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There’s Still No FOV Slider, For Some Reason...

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Comments

  • Bjario
    Bjario Member Posts: 313

    Its not really an unfair advantage if you can just as easily use low settings

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I get what you mean, on the one hand motion sickness causes a ton of problems, on the other, it could be easily abuseable. But I have an idea. Do the 360 move, instead of making it accessable to have a bigger fov, simply make it so EVERYONE has bigger fov (basically shadowborn) and make it available to lower the fov on the settings. I know that my theory isn't perfect, but you can balance around the higher fov without caring that much for people who lowered it.

  • RepostRiposte
    RepostRiposte Member Posts: 794

    Hard agree with Almo for once

  • burt0r
    burt0r Member Posts: 4,292

    I know that they can't do anything about it but give solo some form of communication options to elevate them to swf level to buff killer accordingly.

    But just like you said other games are not asymmetrical.

    And lastly it was more meant as an advice to not give people this point as leverage to start the us vs them or rather the killer vs swf argument.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    My point is that my console jaunt included using Shadowborn and basically playing a slideshow.

  • Okapi
    Okapi Member Posts: 839

    FOV would be nice, but I get why it's not an option, gameplay wise. The question is then why is strechted rez allowed, when it breaks a ######### ton of loops, by allowing survivors to see over things they otherwise wouldn't?

  • Avilgus
    Avilgus Member Posts: 1,261

    I agree, it's clearly a gameplay advantage. Also something should be done against stretched res survivors and killers, even some Fogs use it and teach people how to do it.

    At least to protect those people from motion sickness.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Performance drops have not ever been related to higher FOV in all of my time playing with and without increased FOV. Even if this was the case, it can still be optional, via slider.

  • Hex_Llama
    Hex_Llama Member Posts: 1,925

    The original point of the thread was that some people get headaches and feel sick from low FOV, which I wasn't aware of before, and it sucks. I hope someone comes up with a solution.

    On a completely different note, it also drives me nuts that people can "hide" from the killer by crouching right in front of them. If you could just, like, see what's directly in front of you, that would be a huge improvement to me.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited May 2021

    Either everybody should have the option to change things for getting an advantage in a multiplayer game, or nobody. Now think about crossplay. We don't even have graphic options on console. Or brightness setttings, like in any other game. How fair is that when you go against players using "low" settings, increased brightness and/or higher fps, which is very common in high level. If you say: "Dude, just deactivate crossplay", you didn't got the point.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I don't think that was the issue he has about FOV. He's more concerned about the advantages of a higher FOV which cannot be measured in any way, shape or form, and the advantage it would provide would be so insignificant it's not even worth mentioning. All that's stopping them is if they think it's a good investment of their time to approve and implement something like this into the game. And FOV sliders don't bring in new players.

  • Pukenplag
    Pukenplag Member Posts: 1,467

    I unlocked shadowborn so I can have it on Nurse (can't say it helps me too much, but I LOVE going max blink range with that huge FOV). After 50+ levels past level 50 I still have to find it. I have a lot of Kenneth's and Heavy Pantings saved for the grand moment.

    I vote for an FOV slider.

  • Mr_K
    Mr_K Member Posts: 10,342

    Those that want a slider simply want a wider FoV. A wider FoV would give an advantage to the killer. Anyone who played old Shadowborn knows this.

    You want a slider? Sure. The current FoV will be 100% and you are free to make it smaller.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited May 2021

    ...no #########? It'd be barely an advantage, and it wouldn't even be one that you could measure. The game would play exactly the same way, nothing would change (except allow me and others to play killer for longer than 30 minutes before we couldn't stand looking at it anymore). I still don't know why people are so aggressively against a change that would be nothing but a positive QoL improvement for the game.

  • bowo
    bowo Member Posts: 121

    Just to be clear, I'm talking about the post itself, not any comments. The title is "There's Still No FOV Slider, For Some Reason...", so I'm not sure where you got that. Sorry for any confusion.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Read between the lines.

    Gameplay advantage. If it didn't make killer competitively better then it wouldn't be an issue. You would get that slider. This isn't a single player game.

  • Toblerone007
    Toblerone007 Member Posts: 598

    4-5' tall. You sure?

    What the survivors lose for increasing killer fov base kit would risk the return business of many survivors surely. Not a risk they'd likely take.

    Everything he said was correct. You clearly don't play survivor. Well.

    Change in performance is correct but isn't relevent to the balance of killer FOV.

  • MegMain98
    MegMain98 Member Posts: 2,920

    If they increased the max FOV to what current Shadownborn is I wouldn’t see an issue with it. I don’t see what “unfair advantages” it would give anyone especially if it is capped at what the current Shadowborn FOV is.

    I usually use Shadowborn because the higher FOV is very nice to play on. More of a comfort thing.

    If you can stretch your resolution, I see no issues with having an FOV slider.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Obviously I personally want it to be larger but I’m not ignorant enough to assume the same for everyone. Shadowborn alleviates my eye strain and motion sickness while playing killer, personally, and I know quite a few people with the same issue. However, others are fine, or experience the opposite.

    Which is why FOV should be a slider, current/slightly lower FOV at 0% and current Shadowborn at 100%. I’m not asking for double Shadowborn FOV, I’m asking for something that’s already in the game.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Can people stop adding this “large FOV lowers performance” argument that just simply does not exist on consoles? I’ve been running Shadowborn for years and it has not affected performance at all for me, or it’s been extremely negligible and unnoticeable. And once again, this is why I asked for a slider OPTION, and not a forced increase for everyone.

    It still does not take skill to abuse the killer’s small FOV and “”””””aim dressing”””””” if you know how it works and the difference between how survivors would play now vs how they’d play if killers had a slightly larger FOV is extremely small.

    People could make the opposite argument for your side. You’re trying to maximize the balance implications because you don’t want the FOV to change.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    This is not representative of survivors’ and killers’ heights. Survivors heads are right below the necks of tall killers, not at their feet. Normal people should actually be able to see all the way down to their legs without turning their heads.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Again, assuming an argument that just isn’t there. I stated multiple times throughout the thread that max FOV should just be current Shadowborn.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited May 2021

    Well, the answer is pretty simple. The devs wanted to lock the FoV so they could reign in the skill difference between absolute sweatlords playing at 100 million FoV to casual players with the standard 90-ish degrees. Visibility and situational awareness is meant to be a survivor's main strength, which is why they have third person PoVs and killers have first person PoVs. It's difficult to balance elements of maps when the FoV can vary so widely.

    Even incremental changes are still affected by these issues. Shadowborne makes me *insert vomit noise,* but nobody can deny that it's a boon.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Again, playing on a last gen console, this is an unnoticeable difference and a non argument unless you are playing on a potato computer that can barely run the game in general, in which case the option is still available.

    This “disadvantage” is so unbelievably minimal that it is already measurably small by Shadowborn existing. If a killer is already doing well without Shadowborn, and they are doing just as well without it, we can already tell that Shadowborn is not a noticeable advantage. The advantage that Shadowborn gives a player, especially a good player, is negligible.

    The only way spins and such work on good killers is when the “aim dressing” yanks the camera away from where they were going to swing and hit the survivor and causing them to miss. It’s not because survivors just moved out of the way fast enough in most scenarios. Spins that don’t force “aim dressing” only work on killers that just can’t really aim in general and swing at everything.

    The benefits of having an FOV slider far outweight the downsides.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    They said 100. If killer FOV is 87, then Shadowborn only makes it 102.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Exactly, I guarantee no one will lose a game based on the killer's FOV.

    And an FOV slider could even allow survivors to change their FOV (within reason)

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    You guys ever think of adding a vignette option for your type of motion sickness, like in VR games? It could have options to use when moving over a certain speed, so things like demos shred, nurses blink and victors pounce are the only times it happens, since higher speeds tend to be a big factor for motion sickness

  • UseTheValve
    UseTheValve Member Posts: 350

    It's completely hilarious hearing both side fight each other on this, it's been 5 years people let it go alright. It's BY DESIGN, same reason we can't turn off in game music, we can't play with the brightness setting in game etc. The game was balanced around that , they won't change it even if you beg for it, they will change it if they don't feel it represent the vision they have for the game, I highly doubt they will change it at the point.


    What is worth talking about is why do they still allow Stretched res? Same with Nvidia filters, why is this a thing? That's really my big question, if we want things to be somewhat fair, these 2 things should not be possible.

    For FOV sorry bug I think your dog is dead, you can put it in the ground.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Except FOV increase already exists as a perk and the other settings do not. This is a bad point.

  • Neot
    Neot Member Posts: 40

    you are my hero OP

  • UseTheValve
    UseTheValve Member Posts: 350

    Are you for real? That's exactly why it's a design choice, because there's a perk for it, hence why you won't get a FOV slider. I swear talking here sometime smh. They use increased FOV as perk mechanic, that prove my whole point. Goddamn people learn to read

  • thefallenloser
    thefallenloser Member Posts: 1,298

    That literally makes no sense and that is embarrassing that you tried to make that point. They did not build this entire game with the idea that FOV would be a perk. Trying to make the argument that the FOV is small because a perk exists for it is saying that Shadowborn as a perk existed before they intentionally made a small FOV as a "design choice." That is actually what you are saying, and it is an awful point.

  • thefallenloser
    thefallenloser Member Posts: 1,298
  • bluedusef
    bluedusef Member Posts: 288

    higher FOV = bad


    SURVIVORS ALL USING DEAD HEAD with 3rd person cam, ds etc = good perfectly fine.


    dbd devs