I just made someone RQ from chase...
I'm playing Jane (my boo) and I was going against a deathslinger and was putting up a really good chase, then he rage quit.
I'm not gloating, I'm just confused because I don't know how quite to feel. I feel good but also sad because the game is really fun when survivors put up a good chase....
Community tell me, am I missing something?
Comments
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The threshold for when a challenge goes from being fun to frustrating is different for everyone. It gets frustrating faster if the person has multiple bad matches in a row (we can't know for sure if that's what happened in this case, but it's often a good bet).
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Killers hate long chases because it shows how easy it can be most of the time if RNG is on the survivors side. The answer to this is for killers to simply give up that chase, which also feels awful because the power role in an asymmetrical feels like the weaker of the two sides in that specific scenario.
Rule of thumb: The longer the chase, the less fun it is for the killer and the more fun it is for the survivor. And that's likely the biggest core issue in DBD. Both sides cant have large amounts of fun simultaneously, because the more fun one side has, the less fun the other side has.
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There's also the chance their net flaked out. Or steam had a hiccup. I once watched a small streamer drop a match due to a net hiccup, but they did not lose the stream.
Two of the survivors were in an SWF and came onto the stream to bully him & insult him for 'DCing' and refused to listen when everyone told the morons that he had a net hiccup. They just assumed they were so undeniably awesome that they forced the Killer to DC, and thus he deserved their vitriol.
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You are aware he could of d/ced right? That happens to me sometimes, I'll be chasing or even outright winning the match then I suddenly d/c and it kicks me out of the match.
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Some people are just bad sports. I see people rage quit, or just plain give up all the time. It is pathetic. There is no shame in getting beat; it is the measure of a person in how they handle losing, and turning that experience into the skills to do better next time.
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