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Other Perk Reworks
I really like the recent perk reworks the devs made. It made a lot of weak perks more fun. However, there are a couple of other perks that I think need a rework. But give your opinion wither these are good or bad reworks.
Surveillance-
Original: Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's / 2 regressing Generators'/ 3 regressing Generators' Aura(s) are indicated in white to you for 16 seconds.
Rework: The last 1 regressing Generator's / 2 regressing Generators' / 3 regressing Generators' Aura(s) are indicated in white to you for 45 seconds.
Slippery Meat-
Original: You have developed an efficient way to get out of Bear Traps and Hooks. Grants up to 1/2/3 extra escape attempts on the Hook. The odds of freeing yourself from Bear Traps are increased by 15/20/25 %
Rework: When your in the killer's grasp, your struggle bar progress starts at 20%/15%/10% and lose 5% progress every-time you leave the killer's grasp. You automatically escape bear traps after your 5th/4th/3rd attempt.
Insidious-
Original: Unlocks the stealth ability. By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0 meters and thus become stealthy until you move or act again.
Rework: Every 90/75/60 seconds, you receive a token. For every token you have, your terror radius is reduced by 2 meter. Max amount of tokens is 6.
Left Behind-
Original: You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to Repair speed.
Rework: If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to Repair speed. You're instantly healed one health state and gain 100% more Bloodpoints in all categories for each generator complete during this time.
Monstrous Shrine-
Original: Your fervent care of the hooks found in the Basement has aroused the Entity's interest. The Basement Hooks are granted the following bonuses:
3/6/9 % faster Entity progression.
5/10/15 % increased difficulty on escape attempts.
3/6/9 % increased penalty to escape fails.
Rework: Survivors receive blindness and exhaustion while in the basement. Survivors also receive a slight/moderate/considerate luck penalty while in the basement. The Basement Hooks are granted the following bonuses:
9/12/18 % faster Entity progression.
15/20/25 % increased difficulty on escape attempts.
9/12/18 % increased penalty to escape fails.
Blood Warden-
Original: Once per match, once at least one Exit Gate is opened, hooking a Survivor summons The Entity to block the exits for all Survivors for 30/40/60 seconds. While Blood Warden is active, Auras of Survivors located within the Exit Gates are revealed to you.
Rework: Once the exit gates are powered, The Entity to block the exits for all Survivors for 60/70/80 seconds. While Blood Warden is active, Auras of Survivors located within the Exit Gates are revealed to you.
Prove Thyself-
Original: Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates and searching Chests when other Survivors are within 8 meters of range.
1 nearby Survivor grants 1/2/3 % increased speed.
2 nearby Survivor grant 2/4/6 % increased speed.
3 nearby Survivor grant 3/6/9 % increased speed.
Rework: Receive an incremental speed bonus to repairing, healing, sabotaging, cleansing, opening Exit Gates, and searching Chests when any survivor is within 8 meters of range.
Any nearby Survivors grant 4%/5%/6% speed.
Spine Chill-
Original: An unnatural tingle warns you of impending doom.
Get notified when the Killer is looking directly in your direction and standing within 12/24/36 meters of range.
When Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.
Rework: Get notified when the Killer is looking directly in your direction and standing within 24/30/36 meters of range. You also receive a direction notification when the killer is 4/6/8 meters nearby you.
No Mither-
Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.
You don't leave pools of Blood.
Grunts of pain caused by injuries are reduced by 0/25/50 % at any time.
Grants the ability to fully recover from the Dying State.
Rework: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly.
You don't leave pools of Blood.
Grunts of pain caused by injuries are reduced by 75% at any time.
Grants the ability to fully recover from the Dying State.
You receive 25%/50%/100% less time from status effects you receive from the killer. (Causing exhaustion still takes the same amount of time. This perk mainly applies to blindness, hemorrhaging, hindered, mangled and exhaustion not the doctor's madness.)
Spies from the Shadows-
Original: The Crows found in the world can communicate directly with you.
50/50/75 % of the time, cawing Crows give you a visual cue when you are within a 16/24/36 meters.
Rework: 25%/50%/75% of the time, spooked crows revel survivor's auras for 2 seconds when 24 meters nearby. (Notice how there's no longer a notification.)
Comments
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Those are some cool ideas. I like No Mither. Spies would be good if the time stacked for each crow. Like if a survivor runs by 3 crows in a row and they all get startled, then it lasts for 6 seconds.
I don't really understand Slippery Meat tbh.0 -
Some of these are just pushing it.
Insidious is fine the way it is...
Against SWF it means 0... it's trash.
Against randoms or SWF 2, 1 and 1 it is alright.
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Surveillance should just be Wraith’s All-Seeing “Spirit” add-on. We can change Wraith’s add-on to something else.
Left Behind should not heal you one health state because that just makes it easier for the last Survivor to get the hatch, which is already a free escape for Survivors.3 -
SnakeSound222 said:Surveillance should just be Wraith’s All-Seeing “Spirit” add-on. We can change Wraith’s add-on to something else.
Left Behind should not heal you one health state because that just makes it easier for the last Survivor to get the hatch, which is already a free escape for Survivors.0 -
brokedownpalace said:SnakeSound222 said:Surveillance should just be Wraith’s All-Seeing “Spirit” add-on. We can change Wraith’s add-on to something else.
Left Behind should not heal you one health state because that just makes it easier for the last Survivor to get the hatch, which is already a free escape for Survivors.0 -
I really like some of these ideas, especially Surveillance. It could be a really decent perk, the main thing that is lacking is that it doesn't track for long enough.
I also REALLY like that Monstrous Shrine buff, because as it is, just too situational. With the blindness and exhaustion status effect, at least those who go in there to raid the free chest would need to pick their spot more.0 -
@ShamefulKing said:
I really like some of these ideas, especially Surveillance. It could be a really decent perk, the main thing that is lacking is that it doesn't track for long enough.I also REALLY like that Monstrous Shrine buff, because as it is, just too situational. With the blindness and exhaustion status effect, at least those who go in there to raid the free chest would need to pick their spot more.
I'm glad you agree about Monstrous Shrine. It's a perk that is too situational. If the devs were to use one of these ideas, I hope they take this idea into account.
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