Left Behind/Sole Survivor Perk Changes/Buffs
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Left Behind
You'll get the job done... No matter the cost.
If you are the last Survivor remaining in the trial, for each Generator that needs to be completed, gain a 19/22/25 % bonus to Repair speed.
Have be 100% so its more useful (gens would take 40s to complete) or maybe 125% or 150%. It wouldn't so op cause only the last survivor would get its full effect/usage and doing gens will be possible when being the last one alive. Also possibly show generators auras or the hatch aura or both.
So either 50/75/100% or 100/125/150% bonus.
Perhaps have the last survivor have an increase in movement speed similar to the perk "Hope", this just something extra not needed though.
I know the perk still wont be good and will still be chosen rarely, but it will be much better then its current state.
Sole Survivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Your Aura cannot be read by the Killer within a maximum range of 16/20/24 meters for each killed or sacrificed Survivor.
Increases your chance to be the Killer's Obsession.
Only one Obsession per trial.
One thing I never understood is why their is no difference with being the obsession and being the non-obsession with this perk. Maybe have it so the non-obsession has a shorter maximum range.
Obsession - 20/24/Immunity; Have it so after the 3rd survivor is killed/mori you are immune to killer aura perks like how it was before they changed it from % numbers. Right now tier 3 of the perk wont fully cover Object of Obsession at tier 3 (obsession or not), the perk its meant to be paired with it.
Non-obsession: 16/20/24 or lower numbers possibly
Post Mid-chapter Patch, the numbers are 20/22/24 still low and garbage.(months old patch)
You could now have a full on decent solo survivor build with Self Care, Sole survivor, Object of Obsession, and Left Behind. Surviving the match without the help of teammates even though I know this isn't a popular choice.
EDIT: Post Endgame Collapse(aka EGC)
Left behind
I still stand behind my version of the perk even with EGC. Would go with the 100% bonus speed to generator repairs and it wouldn't be per gen left, just a flat increase.
I would also have the hatch aura be shown for X amount of seconds. Thinking maybe 10 seconds.
Extra idea (not needed) - Also maybe with "Left Behind", gen's wont get blocked by the entity if the hatch is closed and a repaired gen will reopen the hatch.
Extra idea - Increase post-game bloodpoints in the objective category by X%
Sole Survivor (Still the same, extra ideas)
Obsession - 20/24/Immunity; Have it so after the 3rd survivor is killed/mori/disconnects you are immune to killer aura perks like how it was before they changed it from % numbers. QOL, make it so you gain a token right away after a death/mori started not ended.
Extra idea (not needed) - After all survivors are killed and you are the obsession, you gain immunity to aura reading and also status effects (exhaustion, mangled, blindness, exposed etc.) (could possibly work against tier 3 Myers for the exposed; not against billy/leatherface).
Maybe even immunity to bear traps (can walk through them), rbt's (dont active or stop activating), and hag traps (wont trigger), clown's bottles wont slow you down (since its hindered status). Deep wounds been nerfed enough so it wont count.
Another idea (not needed) - The EGC is slowed by X% if activated and your the obsession and all survivors are dead in some way.
Know all this sounds super strong, but you are the last survivor alive so this perk should (to me personally) should greatly improve your chance of surviving and only the obsession can gain this ability.
So if you start as the obsession and someone else use's DS, you lose this strong ability and cant get it back (unless u have DS too)
Non-obsession: 16/20/24 or 16/18/20 or lower numbers
Keep in mind that the obsession can switch/change between survivors with DS and the new upcoming Ghost-face perk.(possibly more perks in the future)
Comments
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love them
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Left Behind - Would it retain the "per each gen"? I know im being maybe nitpicky but yeah.
Sole Survivor - At tier 3 with 3 dead you do fully cover yourself. 84 meters is way bigger than 72 (or 64)
Before the change on PTB yes there wasn't a synergy with OoO0 -
i also feel like they should add in the game the ability to fully recover off the ground if your the last survivor without the help of a perk
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For left behind, just remove the per gen part and make it so that when you're the last person gens go 100% faster.
Sole survivor immunity after 2nd killed is a good idea for the obsession I like it.0 -
@Milo said:
@SpacingLlamasLeft Behind - Would it retain the "per each gen"? I know im being maybe nitpicky but yeah.
Sole Survivor - At tier 3 with 3 dead you do fully cover yourself. 84 meters is way bigger than 72 (or 64)
Before the change on PTB yes there wasn't a synergy with OoOWhat do you mean by the "per each gen" part, kinda confused on that one?
And for sole survivor didnt know what the new numbers were, figured it still wasnt enough. But with 3 survivors dead at tier 3, would like if it was immunity since it wont change anything anyway. And do you agree with the non-obsession, part?
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@Cetren said:
For left behind, just remove the per gen part and make it so that when you're the last person gens go 100% faster.Sole survivor immunity after 2nd killed is a good idea for the obsession I like it.
What do you also mean by 'the per gen'?
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Current version of Left Behind gives you at tier 3 25% for each gen that isnt done0
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Milo said:Current version of Left Behind gives you at tier 3 25% for each gen that isnt done
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@TheLegendDyl4n1 said:
i also feel like they should add in the game the ability to fully recover off the ground if your the last survivor without the help of a perkCould be an interesting addition. I say maybe this or the movement increase for the last survivor or neither.
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Update
Sole Survivor numbers are still too low and still dont cover Object of Obsession at tier 3.
Increasing the numbers would also help against BBQ/chili and nurses calling.
Not sure if "open handed" works with it, guess it should.
Maybe even have "open handed" work against nurses and bbq/chili, similar to how it increases knock out range nerfing knock out.
Nurses it would decrease its range.
BBQ/chili it would increase it.
It wouldnt stack if used by more then one survivor.0