When did they nerf Lucky Break
I just read the description, and it now applies for 45 seconds max. I'm pretty sure that it was 90 seconds, last time. Was this when it went live or did they change it in the PTB?
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They always do changes from PTB to live, Lucky Break deserves it especially because it's too strong, they should just make it permenantly hide blood pools and keep scratch marks, it hiding scratch marks + blood pools coupled with Iron Will can make it almost impossible to track even a bad survivor if you lose LoS.
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Because it was universally complained about and slightly over-tweaked
Should've been 60 seconds IMO. Strong but not too overbearing
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Really? I thought that they tried to while still in PTB before going live, like with Ghostface.
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they've only done it a couple times from what I recall, they very rarely update the PTB with changes anymore.
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I wish they just made it no blood pools permanently and gave the 0 scratch marks to another perk.
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45s is still enough for 2 chases. More than enough
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It still ticks down when outside of chase and while in chase. Healing is already 16 seconds after you find another guy to heal you.
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pools of blood arent that helpful to killers anyway though.
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And it's still enough for 2 chases. Lucky break is okay now
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dude.... pools of blood are the best thing to track someone with. scratch marks are way less consistent and spotty at best sometimes. removing blood pools would be hella strong even without scratch marks. you can walk to hide scratch marks, but you cannot hide blood pools.
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Actually the ultimate tracking flex is not depending on pools of blood
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You'll spend the good majority of a chase injured. After leaving chase, you have to find someone to heal you. Healing takes 16 seconds, 45-16=29, so you better wrap up that chase and find someone to heal you in 29 seconds for one chase, which is pretty ridiculous. That's assuming there isn't Sloppy Butcher and that you aren't interrupted.
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They do different jobs. Scratch marks help you tell that there's a survivor nearby, pools of blood help you precisely locate that survivor (assuming there isn't grass).
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As a twins main, I need pools of blood.
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If killer somehow gets a long chase with you he deserved it. You still have a lot of time to escape one long chase. It's extremely hard for killer to follow you
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As a Pig main, I need Halo Top ice cream, 320 calories for one pint oh my godddddddd
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It's not that hard to see a survivor. You simply orient your camera in their direction and you're set. Even while looping, you can hear footsteps to ascertain if they're still here or not, and if not, you snoop around until you find them. Good luck keeping that under less than 29 seconds.
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I played all day with it today. Usually it's 2 chases value. Maybe you're doing something wrong?
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I just ground some numbers and went against literally a 2,000-man SWF with lucky break, iron will, botany knowledge, and leader. Sloppy Butcher jacked up healing speed to 19.3 seconds, and even when outside of chase, I was able to easily interrupt them because they were so desperate to get together and heal before the timer ran out.
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So survivors were bad or just unlucky. Good job
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pools of blood arent as bright as scratch marks and they stay visible for a lot less amount of time. they also blend in with the environment so even if you look for them youre not gonna find them that easily
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why? can victor not see scratch marks?
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Another trash perk, thx devs. Always listening to crying killers, and now we have to use bt, dh, iw again and for years it seems
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So survivors were good or just lucky. Too bad.
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No, he can only see blood but it's colored in the shade of radioactive orange juice.
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No, he can't see scratch marks, but he can see pools of blood in bright red
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lucky break, iron will, quick and quiet, inner strength
i can get about 3-4 uses out of lucky break this way
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Imo they should reverse the time back to 90 seconds but instead only have it hide scratch marks and keep blood pools because then the killer still has a semi viable way of tracking the survivor instead of nothing, and the increased time balances things
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45 seconds minus 16 seconds per heal gives you 29 seconds to not only escape chase, but find someone to heal you uninterruptedly. Good luck with that, unless your killer has some really bad commitment issues.
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inner strength heals you in 8 seconds not 16
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Ok, record a video using LB 4 times and show us, please
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I make sure I'm always in a position where I can use the speed boost from the hit to reach the locker as soon as I can without the killer having line of sight. granted the 4th use of lucky break only lasts a few seconds but a few seconds of no blood or scratch marks and no sound is enough to lose a killer.
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We want a video
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dude, math is not on your side with this. I will not run lucky break with a 45second time window. I would have with 90, i might have with 60, i am not with 45, because it becomes a one-shot-perk. It would have been a nice boost to stealth play, because the reworked maps all nerf that aspect of the game, but so its still the old meta. Back to normal.
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that's the point of the nerf. Everyone would run it with 90 or even 60s timer. We don't need such strong meta perks in the game
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Yes, but then people should not complain about seeing the same meta perks time and again.
So it just keeps looping instead of a change in a different direction, compensating the nerf the reworked maps got.
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People are using meta because it's just too strong. We need to nerf existing meta perks instead of adding more. People who think adding such strong perks to the game is healthy are insane
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Yesterday
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Well, nerf undying to 85% and pop to 30 secs only and deactivate if you hit someone, nerf B&C not to see aura of survs in dying state. Same nerf level as survs perks had. We don't need those strong perks too
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and that's where whataboutism started
check this video and have a nice day
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Funny I have been a red rank survivor for 4+ years and don't use DH or IW. Not sure who is forcing you to use those, but you can still escape plenty without them....
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I feel like if the reworked Lucky Break shows anything, survivors desperately need more perks as good as sprint burst, dead hard, unbreakable, etc to improve variety.
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Is it, though? To determine a powerlevel of a perk you HAVE to see them in context of the game, and thus, in relation to other perks.
Your opinion that perks are meta because they are too strong for example has no weight unless you give some arguments.
Are they meta because they are too strong? Or are they meta because they are the strongest availible, without being to strong? These are not the same. Some perks, like ds, can be meta not because they are strong, but because they counter a certain playstyle of killers, or because they are usefull in every match, like sprintburst.
And yes, you also have to compare them to killer perks to see the bigger picture. Thus, i think this is not whataboutism.
Also, it was mainly called out (or so i think) because your "argument" is an opinion and you try to discredit everyone not agreeing with you.
("People who think adding such strong perks to the game is healthy are insane")
So, the think you need are arguments, not opinions.
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