Numbers for Exhaustion Perk Distances
Going to keep it short, felt like doing this after Scott's video. The math part is boring so I'm not including that.
- 3 seconds of 150% speed gives a total of 4.2 meters of distance from the killer after 3 seconds of holding W. This basically means Sprint Burst, since Lithe and Balanced Landing have other factors like the distance you get from the window or lose from falling.
- Dead Hard gives around 3.2 meters of distance over a 1 second animation.
- Just so it's complete, Head On gives around 8-10 meters of distance and Smash Hit gives at least 14-15 meters of distance without Enduring but usually more.
Do as you wish with this.
Comments
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Head on isn't affected by enduring
This is interesting though, thanks
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I meant that only for Smash Hit, my bad for weird wording.
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So what you're saying is.. Dead Hard for distance is actually the worst distance exhaustion perk? :}
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If you're out in the open. If you're by a pallet bit vault, lol no.
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No you're fine I think it's me reading it in a weird way.
I do get really good distance with smash hit but it makes me more inclined to camp pallets when I run it which isn't ideal
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Well yeah personally I've always seen Dead Hard as the perk with the least impact but highest versitality. But if you consider that you can use it literally anytime you are injured, 3.2 meters is much higher than I expected. That's giving yourself 5 extra seconds to get to a pallet by the press of a button.
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