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Iri Head + Soldiers Puttee
I've been playing just a little bit since the latest batch of updates, haven't really been on the forums too much so have missed the general reaction to things.
What are peoples opinions on the reworked Iri Head, do we feel it's balanced now you only have one shot? I've been running this + Soldiers Puttee and it still seems very strong. Although, due to not playing often and the rank reset, I am rank 12 at the minute so have been facing mostly rainbow ranked teams, I'm sure I'd feel differently if I was grinding against rank 1 teams.
I really really love the new Soldiers Puttee add-on though, as it really makes the Huntress feel less powerless at certain loops and pallets where she could really get bullied earlier.
Comments
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It's a strong combo, no doubt
And it's what you would expect from combining two ultra-rare addons, nothing wrong with it imo
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Yeah I agree, it feels strong but it doesn't feel excessive.
Iri Head with 1 shot feels more balanced as you can technically juke it and make fakes, etc.
Puttee is strong but at the end of the day all it does is bring Huntress up to par with the other Killers, and only when she has no ranged thread, I think it's great.
Interested to here how survivors who have played against it feel, as I haven't played against it myself yet!
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threat*
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Addon-less is better than iri head now. All they had to do was give it a range requirement but that was apparently too hard and they took the easy route again. With 1 hatchet her snowballing is not nearly as good, which is the one main strength she has over Deathslinger.
And because there's still no range requirement you can just walk up to people and backrev them for a cheap down, so the lack of interaction there wasn't fixed with this change either, the main issue everyone had with it because it was way too easy to walk up to people and hit them from around 5m away because you couldn't dodge it. Now you can only do that once and then you have to waddle over to a locker to reload every time. Fun.
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What is a backrev?
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Iri-Head neuters her, and Soldiers Puttee should be a brown add-on.
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Can't really say much about Iri head, but IMO Soldier's Putte should be base kit.
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You know how you hold the chainsaw behind a survivor as Billy/Bubba and down them easily if you're right next to them and it makes it basically impossible to dodge it? Apply that same logic to Huntress with iri head. She can do it a bit further away too, because her hatchets travel at 1000%, not 230% like Billy's saw. With Billy, there's a pretty long wind-up and you have to be mindful of pallets and windows if you wanna backrev a survivor. As Huntress your windup is a lot faster and pallets and windows are hardly a concern for her.
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Ah thanks for explaining. From "back" and "rev" I thought it would be something do with some sort of reverse spin, didn't realise back just meant the survivors back.
Yes, it certainly does feel uninteractive if you are in a dead zone and you know how to play around simple jukes.
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Disagree, personally. A quick down on the first chase of the game does absolute wonders for keeping gens down. There's also plenty of counterplay; a point-blank hatchet still requires the Huntress to get that close, which survivors have a big say in. That wasn't the issue before; it was having three instadown hatchets, because that would allow for poor Huntresses to still have success while playing sloppy, and for good Huntresses to snowball way harder than normal.
With the iri add-on combo she either has 115% speed or a consistent instadown, both of which Deathslinger doesn't have even with Iridescent Coin. She also still has no max range. I also prefer her over Deathslinger because she has enough counters in the 1v1 that I don't feel like I'm ruining four people's fun every time I play as her.
As for the long range instadown idea, that just seems like a recipe for tilting - it'd always either annoy one side or the other whenever a survivor is right around the range where it becomes an instadown; a consistent instadown removes this issue. A range-based instadown also seriously encourages camping; just hook a survivor on a hill (or near one) and you can basically remotely camp the hook with at least five hatchets. Not a bad idea either because survivors need to remain stationary for a second to unhook.
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It should have been hits above 20 meters or so insta down.
Reward good players.
Despite the massive nerfs, the worst huntress in the world can still instadown by just Bloodlusting behind you and getting an unmissable hit.
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I agree in that I've found it very effective thus far, but like I said in the OP, I have not really played against any great teams with it, so who knows :)
On your range based encouraging camping, I would say that it's still hard to consistently hit unhook shots, depending on the map, and depending on how any given game is progressing. Being able to consistently hit unhooking survivors is still tough and has plenty of counterplay (don't run in a straight line, be unpredictable, make multiple feints for the unhook)
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I would have preferred a range change to Iri Head like the community suggested, but at least they did something about it to make it less oppressive.
I haven't used it myself yet, but Soldier's Puttee seems like a good and underrated add-on to me. The survivors won't notice it unless they are very experienced and it can allow you to finish a chase instead of being forced to abandon it and reload.
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Idk, I usually don't struggle much with hitting people while they're unhooking. It doesn't really matter if a survivor feigns an unhook attempt; they need to be able to start the animation, stop it, and take cover before a 40-44m/s hatchet arrives. The speed of the hatchet means you have like fraction of a second window to time the fake and hide behind the hook, and latency can effectively reduce that time further. Absolute worst case is waiting for the whole animation to complete and downing the unhooker. Alligator running isn't enough to make a fully-charged hatchet miss; it's just moving too fast. That's not to say that you can't succeed, but it's enough of an uphill battle that it would certainly encourage camping.
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In my limited experience, the new Iri head is more balanced, but still not fun to go against. It has the same issue of getting insta-downed by a melee hatchet, which I find very unfun. I'd prefer a new effect for it, which would make it so shots would only insta-down from a decent distance a way, rewarding skilled Huntresses.
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it works but I think the windup time addons are a more solid choice even considering they are not legendary
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Its definitely a strong combo, I'm no huntress main and terrible with the shots but gave it a try.
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