https://dbd.game/4rHHkF5
Skill check charge perks & Native perk buffs.
Skill check charging:
I think there should be a mechanic that some perks could use that would charge a perk by doing great skill checks and skill checks, of course great skill checks would get a greater reward.
example: Today the new lucky break got released, 45 seconds of use before dead for the rest of the round. It's not bad, but what if they made it only 30 seconds, or even less, like 20, but you could charge it. Say it was only 20 seconds, regular skill check would give you +2 seconds of use, while great would give you +5 seconds, you would not be able to overcharge it. It would be a lucky break you earned and it would make the game more fun by trying to push you towards honing your skill.
Native perk puffs:
What if perks used by the character of origin got some kind of buff because of being used on the same character, but maybe like only after you prestiege the char atleast once.
example: on claudiette, self care would be on max lvl the same healing speed as a regular medkit. Maybe some perks wouldn't be finite in use (like lucky break could get the charging mechanic). Bills hatch seeing perk could get a buff that he could open the hatch without a key if it was closed by the killer. Detective Tapp could get a tenacity that would be able to make him heal completely if there's a hex present. (a good noed counter). Barbecue and chilly would activate a crow above the survivors for the entirety of a survivor being on a hook, ruin would destroy the gen as if kicked by the killer or by an unsuccesfull skill check if a surv got hit, while the gen was in the terror radius of the hag. You get me.
so yeah, that's what I'd like to see, especially the charing mechanics, especially on the lucky break :D