http://dbd.game/killswitch
When will the devs start punishing exploits like "grab-tech"
I'm so sick of seeing this. end game collapse, you are any killer other than bubba and a swarm of survivors rushes one person on hook only to tap grab and immediately release to bate you, the killer, into hitting someone because they know that killer grabs are broken.
I mean this is an easy problem to solve: every time a survivor "taps" a generator or fakes a rescue make the generator explode and take a chunk off of the hooked survivors remaining time on hook.
It's extremely unfair that the killer is required to fully commit to every action while survivors can merely touch anything with zero consequence. there are four of them and the devs need to stop rewarding them for stupid plays. it's incredibly unfair.
Comments
-
this is... literally a non-issue. nor is it an exploit because it's intentional game design.
have you- have you heard of just waiting?
51 -
"there are four of them and the devs need to stop rewarding them for stupid plays."
Sounds more like smart plays. Let alone that the Killer does not have to commit to every action, otherwise we would not have stuff like faking powers and other things.
19 -
wouldn't be a problem if killers just took the free trade and didn't get greedy for grabs
15 -
They kinda of have a point.
I've definitely had scenarios where this happens. Someone baits a rescue, I time it correctly but get my grab cancelled and the game swings instead.
It isn't fun.
30 -
Save the Best for Last.
4 -
I'm going on a limb to say this is bait, but if not then I'd point out a killer cannot grab a survivor who is not interracting. By your comment, the survivor is not interracting when you go for the hit, so no grab would happen.
It's a survivor tactic to free a survivor, without costing both their lives. It's better to improve your timing.
1 -
you still get a hook trade which allows you to repeat the cycle
if you had gotten the grab, one of the others would've appeared to unhook and youre now in the exact same situation as you would be in without the grab
6 -
I’d take that to make killers fully commit on their powers. It would mean huntress/trickster/pyramid head/deathslinger would all have to commit on their throws, trapper/hag would have to commit to setting their traps, Myers can’t 99, wraith just uncloaks immediately instead of repositioning to try and bodyblock me, billy can’t feather, pretty much any killer who has mind game potential with their power gets that taken away. That’s a great trade off for having to commit on unhooks and gen progression.
5 -
You don't though. The other 3 Survivors can and will bodyblock for the injured person.
Couple that with Dead Hard, and they can make it to pretty much any gate.
18 -
then evidently the framrate difference is key because i cant remember the last time survivors tried this and i didnt get the trade.
3 -
That is something that does need to be fixed, but only in the sense that this is a bit buggy and should be ironed out. Not in the sense that survivors are actually doing anything wrong.
4 -
I guess when you have 4 Survivors alive during EGC, this is the point to accept that you lost.
13 -
Baiting grabs has been a thing (that worked) long before grab cancelling was ever a thing that even happened lol.
5 -
An actual issue that makes faking unhooks seem cute is whole-team bodyblocking.
Basically, all three survivors stand in the way so that you can't reach the rescuer. Whats worse is that pretty much exclusively 4man SWFs can actually do it, so it's just another advantage that they have that solo queues don't.
In my opinion, survivors should never feel completely safe. The fact that they do so often is literally antithetical to the entirety of the horror genre. It's physically sickening to me.
3 -
But then if the survivors really do commit it doesn't give you the grab anyway. This is an issue even if you don't care for it.
7 -
grabs are still semi-consistent on my end from hooks, its usually the gens + totems that brick so i really cant relate
1 -
Simple fix:
Switch grab to the pickup button and then the game can properly deny a grab without forcing a miss
2 -
There are two different things. There's the thing where survivors tap unhook to bait you into a hit (which I think is fair), and then there's The Work of the Devil, where the server tries to do a grab and then changes its mind and nothing happens.
The situation where you're in EGC and all four survivors are alive and three of them are healthy and they swarm the hook is a losing situation. It feels really bad, because there's nothing you can do, and they can essentially unhook in your face and get away 99% of the time. One of the frustrations with this game is that sometimes you lose before the moment you actually lose, and then you have to play out the rest of the match anyway.
5 -
It's not a free trade when the survivor is at full health and there are one or two more ready to body block + the unhooked with bt blocking all for a free escape. the grab IS what makes it a trade. Survivors enjoy too much in the way of exploits, it's ridiculous.
5 -
Survivors diving hooks or tapping a degrading gen with zero penalty is exploiting glitches and bad mechanics. It's not smart, it's borderline cheating. No survivor is going to stop mid chase to work on a generator, so why then should they be rewarded for doing exactly that?
4 -
People baited hits way before the grab bug.
3 -
Game isn't over until the Survivors leave, unless BloodWarden isn't a perk anymore.
2 -
It's kinda brutal on Console because it can be difficult to determine when they are actually going to commit.
8 -
It is not "borderline cheating". There is either Cheating or not Cheating. This is not cheating, it is in the game, you are allowed to cancel actions and the game allows also to tap Generators.
But we can easily remove the ability to cancel any action - have fun with Deathslinger being forced to shoot, Huntress being forced to throw a Hatchet, Trapper being forced to set a Trap and so on.
8 -
It very well could be. It's harder to see on Console, because a lot of the time, you aren't getting as much visual info due to lower framerates.
3 -
Aiming is different from not committing, and yes there is a penalty to canceling a throw/shot there is a small delay between lowering their projectile and being able to use their melee; you would know this if you played killer. Survivors suffer no such delay for any of their actions and canceled actions. the same applies for Hag and Trapper, they can't immediately M1. Myers needs to build up to that 99 which takes committing to stalking to achieve. Both chainsaws require a charge up time to be able to "feather", again commitment to action. LOL do you really want wraith to be able to instantly uncloak? I'm sure every wraith main would agree with you...and every swf group would cry.
If you need me to go on I will. Once again, all killers are required to commit to any action they take. Survivors are not.
Since we are in agreement, the devs really would not have to do anything to killer as part of this balance.
2 -
No. That's the only way to save against someone truly committing to face camping.
3 -
Why would the DEV punish a so-called Tech? It isn't a cheat. I grab people all the time; I pride myself on it. They can Tech you and you can Tech them. :)
1 -
No, but then survivors must actually take risks for their actions rather than getting things for free. Like stopping a gen from degrading mid chase, imagine if it took survivors as long to start working on a generator as it did the killer to kick it? it would certainly balance a lot of the game, no longer would looping around a gen to protect it from degrading be a thing, if anything it would hurt the team by keeping the killer near it.
2 -
NOED is a pretty cool perk for end game situations like that. Starstruck is another cool one.
3 -
Which only serves as example of the problem I am complaining about. the reason survivors bait the hit, which I disagree, it's utterly unfair, is BECAUSE of that very work of the devil you are talking about. they know they can more often than not glitch the grab for a free getaway, even if they take a hit for it. The only reason why the bait works is because of the grab glitch/exploit which allows them to dive hooks and not have to worry about trading.
1 -
it's one thing to be baiting for a hit, the issue is that the bug also ends in the same result so only if a survivor does more than tap a hooked survivor can they be grabbed.
0 -
it's borderline because it's a bug/exploit, and known bug/exploit that has simply been allowed to remain by devs turning a blind eye. It's not allowed, according to the ruls, but it's being permitted regardless so it is cheating, but only borderline because it's not enforced or fixed.
0 -
PC, 60+ frames. it's not a frame rate issue for me.
0 -
I'm speaking for my own experiences
8 -
The whole point is to bait a hit so they can trade, it has nothing to do with trying to get you to grab them and fail at grabbing, people have been tapping hooks to bait trade saves since forever.
7 -
Normally I would agree however it's used even when killers aren't face camping. Survivors haphazardly diving the hook knowing the most likely will not be punished for doing so. I agree face camping at any time other than the end of the match is also bad and should be punished but even then there are moments where survivors are extremely aggressive about hook saves on the first hook of the match. Moreover the devs actually said that camping is a legitimate way to play the game, the devs also swiftly punish any killer caught using or abusing exploits in the game...
1 -
star struck only works when you are carrying a survivor, not well after they have already been hooked and NOED has very obvious counters that can prevent it from ever coming into play. Once NOED is gone, nothing can stop this exploit and it's always in play.
0 -
I know, I've been around since the beginning. What I'm saying is that because of how busted grabs are even what should have been a grab will turn into a hit. so the action isn't just a psych out, it's a combination of the psych out and the glitch. If this glitch were to be fixed, the tapping at unhooks would probably not be as effective as it is and thus less often abused because it's more risky
1 -
On a kind of related note, today I had a game where I started the grab animation and the survivor dead harded out of my grab. I love grabs. Grabs are the best.
0 -
"Window-Teching" is a prime example of why devs should punish "techs". Holding an item because a bug lets you run through the killer's hitbox to confuse them is exploiting and thus cheating.
1 -
I suspect you are kind of new. Window-Tech has been around for years and they haven't done anything about it because it is a skill that one develops in the games, it doesn't come without risk, and most Killers don't let you get away it. If you are getting worked by window-tech on a regular basis, that is a YOU problem. I can't remember the last time anyone tried it on me where it worked. Sometimes you see it at Haddonfield, so pay more attention there, but overall it vanishes as you improve in Rank because the Killers simply punish you for the attempt.
3 -
But the grab tech is supported by them. Being aggressive about hook saves really shouldn't be a thing, but that's not what people use grab tech for.
1 -
Yes it's very unfair that survivors play smart, they should all just play like rank 20 bots so I can have easy games.
5 -
So you think we should start punishing survivors, for something they've been doing for four years because the devs themselves broke something?
That's just not fair at all.
4 -
Survivors trying to bait the killer to hit them by faking an unhook is fine. That's been a thing for forever.
The problem is when they commit to the unhook and I go for the grab and I just get stuck there with my hand out while they get to finish unhooking in my face. Usually that results in both survivors getting away untouched, but one time the grab actually finished going through after the person was unhooked. #########? How??? That's when you know something is really busted.
5 -
Grabbing is a tech now? What is next? Holding m1 on a gen is gen tech I guess
1 -
Never try to grab a sirvivor you will only give them a small tap on the shoulder and they will leave easy you are better trying to smack them before they reach the hook and trade
1 -
It’s not an exploit?!
Killers can cancel their power too btw
1 -
Having 3 survivors rush the hook at EGC already means you’ve lost. You need to accept it and move on to the next game.
1