If you could improve 3 aspects of this game what would they be
Just a post to ask people what they would improve about dead by daylight, it doesn't have to be large scale game wide changes it can be simple, or niche as a single killer addon I just want to know what 3 things you would change
Here are mine just to start the party
- Change progression so its less grindy, any combination of less perk tiers, and more of a way for players to get what they want would make the game feel much nicer to play all the way from a new players starting to an older player grinding out perks on a character they like
- Link survivor inventory between all survivors and killer offering inventory between all killers
- Change prestiging to not remove anything, keep all perks, addons, and offerings but set the bloodweb back to level 1 with the new prestige
Comments
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- rework legion to make his power less annoying to face and if it would be impossible i would delete him and gave players any other oryginal dlc as a recompesate for people who bought him.
- revisit killers that are outdate
- after reworks of all maps i would revisit perks to make sure nothing will be broken or to weak at both sides
Post edited by Mistikus on3 -
- Create a dedicated team of devs and testers (likely made up of fog whisperers) that make weekly or biweekly balancing updates, hot patches, and general health fixes for the game. All of which includes reviewable surveys accessible to all dead by daylight players for such changes.
- Rework of the blood point and iridescent shard system to reduce grind and allow for more rewarding game play. Such as increasing/removing blood point gain limits, increasing blood points gained from dailies and challenges—as well as including iridescent shards as possible rewards—and allowing players to gift each other currency (likely with a limit); maybe even encourage nicer play by making players gain a small amount of shards and blood points for thumbs ups (forgot its name).
- Improving the menu UI and options. To allow for perk search bar, saved load out menu, player gifting menu, and item/addon/offering/perk menu filters (type, rarity, use, item)
2 -
1) A rework of the gens that replaces holding m1 for 80 seconds with fetching fuel and/or parts to encourage interactions.
2) Reworking the sounds so they actually work and killers can maybe track in chases better.
3) Reworking the pip system so that it actually works, taking into account various advantages and disadvantages, and can be used as a universal win/lose system.
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1. Remove killers
2. Remove survivors
3. Remove game from Steam
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1. Reduce the gap between SWF and solos. Even if it's little things like letting us see other survivors perks, items and addons when pressing ESC in-game, for example.
2. Introduce a good matchmaking system. I hear about it every now and then but it's never implemented.
3. Slow down on DLCs and focus more on the games health. The Twins release was a complete mess and The Trickster is the worst killer in the game.
4. Reduce rift and bloodweb grind.
5. Buff under used/never used perks like Camaraderie. I bet a bunch of people even forget that perk exists.
6. Let us play KYF by ourselves just to simply explore new maps, practise looping or whatever.
Edit: also I just reread the title but oh well. There's 6 for you.
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- Rework maps to reduce extreme RNG variance (the kind which can drastically unbalance a map in favor of one of the roles). This could be through creating several pre-balanced "seeds" for each map or by just tweaking the procedural generation system further.
- Give the killer a second Offering slot.
- Better single-player/offline activities. Basically, I want the equivalent of an offline mode with killer/survivor bots and a proper "Practice Mode" with frame/timing/speed/distance data (like what Mortal Kombat provides).
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I love all those suggestions ^^ Especially 2.
Besides your great ideas I would like to see:
- Updated Shrine of Secrets. Have it showcase a character each week and make all their perks available. Their cosmetics could also go on sale when they are being showcased.
- I would like to be able to switch killers in the lobby again. I'm a chill killer and like to play all the killers...however I am only really good with maybe 3 of them. When I get into a lobby and get red flags they are swf death squad I want to switch to a killer I feel confident on. I want to give them a good game and for me to have a fighting chance. Sadly right now when I'm playing a killer im weaker on I dodge these lobbies ;-;
- and last request would be for more legendary skins!
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1. Remove SWF.
2. Remove solo queue.
3. Remove the Play As Killer button.
There. The game is now a fun party game in KWF. No balancing needed.
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- Reduce the grind.
- Balance anything that needs it.
- Add a new gamemode
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- The Grind
- Player entitlement
- Player toxicity
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The first one can be addressed but the other two are social constructs so its a little bit harder to fix those just by improving the game
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"Ideal world" hypothetical:
- Perfect balance. Everyone plays a lengthy, fun game with lots of points. Winning is completely unpredictable.
- No toxicity. No one abuses anything, no one pisses and moans about the other side pissing and moaning.
- No looping. I hate that this is such an integral part of the experience. I didn't buy the game to play tag.
More realistic:
- Allow survivors to block matches against specified killers.
- Massive reduction in cosmetic prices. Buying them all would be something like twenty times the cost of a full retail game.
- Realistic, fair, practical changes. A smarter ranking / matchmaking system. A reworking of the algorithms to ensure that killers start a fair distance from the nearest survivor. Better map randomness (any realm that has 5 maps should not have a 5x chance of appearing instead of realms that have only one). A props / thank you / report system that works.
Post edited by miketheratguy on0 -
1) Every game will now be on either Haddonfield or Dead Dawg Saloon.
2) Gens take 5 minutes to repair
3) Survivors can instantly be mori'd on the ground without being hooked
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1) Remove Perk Tiers completely. All perks are earned at their current level 3 power.
2) Unlock all perk slots at level 1 so that newbies can at least slot their teachable from day 1. Unleashed and Kindred are given as a free nuetral perk to all level 1 characters.
3) Increase the struggle points earned TREMENDOUSLY. In fact, consider letting players earn as much as 3000 points if they make it through the entire struggle phase but end up dying anyway. These points are negotiable - the idea is to give survivors who don't suicide on hook something for sticking it out. I picked 3000 points because it's less than surviving but it's still more than triple what you can get now. We need to reward those who don't punk out and suicide on hook
BONUS Give a flat bonus in blood points to whichever side needs more numbers at any given time and advertise this so that players are encouraged to play the side that needs more members.
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I know I just think those are three things that would make the game better if they weren't part of the whole dbd experience.
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- Make survivor stressful. Very. Stressful. You would almost say scary. This would mostly be done by making chases shorter and making gens have actual gameplay involved.
- Give survivors a second objective, preferably by making Totems actually function as one. It would be dynamic and challenging, and would require a complete rework of Hex perks and the whole system. And completely reworking Ruin, since it would basically be a redundant bandaid solution for a problem that would be solved with this change.
- Make maps actually fun and fair to some extent. No breakable walls.
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1). I would improve the early game. A lot of people complain gens get done too fast, but making gens take longer to do would be a really bad way of fixing this. Adding some sort of new early game mechanic that keeps survivors from immediately hopping on gens may be a good way to address this. Maybe something that survivors have to find or cleanse to allow them to start working on gens.
2). I would want to address the underused/underpowered perks in the game, give them buffs to try and encourage people to try out different perk loadouts.
3). Killer adept achievements should be made easier. I think it's a little wild that for survivor's to get adept, they just have to escape, but for killers you have to play a perfect game to have a chance at getting the adept achievement. Maybe change it to just getting a 3k or 4k? Maybe somehting different though.
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- Add some pre-generator gameplay to occupy survivors in the first 30-45 seconds while the killer is trying to get his first chase going.
- A higher pace of balance changes. As is obvious from the time it took to nerf DS, the small patch every six weeks doesn't cut it. Either make those 6-week cycle patches massive, or pump out these tiny patches every two weeks.
- Major updates to the "design failures" in the killer roster. In order of increasing terribleness (ranging from "Desperately needed QOL" to "Why do you even exist?"), Pig, Demo, Twins, Pyramid, Freddy, Doctor, and Legion.
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1 have a team work the spegati code that is dbd
2 bug fixes especially if they don no 1
3 general balance
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honestly I think the entity displeased noise is just iceing on the you just lost the match cake, its unnecessary
I guess 1 could also be adjusted to add keyboard and mouse support since that also helps bride the gap between platforms
would be nicer for bigger maps to have the same generator spread as the medium and smaller maps so they don't both usually have more to work with but more space to work with
the 3rd one is also interesting I would like to see more strong perks with niche uses or weaker perks with broad uses
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- Developer and Community Communication - It used to be better than it is now, I believe some internal changes must've happened which has led to them being more tight lipped than they were in the past.
- An improved graphical settings option menu for PC and better optimisation for console friends, because they are important and have been getting the short end of the stick for far too long
- Game Health Chapter.
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So many comments about survivors being able to start doing gens too quickly yet here I am being attacked by killers within fifteen seconds of the match starting...
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Yah, I'm not getting it either tbh. I think too many people stress those first two lost gens too much when frankly they just need to look at it as territory they no longer defend. But that's my viewpoint on it.
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#2 please,make it happen bhvr!
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Teachables are automatically given to every killer/survivor at tier 1 once unlocked (or the removal of tiers entirely).
Tunnel protection base kit. Hooking the same survivor consecutively within x amount of time will not skip to the next hook state but instead resume where it left off.
SWF indicator for killers.
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It's weird, when I DO play as a killer I can see that the gennys do sometimes seem to go REALLY fast. Yet in countless survivor games we can go five minutes (and sometimes the entire game, which also lasts five minutes lol) if we're against a really skilled killer.
I think that the gen speed is largely fine, the strange number (little more than a minute, not quite a minute and a half) seems to me to be the result of fine-tuning and not just something arbitrary. I wouldn't want it extended nor shortened. I don't think that either the survivors or the killers need to have extra tasks thrown at them. At this early stage in the game for me (about 250 hours total, some of which are on the Lite and thus not counted, unfortunately) things seem to depend more on skill and strategy than anything, as it should be. I've had all four survivors escape the nurse and all four survivors get killed by The Plague. I may be in the minority but I feel that tweaking should remain with the characters and / or perks, not the gameplay structure.
Though I can also see how random placement can really alter things, such as multiple gens popping at once or killers hooking survivors within the first 30 seconds.
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Couldn't number 2 be abused pretty badly to cause immunity?
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That's what the consecutively portion is for. Hooking another survivor would completely remove it.
The worst offenders I foresee would be people with it active trying to flashlight/pallet save. Though it wouldn't hurt to make it disappear at an accelerated rate if they do anything on the list of DS actions if it could be abused.
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Ok so mine are more of general things that affect other things.
- Significantly reduce killer frustration (tho I don’t know how) - Killers have more fun, less stress, and the role is more accessible. Killers no longer feel a need or desire to camp/tunnel.
- Camping/Tunneling - This should be more heavily discouraged. Honestly it’s no fun for either side. As killer you stand and stare. Woohoo. Oh, and high stress the whole time since you don’t know if they’re mounting a rescue. As survivor you don’t really even get to play. “Normal” matches area blast. Camp/tunnel is a yawn-fest.
- Balance out killer roster. More killer variety at all ranks = more fun for all players!
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- Remove killers being able to 'grab' healthy survivors when unhooking. I do not think the camping killer/waiting for unhook to grab part of this game is all that great. Killers should have less reason to camp hooks imo.
- Anything that has a timer in the game should have a display. Nurse has a handful of addons that when activated or on cooldown display in the bottom right. For some reason Hillbilly has addons with timers that do not: Mother's Helpers, Lopro Chains, Iridescent Brick. We could also tag this as a buff Billy request. Several of his addons are just terrible and most of them do not have a particularly large impact on his power.
- Remove Hag's ability to mark within radius of an unhooking action. She should have the Executioner treatment of not being able to put trails by the hook. Having to crouch up to a hook with a teammate on it is pretty grueling unfun part of this game. She probably needs a heavy hand in regards to her kit but this is the problematic part of it to me.
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- Bugs
- Bugs
- Bugs.
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1. Better Optimization across all platforms.
2. Less recolours in the Rift.
3. Better ways to earn Iri Shards and a daily login bonus.
Extra: Free Auric Cells. Probably won't be done, but I'm adding it in anyway.
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- Rework Hexes. Each killer has a fifth dedicated Hex perk slot, so every match will come with just one Hex. Rework the perks themselves to scale with the number of totems in a match so that all totems are effectively hex totems, e.g. NOED gives you a free insta-down for each active totem, Ruin regresses gens by 50% for each active totem, etc. Throw in a totem counter for both Survivors and Killers. This would turn totems and Hexes into a complete second objective.
- Give solo survivors more coordination tools. Thinks like being able to 'ping' the location of other survivors on a cooldown, and view each others perks in the lobby/match details in game. Also a button to display preset messages like "killer is here" and "coast is clear" that appear by your portrait.
- Have each successive level of Prestige only roll perks back by one tier. So P1 sets all perks back to Tier I, P2 rolls back as far as Tier II, etc. Then have P3 grant the rare possibility of giving you Tier IV perks for just that characters own perks. So Nancy and only Nancy could learn Inner Strength Tier IV which requires 1 less second in a locker, etc.
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- The Tutorials. Make individual Tutorials for every killer and when you complete it you get BP to Level them up.
- Buff Legion :)
- Buff SoloQ
Frick it im gonna add more:
- Make a Story Mode for every Killer so you can learn their Power, get BP, and get some inside into their Lore. Also make it possible to play Offline against Bots on either Side to practice or actually have chill rounds.
- Show Survivor Ranks to the Killer, Let Survivors hear the Noise the Killer makes while in a Lobby (Survivors with a little bit of experience will be able to know wich Killer it is by knowing how they sound.)
- Add Something in the Loading Screen. The 4 Year Stuff was great wish they kept that.
- While in a Lobby, you are able to spectate a Random Match as a Spectator so its not just boring Lobby Simulator
- Add in a Double Bloodpoint Game Mode where you are not able to use any Perks, Items, Addons, Offering. So People have to have actuall Skill to win and not just get carried by Perks.
- Remove Perk Tiers
Thats it for now, i know, a lot of stupid Stuff but thats what i would change
Post edited by TurboTOne on1 -
The last Idea actually sounds kinda nice.
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1- Close DbD as it is and start working on a newer version with new code that doesn't conflict and create new problems with the old spaghetti code everytime there's an update.
2- Reduce number of perks per character to 1 to facilitate Balance. Reduce add-on tiers for the same purpose. These would reduce the grind aswell sincce there's less things to get.
3- Actually take consumers feedback into consideration instead of putting the community against you first and then do something to fix the issue.
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- Optimization for all platform
- Buff solo a
- Add mouse and keyboard compatibility on console
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Give survivors a fifth perk slot for exhaustion then
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Survivors already have 16 perks.
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??? U ok buddy, I assume sarcasm
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- Twins (make them stronger but also add more counter play instead of just the pray that the player misses their pounce tech)
- Spirit (actually give survivors some form of feedback)
- Reduce grind in some way
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- Matchmaking. A good matchmaking system that prioritize game balance before queue times would go a long way for killer and survivor satisfaciton.
- seperate SWF from solo queue and balance them both seperatly.
- Bugs.
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