The Scrin: A Killer concept (Updated)
A few of you might remember that I made a sort of speculation that the Scrin from Command and Conquer 3: Tiberium Wars could be a killer in DBD, I will be the first to admit, that concept was very bare bones, but I am not about to let a concept this interesting go to waste, so here's a updated version
Killer Name: The Scrin
Description: The Scrin are a trio of alien killers, specialising in the spread of Tiberium, Enslaving the minds of Survivors, and brutalising those that don't fall to their whims, Through their power "Scrin Specialisation" they are able to do cut off survivors' paths of escape, force them to do the Scrin's bidding, and weaponize Tiberium to deadly effect
Backstory:
The Scrin, a species as unknowable as they are dangerous, a insectoid race comprised of a bizarre combination of organic and inorganic materials, fuelled not by air nor Carbon Dioxide, but by a strange green crystalline substance known by them as Ichor.
Following their invasion of Earth during the 3rd war between the Global Defence Initiative and The Brotherhood of Nod, their forces were defeated and all but one of their Threshold Towers were destroyed, Foreman 371 was taken to the Overlord, and his forces were released while a true invasion force was being put together
As the Overlord was analysing Foreman 371, a strange, eldritch force called out to it, asking for 6 of it's troops, and the Overlord's influenced mind gave in, now the Scrin have been let loose into the Realms, ready to exact revenge on the humans within"
---------------------------------------------------------------------------------------------------------------------------------------------------------
Power, Scrin Specialisation: The Scrin are primarily comprised of a Shock Trooper, a Mastermind and a Gun Walker, this changes with addons
(for reference, they are these things respectively)
The Shock Trooper is 115% speed with a 32m terror radius, the Gun Walker is 110% speed with a 24m terror radius and the Mastermind is 95% speed with a 16m terror radius, all of them are tall
The Shock Trooper is the exact same as it was in the original post, It is able to place down Growth Accelerators that will slowly spread Tiberium in a area around it, survivors that walk through it will slowly become infected by it, infection takes 20 seconds, they take damage after being fully infected, then get downed if they get fully infected again, they get rid of the infection using a Tiberium Syringe that spawns around the map, same old same old
Now we get to the Mastermind
The Mastermind is able to influence survivors, same as before, survivors that are influenced see random things like other survivors, chests, pallets, gens, and the Mastermind itself, you influence survivors by being near them and holding m2 for a short duration (like Old Freddy), completing the action takes 15 seconds and the survivor will be influenced for 60 seconds, if you have to break away for whatever reason the survivor will still be influenced, every second you spent influencing the survivor will translate into 4 seconds of influenced time (5 seconds = 20 seconds of influence time, etc).
The Mastermind is also able to teleport short distances much like Nurse, you can only teleport once, and teleport a fixed distance of 16 metres, it recharges every 5 seconds
Finally, we have the Gun Walker
The Gun Walker is sort of like Huntress, holding down m2 will allow you to charge up a plasma disc, however unlike Huntress your plasma disc only goes in a straight line, but you hold 10 at default, plus it has a decently chunky hitbox and automatically reloads when you run out, reloading takes 10 seconds
Now we get to my favourite part of the power
Upon loading into the trial you will have control over the Shock Trooper, the other 2 will patrol a small area around the spawn, prioritising important objectives like gens and totems, if they see a survivor, you will get a noise notification, if you do not take control of that Scrin troop it will automatically chase and try to injure them, the Shock Trooper will just try and m1 the survivor, the Mastermind will teleport and try to m1 them, and the Gun Walker will try and shoot them with it's m2 attack, you can switch between each troop by holding ctrl for 3 seconds, the order goes, Shock Trooper, to Mastermind, to Gun Walker, back to Shock Trooper, when switching to a different troop, the AI will automatically resume it's pathing after 3 seconds.
Important Notes about the AI, it's radius is the same as it's respective Scrin troop and while it can down survivors it cannot hook them for you
Difficulty: Easy, you gain the benefits of map manipulation, survivor manipulation and ranged attacks as well as free tracking and maybe free hits, you have a lot to work with and have a lot of synergy potential with addons and perks
---------------------------------------------------------------------------------------------------------------------------------------------------------
PERKS
1.ICHOR'S CURSE
Survivors within your Terror Radius leave behind scratch marks even while walking or crouching
"Aliens! Jesus, look at those things!"
2.TRAVELLER'S CONTROL
Survivors that perform cooperative actions suffer from a 10% speed penalty
"Ah, the enigma that is the Traveller sect, a mystery even to their compatriots, a mystery even to me!"
3.REAPER'S FURY
Getting stunned or blinded gives you a 10% movement speed buff for 15 seconds
"the Cult of Reaper, the darkest, guiltiest secret of the Visitors. A death cult veiled in the trappings of religion"
---------------------------------------------------------------------------------------------------------------------------------------------------------
ADDON
COMMON
Small Tiberium Shard: A small green shard that pulsates with energy: Slightly increases the rate of Tiberium Infection (goes down to 18 seconds), stacks
Plasma Ammo: Additional ammo for the Gun Walker: Increases the amount of shots the Gun Walker has by 2, stacks
Old Manuscript: A piece of manuscript that is covered in faded symbols: Slightly increases the amount of time survivors can be Influenced for (5 seconds), stacks
Old Locomotion Devices: Retired locomotion devices for the Mastermind, they're still useable: moderately decreases the Mastermind's Teleport distance (10 metres), increases the Mastermind's movement speed by 10%
UNCOMMON
Tiberium Shard: A green shard that pulsates with energy: Moderately increases the rate of Tiberium Infection (down to 15 seconds), stacks
Unstable Plasma Heater: A upgrade to the Gun Walker that improves it's plasma shots at the cost of stability: Moderately increases the speed of fired Plasma shots (20%), decreases the amount of shots the Gun Walker has by 2, slightly increases the time it takes to reload (12 seconds), stacks
Articulator: A upgrade to the Mastermind that improves it's ability to influence minds: Moderately increases how long Survivors can be influenced for (10 seconds), stacks
Upgraded Reloader: A improved version of the Gun Walker's reloading devices, they're bulky but very useful: Decreases the amount of shots the Gun Walker has by 5, considerably decreases the amount of time it takes to reload (5 seconds), stacks
Buzzer Swarm: A addition to the Mastermind, a small group of Buzzers that assist the Mastermind in it's endeavours: The Mastermind is able to release a small group of buzzers while in AI Mode, these automatically destroy dropped pallets and breakable walls when the Mastermind goes near them
"Those darn buzzing things, they're everywhere!"
RARE
Large Tiberium Shard: A large green shard that heavily pulsates with energy: Considerably increases the rate of Tiberium Infection (down to 12 seconds), stacks
Improved Plasma Heater: A improved version of the Plasma Heater, sacrifice's speed for stability and fire rate: slightly increases the speed of fired plasma shots (10%), moderately decreases the amount of time it takes to fully charge a plasma shot (3 seconds), stacks
Advanced Articulator: A improved version of the Articulator, dramatically improves the Mastermind's abilities but requires longer to influence: Considerably increases the amount of time survivors will remain influenced (a extra 20 seconds), Influenced Survivors will be unable to work on generators or totems, Tremendously increases how long it takes to Influence survivors (a extra 30 seconds), Tremendously decreases how long survivors will remain influenced if the action is not completed (1 second for every second spent influencing a survivor)
Improved Accelerator: A upgrade to the Growth Accelerators that increases how fast they can create Tiberium: Moderately increases the area Growth Accelerators cover in Tiberium (a extra 8 metres), stacks
Foreman's Orders: A coded message sent to the Scrin, commanding them to leave no humans alive: Considerably increases the area that AI controlled Scrin will cover (a extra 16 metres), Survivors revealed by AI Scrin will be highlighted by Killer Instinct and have their Aura revealed for 10 seconds
VERY RARE
Data Core: A method of storing data used by the Scrin, contains who knows what: Tremendously increases the area that Growth Accelerators cover in Tiberium (14 metres), stacks
Omega Plasma Caster: The final improvement for the Gun Walker, the ultimate in Plasma-firing technology: Moderately increases how fast Plasma discs are fired (20%), increases the amount of discs the Gun Walker has by 5, Moderately increases the amount of time it takes to reload (a extra 5 seconds)
Omega Radar: A upgrade for the Mastermind, allows the Mastermind to track human's movements: When in AI mode, The Mastermind will passively reveal the auras of survivors in a 12 metre radius of itself every 10 seconds
Ravager's Call: Replaces the Scrin Shock Trooper with a Scrin Ravager
The Scrin Ravager is a 115% killer that trades in the Growth Accelerators for a new ability, by holding m2 you will charge up a metre, when the metre is full the Ravager will gain a 10% movement speed, a extended lunge, and 20% increased breaking and vaulting speed, fully charging the metre takes 30 seconds, and when charging you slowdown to 90%, when the metre is full, you are locked in a 5 second animation and a global screech plays
ULTRA RARE
Traveller's Orders: Replaces the Scrin Mastermind with a Scrin Prodigy
The Prodigy is the same as the Mastermind, except it extra teleport distance (24m) and can directly control a survivor, when a survivor has been controlled, you gain direct control over all their actions, they essentially become a normal m1 killer that punches survivors and can't pick up downed survivors, they will remain like this for 60 seconds, in order to take control of a survivor you have to hold down m2 on a Influenced survivor for 20 seconds
Reaper's Orders: Replaces the Scrin Gun Walker with a Scrin Shard Walker
The Shard Walker is essentially Trickster if Trickster was a Bio-Mechanical alien, holding down m2 will prepare a 3 shot barrage of Tiberium Shards, pressing m1 will let you shoot these shards, you have 30 shots before needing to reload (takes 10 seconds, is affected by addons that change the Gun Walker's reload speed), landing 9 shards will injure a survivor, and shooting 6 shards at a breakable wall will break it
---------------------------------------------------------------------------------------------------------------------------------------------------------
MAP
RUINED EDEN: "A once thriving city in Germany, It was laid waste by the Scrin during their invasion, Tiberium covers the roads and skyscrapers that once stood tall now lay in pieces"
LAYOUT
---------------------------------------------------------------------------------------------------------------------------------------------------------
DESIGN
Since the Scrin are a trio of killers, the cosmetics will change the entire unit rather then a specific part of one, and the cosmetics change the respective troop replacement if you are using Ravager's Call or one of the 2 Ultra Rare addons
Part 1: Scrin Shock Trooper: "The primary front-line force of the Scrin, incredibly aggressive and very resistant to damage"
Part 2: Scrin Mastermind: "A unit with limited mind control capacity, prefers to stay behind enemy lines and influence populations"
Part 3: Scrin Gun Walker: "A large and somewhat-agile light tank, yes, this is a tank"
---------------------------------------------------------------------------------------------------------------------------------------------------------
So yeah, what do you guys think?












