Totem spawns...
I just got 5 matches in a row were ruin spawned like 10m away from the survivors and got cleansed after 60 seconds even though i tried to protect it (which is impossible if multiple survivors know where it is, i have to go after gens too). I switched to this perk from Pop because going to a gen and kicking it is a time waist and destroys my flow and it often let me down when i needed slowdown the most.
But with these spawns there's literally no reason to play ruin. You can just play with 3 perks then. Now that we have an upgraded Small Game, why don't make some rules for totem spawns? Like "can only spawn at least 24m away from a survivor spawn" or something like that. It is just so frustrating that good perks always have this gambling mechanism with them, or that you have to bring another perk for backup/ protection (undying).