
Issue 4:
The 10 seconds after hooking might not be enough. If you want to check if a survivor is around it often can take more then 10 seconds. I would recommend to increase this time to 15 sec.
Issue 5: If you have someone hooked and down someone else it might happen that you have to carry the newly downed survivor through the 16m radius of the hooked survivor to reach a hook and get punished for not camping but just for hook spawn/place survivor goes down (can do this intentially too) something you have no controll over. Add that you dont lose points while carrying a survivor even if it goes through the 16m radius of a hooked survivor.
I could live with it if the changes from the picture AND my 5 changes would be integrated as well. However i still think the chaser emblem rule shouldnt make it to live at all, as its a bad way to force killers to not stay around hooks. Since BHVR is going against what they said: that patrolling, camping and kill securing (exit gates are open) are legitimate.
Issue 6: Doesn't affect those who don't even look at their ranks.
survivors get a 30% increase in gen repair speed0