We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Stridor vs Iron will

So why does stridor counter iron will? If iron will reduce noise by 100 percent, that should make your noise value 0. So if stridor increases noise value by 50 percent.....it should still be 0. In what world does any number times 0 not equal 0.....

Comments

  • DeRumpRanger
    DeRumpRanger Member Posts: 13

    Ya that a no to no mither chief, im not a masochist

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Dbd does its maths weirdly.

    Like others in the thread have said, think of it more as values rather than percents. 100 is the base, stridor increases it by 25/25/50, while iron will reduces it by 50/75/100. So you just minus the value of iron will and add on the value of stridor.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    You think the far stronger of the two perks should be buffed to fully counter the already weaker perk? Okay.

  • DeRumpRanger
    DeRumpRanger Member Posts: 13

    The only 2 killers who use stridor are the two killers are continuously s+ patch after patch.... Do you really think nurse and spirit need perks to stop anyone from countering their already opressive gameplay? You dirty killer main

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    Iron Will is stronger than Stridor, this is correct. However, if it is Iron Will vs Stridor, Stridor is stronger, because it counters Iron Will. Let alone that the only reason to use Stridor is to coutner Iron Will, which is fulfilled at all time.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    Damn imagine the outrage if killers actually had working soundscape.

  • DeRumpRanger
    DeRumpRanger Member Posts: 13

    Do you know what a soundscape is? Bc that isn't the word you wanted to use

  • WTBacon
    WTBacon Member Posts: 593

    He meant that. This game is REALLY busted.

    Survivors make more sounds then just grunts of pain, what Iron Will is supposed to cover up. Survivors also breathe, and they have footsteps. Iron will doesn't just remove grunts of pain, it removes all of these sounds. So an injured Survivor with Iron Will is actually more stealthy then a healthy Survivor.

    The reason why every Spirit uses Stridor is because they are forced to. It's a band-aid.

  • DeRumpRanger
    DeRumpRanger Member Posts: 13
    edited April 2021

    A soundscape is an environment of sounds perceived by a human.....not possible for killers to have one because they neither generate the noise (environment or survivor does) or perceive it (the player does). And spirits uses stridor because they can't see anyone in their power.....similar to the way its hard to see people on nurses when your zooming around the map. By the logic your using every killer would need it which isn't correct. Yall need to go back to school asap

  • Jane_Is_Mega_Thicc
    Jane_Is_Mega_Thicc Member Posts: 137

    Stridor needs a rework, it’s concept is very unhealthy, especially if your facing a killer like Spirit or Nurse.

    My Idea is to make it like this: All survivor actions sounds such as generators, healing, cleansing totems, opening exit gates are 10% louder for every injured survivor.

  • odra
    odra Member Posts: 369
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The percentages on both Stridor and its Survivor-pendant Iron Will 

     are misleading in their interaction with one another, as contrary to the popular perception of percentages, they do not represent actual percentages in the Game code, but rather numeric values that are combined additively.

    A good analogy is a volume slider ranging from 0 to 100, which can also go above 100 if necessary.

    • Positive values move the volume slider upwards, increasing the volume.
    • Negative values move the volume slider downwards, lowering the volume.

    Source: wiki

  • Alionis
    Alionis Member Posts: 1,030

    That argument is nonsense as Stridor and Iron Will were in the game, and had those interactions, long before Spirit was even an idea.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,347

    This was sarcasm.

    In fact, Stridor is only a thing because they removed Collision from Spirit when she was phasing. When she still had collision, the Killer did not even need Stridor, because they can simply bump into the Survivor. (Which was even worse)

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    its addative.

    100 - 100 = 0 + 50 = 50


  • Greencoffee73
    Greencoffee73 Member Posts: 40

    I`m with you, man! They should work on this stridor because it`s too op vs spirit. Iron will should cover the noises while injured, regardless to stridor.

  • boytoy
    boytoy Member Posts: 1

    Simply put, your thinking of the math wrong. Its additive, not multiplicativemultiplicative that being 100(base)-100(Iron will)=0+50/25(stridor 1+2/3)= 25/50 rather than 100(base)/100(Iron will)=1x25/50(stridor) = 25/50. Although the end result would be the same, the base iron will wouldn't (unless the game counted 1 as a null value.) The only way would be if it was 100-100x25/50=0 which would make no sense as why would they do one part additively and the other multiplicatively. Although dbd is a fucken broken game so who knows.