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The 2 most abused words i've seen in DbD forums

"Toxic" and "Free".

For instance:

"using bnp/noed is toxic" - It is not

"Dead hard users get free pallets just by pressing E" - It's not free either.

They brought a perk for it and can only choose 4.

Just accept you lost and move on.

Comments

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    It would take days to give an example of everything my dude :)

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    "I also don't see how using something that's in the game is considered "toxic""

    Yup, that was exactly the point.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    No, I was saying that entitled survivors in particular tend to use exclusively those words to justify nerfs, as though God wrote in the ten commandments that if survivors don't think something is fun, it shouldn't exist.

    What sucks about it is that they generally get listened to (not always though, since the devs would end up gutting killer to the point that they're all blatantly unplayable), meanwhile if killers make the same "argument" the devs generally don't care about it (which can be justified by the fact that the majority of the playerbase would be negatively impacted if when the devs just nerf it instead of doing a functional rework).

  • thefallenloser
    thefallenloser Member Posts: 1,277
    edited May 2021

    this is a complaining about survivors hating spirit comment in a trenchcoat

    yes, spirit is boring on both sides and also OP

    also don't forget "entitled" and "excuse"

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Okay, just saying again in case everyone missed it, I'm fine with saying somethings "boring" or "unfun," but only as long as they can actually come up with a solution to the actual problem.

    If you can give an actual justification other than you not enjoying it, such as the thing having literally no counterplay or the thing completely ignoring the whole concept of risk-reward/skill-reward, then I'm fine with it.

    So, what I'm talking about is when people complain about Pig, not when they complain about Spirit.

  • meowzilla69
    meowzilla69 Member Posts: 408

    “op” is one used quite often

    “____sided” is another one.

  • Unifall
    Unifall Member Posts: 747

    I could say the same for some survivors with their favorite words like "no counter play","unfun","boring", "takes no skill".

    "Spirit has no counter play" - there is counterplay you just don't want to bother trying.

    "This killer is boring/unfun" - I can't adapt so ill complain till the killer gets nerfed.

    While killers complain too survivors complain far more.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743
  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    If you read carefully you'll realize i wasn't siding anyone.

  • Unifall
    Unifall Member Posts: 747

    Your examples sure made it clear who you were siding with though.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    Just like this one: ""using bnp/noed is toxic" - It is not"

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Well those things are subjective, if someone thinks something is boring or unfun you can't just say "no, you're actually wrong" not that there's any point in saying that in postgame chat or anything

  • Verconissp
    Verconissp Member Posts: 1,588

    Well. Yer just Toxic in general! a Very cute and adorabubble toxic lil #########

    (Pls no hate. its only joke,)

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Wow you're so unfun and boring 🙄

    You're just toxic and making this post for free attention 🙄

    (This is sarcasm.)

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Imo, it's probably "Killer/Survivor mains" but meant in a clearly malicious sense.

  • edgardot02
    edgardot02 Member Posts: 149
    edited May 2021

    noed = adrenaline both are second chance perks.

    I don't like when a survivor escapes from me just beceause it has adrenaline. I'm starting to use noed as a fair perk. Because I see so many adrenaline and iron will perk all my games against survivors.


    noed to counter adrenaline

    stridor to counter iron will

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,166
  • Verconissp
    Verconissp Member Posts: 1,588
  • oxygen
    oxygen Member Posts: 3,323

    It sucks but some posts make me react with a bit of an eye roll at words like "robbed" as well.

    Because it's usually about getting "robbed" of a kill or escape. While having a mindset where you're genuinely "entitled" to a kill or escape you haven't actually gotten yet is nothing but a recipe for frustration.

  • Mushwin
    Mushwin Member Posts: 4,598

    OMG get a grip and move on!

  • Crowman
    Crowman Member Posts: 9,516

    "No counterplay" is one I've been seeing lately.

    Some things in the game don't offer a lot of counterplay options, but there is nothing that is on the level of old legion. Everything in this game has some way to play around it.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    so that means unintended tech aren't toxic right? like body blocking on the new coldwind basements right? its in the game so its not toxic. its a game mechanic whether it was intended or not, it doesn't matter that its unfair or ruins the game for others. that's of no concern to the mods or devs.

  • ItzZane_
    ItzZane_ Member Posts: 965

    Toxicity is someone saying really ######### things to you just because they lost/you lost

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,166
    edited May 2021

    Not at all, body blocking to hold the game hostage is not a game mechanic - it's in fact against the game rules. I'm talking about actual game mechanics that are intended, what you are talking about is exploits, which are not game mechanics.

  • FondaDix
    FondaDix Member Posts: 173

    Unfun or not fun. People can't articulate how they feel, or rather explain why they feel a certain way and just say somethings unfun. If someone says some somethings unfun I tune out, opinion now void.

  • Ruma
    Ruma Member Posts: 2,069

    Its only toxic if you want to be toxic.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,309

    Maybe there are other words we could use to elevate the conversations:

    Toxic - pernicious/ virulent/ pestilential/ mephitic/ septic

    Free - complimentary/ gratis/ unrecompensed/ comp/ for love

    Entitled - Enfranchised/ confer a right/ accredited/ warranted/ empowered

    Boring - Bromidic/ Irksome/ trite/ platitudinous/ stodgy

    GG EZ - I have had a lobotomy

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I dont know... SWF is tossed around a lot lately, especially on rants.

  • VaJaybles
    VaJaybles Member Posts: 659
    edited May 2021

    "What a baby killer! Get wrecked lul.

    I have had a lobotomy

    I have had a lobotomy

    I have had a lobotomyyyyyyy"

    Lmao yep rolls off the tongue like butter 🤣

    If someone said this to me I would be deceased

  • InsaneCoaster
    InsaneCoaster Member Posts: 305

    100% agree. Toxicity is not the odd click of the flashlight, tbag or hit on the hook, it's direct harassment and hate. That's what real toxicity is. It's such an overused word by a lot of people in DBD.

  • Plu
    Plu Member Posts: 1,456

    Broken and unbalanced are the most abused words imo.

    Honorable mention to the word "Bias" in all of it's forms as well.

  • Psycho_
    Psycho_ Member Posts: 360

    "camp" and "tunnel" when they dont know what it actually is to be camped and tunneled.

  • Yatol
    Yatol Member Posts: 1,960

    the reality is this community is toxic and its embarrassing otps take free jabs at the opposing side for playing that side

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Three way tie between Tunneled, Camped, and Toxic. :)

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Sure, but I think there is more validity to killer complaints. There truly is nothing killer can do to squash holding forward, meanwhile survivors are complaining about bad killers like Wraith and Nemesis.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited June 2021

    You're very much missing the point of those arguments.

    Edit: I see your follow up post - agreed there.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Sure, but I think there is more validity to killer complaints

    Yeah, definitely, 100%...

    There truly is nothing killer can do to squash holding forward

    Depends entirely on the killer you're playing. Nurse, Blight, Spirit, Billy, Hag to an extent, Wraith- they all manage it amazingly. Killers like PH, Nemesis, Clown, meanwhile, suffer.

    meanwhile survivors are complaining about bad killers like Wraith and Nemesis.

    1) Wraith is not a bad killer

    2) Survivor complaints around Nemesis involve the serious RNG (Zombies), fact that his best counter is boring as hell (hold w + hold m1 on gens quickly, since his power creates damned-if-you-do, damned-if-you-don't scenarios, limited vaccines make solo absolute hell vs him, and the fact that facing a nemesis kills their game). I haven't seen someone say that Nemesis is too OP, but the counters are uninteractive and there's little skill involved.

    Players want to be able to show off their skill, Nemesis doesn't really let them.

    Wraith I kinda see why they complain but at the same time the Wraith complaints are kinda... no.

    3) You say this like there aren't also a vocal minority of killer players who complain about the hold w meta, but also the looping meta, and also stealth being boring. There aren't a vocal minority who dodge items but complain when they get no value from Franklin's, who complain about tbagging but will spend the next game tunneling, facecamping, and kebabing a rank 20 on hook.

    Both sides have extremes and they're usually the vocal minority, because people don't remember the calm majority.

    "But there are more complains like this with survivors-" yes because there are more survivor players, full stop. So of course the vocal minority would be larger when there are more of them overall.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Obviously there are extremes on both sides. The complaints about not being “able to show skill” does nothing for me. Survivor gameplay is based overwhelmingly on knowing tiles and loops: there is little skill involved. That’s why any time survivors are forced to think against nurse and spirit, they complain.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Actually there are a lot of survivors who enjoy going agianst Nurse because there is a lot of mechanical skill involved. Spirit is less skill more take a random guess and hope they're awful.

  • Pukenplag
    Pukenplag Member Posts: 1,454
    edited June 2021

    Toxic still doesn't have a defintion for the gaming term (as usual, people that make dictionaries consider modern speech wrong and disregard it). However, it is generally accepted to be the use of game mechanics in order to annoy the other players, without gaining any advantage by doing so.

    And this includes flashlight spamming, teabagging, cursing, harassing(using the chat feature to annoy the other side) etc. You are ruining the other's experience without gaining advantages. The keyword is WITHOUT (gaining any advantage). Therefore, certain builds or playstyles cannot be considered toxic, since they still provide advantages.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited June 2021

    "Boring/Unfun" and "Fun" have changed their meanings on these forums due to the context of the majority of posts that use them. "Boring/Unfun" used to mean that there was something wrong with how the game is played vs whichever side, be it too tedious, repetitive, simple, etc. e.g. holding W against m1 killers with no mobility, constant ducking behind cover against ranged killers, or simple looping at tiles that feature no mind-game potential. Whereas "Fun" used to mean something exciting or challenging enough to get your head in the game and rely on your well earned skills and wits to outplay specific opponents.

    Nowadays however, because of the overuse of the terms, their meanings have pulled a 180 and are mostly used by survivor mains when discussing Killers. The updated definitions have become

    "Boring/Unfun" = Challenging, Harder to go up against than normal

    "Fun" = Easy.

    For example: "Spirit is so boring", "Huntresses Hatchets are so Unfun to play around" or "Trickster is the funnest killer by far".

    Basically When survivor mains are complaining about a killer being "Boring" these days, Whether they meant to go with the original meaning of the term or not, they're mostly seen as just bitching about the killers mechanics, and crying for nerfs because they either can't or won't listen to anyone's advice for how to take up the challenge. Likewise when they say a killer is "Fun" they genuinely mean it, but only because they have an easy time dealing with them in game, and typically don't have to change their tactics, or need any help, because they're winning most of the games they play against said killer. Not Much "Fun" for the Killer in this case, but Survivor Mains don't really seem to give a damn about that.

    It's because of the change in these terms definitions that anytime I see a post claiming something as "Boring/Unfun" or "Fun" I just roll my eyes and don't bother checking it out. Likewise If I ever see the titles of posts about a killer stating that they are "Fun", I make a mental note to avoid playing that killer, because I Live for the challenge of the game, and love to present survivors with one, so I don't want to pick a killer that's practically guaranteed to give the survivors an Easy win.

    As a sort of evidence of this change in meanings, Posts are still saying that Trickster, Trapper, Clown and Shape are "Fun", Whereas others whine about how "Boring/Unfun" Freddy, Spirit, Doctor, and Wraith are... So take that as you will.