We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

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Time to take responsibility BHVR!

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Comments

  • George_Soros
    George_Soros Member Posts: 2,270

    @witulo : lag happens relatively often. Lagswitching and other kinds of cheating are very rare. And please keep in mind that if you disconnect in my game, you're screwing with me and the three other guys in the game.
    It's tempting to think the other player cheats when we fail, but please think about it: in any given multiplayer video game there are about 50 times as many accusations of cheating than actual cheating.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824
    edited October 2018
    Good luck finding many people here willing to hold BHVR responsible for their crap. Most are more than happy to make excuse aftet
    excuse. I mean, F13 was made by a team of less than 100 people and is now being handled by a team of less than 10 and even it was able to implement dedicated servers and do a better job with updates and listening to the fan base. 

    BHVR on the other hand numbers almost 400 employees according to various websites and they make many games but they’d rather focus on ways to monetize the game rather than fix it. Sadly that’s not going to change, why would it? I bet they make tons on cosmetics if what I see in my lobbies are any indication.

    And yes I’m well aware there are different teams handling different things and artist person designing cosmetics doesn’t have anything to do with Netcode Guy or Mrs Optimization working on actually fixing the game but that’s why budgets exist and planning exists. Work less on cosmetics and put more people on fixing core game problems = duh.
  • George_Soros
    George_Soros Member Posts: 2,270

    @Well_Placed_HexTotem you speak though as there were countless serious problems with the game. There are not. A number of annoying nuisances, yes, balance issues, sure, but other than DC-s going unpunished in large numbers, there's nothing else that actually ruins game experience.

    I'd love dedicated servers too, but they are not going to happen. In ten years, when the community will be 5% of what's today, remaining players will be grateful for that, since then there probably won't be dedicated servers anyway for this old game.

  • DocFabron
    DocFabron Member Posts: 2,410
    So you think there shouldn't be a punishment for DCing and ruining the game for everybody involved? You realize DCing ######### over you, the killer, and your team right?
  • UberMorpth
    UberMorpth Member Posts: 97
    Tsulan said:
    SenzuDuck said:

    Good god, for once @Orion, @Tsulan and myself are all on the same page, this thread makes me facepalm hard.
    If we all agree on something the thread must be dumb.

    After reading what the OP wrote, I don't know if I should laugh or cry. 

    This is ridiculous. 
    You have to wonder though, does OP always DC as survivor when he gets caught and misses his DS, or as killer there hex gets bad spawn and is removed within 10 seconds and then DC'S? Or this guy's just a massive troll.
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @not_Queen said:
    Hello @witulo , let me clarify some things for you.

    We ban for DC

    Yes, we are punishing players who are leaving games.
    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games

    Personal emergency? Hardware issue? Power surge? Game crash?
    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit

    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility

    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    We want these players to have a great experience, and for that, the leavers need to go.

    In case you are not aware.
    Even fogstreamer REGULARLY derank by DCing. How is this even possible?

    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately

  • lyric
    lyric Member Posts: 611

    @not_Queen said:
    Hello @witulo , let me clarify some things for you.

    We ban for DC

    Yes, we are punishing players who are leaving games.
    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games

    Personal emergency? Hardware issue? Power surge? Game crash?
    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit

    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility

    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    We want these players to have a great experience, and for that, the leavers need to go.

    In case you are not aware.
    Even fogstreamer REGULARLY derank by DCing. How is this even possible?

    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642
    edited October 2018

    @lyric said:
    DeadByFlashlight said:

    @not_Queen said:

    Hello @witulo , let me clarify some things for you.

    We ban for DC
    
    Yes, we are punishing players who are leaving games.
    

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games
    
    Personal emergency? Hardware issue? Power surge? Game crash?
    

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit
    
    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility
    
    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    

    We want these players to have a great experience, and for that, the leavers need to go.

    In case you are not aware.

    Even fogstreamer REGULARLY derank by DCing. How is this even possible?

    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 

    Sure, but we need some ping management system then.

    Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished

  • Malakir
    Malakir Member Posts: 799

    @witulo said:
    I've got some advice for those at BHVR.

    Instead of banning people for DC, which is just a band-aid fix you apply over a plethora of problems this game has. Why not fix the issues which cause people to DC in the first place? Like I don't know, lag switching maybe? I see you are pumping out microtransaction cosmetics every single week, why not use that time wasted on these, and money for that matter, to get dedicated servers. Its completely overdue. Banning people for using the leave game option in game is completely up to them, you need to ask yourself why people would want to stay in a game where a killer is lag switching, or playing as a killer, a survivor is hacking, or looping until the end of time after a DS. (WHICH IS STILL TO BE NERFED?). And no don't say use the report feature in game, we all know this is just a placebo effect to make people believe there is consequence, but people with sense know otherwise.

    Also I've got a question that I don't think a lot of people seem to raise, why when I play a survivor (regardless of rank) do I get teamed with people <1 hour played, hiding in lockers, failing skillchecks, running into the killer, cannot loop. Yet, at the same rank as a killer I get full legacy P3 lobbies of survivors, all 360 pro's, working together regardless SWF or not. Why do I see this pattern, why have I seen this pattern for an alarming amount of time now. Its clear you have some algorythm at work to rig the match making, but most people will just put it down to bad luck. More fool them.

    I-m not sure if this is your first online game ever or what but I'll be clear even if that's the case. First, as far as I can see they put cosmetics because they need to live of this game, plus as far as I can see many cosmetics can be purchased with the in-game money. I would love to ask what's your qualifications to talk up to devs, are you into economics or marketing? are you a developer or work in the industry? I would love to hear out about that before stating they are "wasting money". As far as I know you give them money to support a product, they don't threaten you to pay especially when they provide new things all the time doing events, dlcs (even obtainable for free like the last one) maps and cosmetics.

    "Banning people for using the leave game option in game is completely up to them, you need to ask yourself why people would want to stay in a game where a killer is lag switching, or playing as a killer, a survivor is hacking, or looping until the end of time after a DS."
    About that all games have that option. Take league of legends, silly example, you can exit the game anytime but you'll be punished. They instapunish you with a "soft ban" of minutes up to 30 and if you keep doing it it would be a official ban, here you can do it sometimes before taking any action. This sentence made me think its your first online game tbh.

    " Also I've got a question that I don't think a lot of people seem to raise, why when I play a survivor (regardless of rank) do I get teamed with people <1 hour played, hiding in lockers, failing skillchecks, running into the killer, cannot loop. Yet, at the same rank as a killer I get full legacy P3 lobbies of survivors, all 360 pro's, working together regardless SWF or not."
    About matchmaking you don't provide your ranks. I have the same issue, or at least, had. Then I ranked up both sides to rank 1 and both sides provide the same people, if you are rank 15 survivor you would encounter people that can't even do a single gen, plus the platform you are using might have a huge influence. I only play on ps4 and I can see people are mostly potato even in high ranks, as I am tbh, compared to pc people so newbies there are even worse but even call it issue its kinda silly. If you are good enough you can get out even if anyone of your team got 1 single gen and as killer you can get 4k camping because they don't get it what's their objective.

    "Why do I see this pattern, why have I seen this pattern for an alarming amount of time now. Its clear you have some algorythm at work to rig the match making, but most people will just put it down to bad luck. More fool them."
    Probably you don't ask the right questions especially providing little to no context. I had to guess what could cause the problems but if you instead of thinking to be ascended would think what might cause the problem I think this post won't even exist. Instead of whining about these things I would like to see a good argument about how to fix the problem and what might be the cause of it in the first place and not by assumptions. I've done my research when I started playing this game few months ago. I've looked up how the game was when they first launched it, how was 1 year later, how it is now. What's the problems they had and they have and how many of them the devs have fixed (spoiler, many). Please, before accusing someone or something try to challenge yourself and your thoughts, try to disprove yourself in the first place and if you fail, then after questioning your thoughts you might compare that to others.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @The_Queen_Of_Thorns said:

    @DeadByFlashlight said:

    @witulo said:
    I've got some advice for those at BHVR.

    Instead of banning people for DC, which is just a band-aid fix you apply over a plethora of problems this game has. Why not fix the issues which cause people to DC in the first place? Like I don't know, lag switching maybe? I see you are pumping out microtransaction cosmetics every single week, why not use that time wasted on these, and money for that matter, to get dedicated servers. Its completely overdue. Banning people for using the leave game option in game is completely up to them, you need to ask yourself why people would want to stay in a game where a killer is lag switching, or playing as a killer, a survivor is hacking, or looping until the end of time after a DS. (WHICH IS STILL TO BE NERFED?). And no don't say use the report feature in game, we all know this is just a placebo effect to make people believe there is consequence, but people with sense know otherwise.

    Also I've got a question that I don't think a lot of people seem to raise, why when I play a survivor (regardless of rank) do I get teamed with people <1 hour played, hiding in lockers, failing skillchecks, running into the killer, cannot loop. Yet, at the same rank as a killer I get full legacy P3 lobbies of survivors, all 360 pro's, working together regardless SWF or not. Why do I see this pattern, why have I seen this pattern for an alarming amount of time now. Its clear you have some algorythm at work to rig the match making, but most people will just put it down to bad luck. More fool them.

    Why would you need to DC against a laggswitcher? Elaborate pls?

    The two times I faced a laggswitcher I simply died on hook instantly because well, he laggswitched (lul?)
    DCing should be way harder punished than in the current state

    my question is why would you want to stay in a game where cheating is a thing? like no one if someone is cheating you would rather leave and play a fair game.

    If the killer laggswitched then you are on a hook, try to kobe and then dont struggle. Game done, you wasted a few precious seconds of your live because you didnt DC, oh my god

    As killer its a different story because a cheating survivor can hold y> @MegaWaffle said:

    @Tsulan said:
    The amount of disconnects stands in no correlation to the amount of lag switchers. 
    I've over 1000 hours and I can count the lag switchers I've seen on 1 hand.
    Almost every match has people disconnecting, because there was no apparent punishment. 

    Also, the switch from peer 2 peer to dedicated servers is way more complicated than you think. It's probably not even possible, since it may be hardcoded. 

    @witulo

    Explain the amount of DCing that goes on with console because there is no such thing as lag switchers or hacking there and yet 9/10 games seem to have at least 1 person DC. Its due to lack of punishment that people DC and cannot be blamed on BHVR. People are responsible for their own actions don't try pointing that finger at anyone else and take responsibility for yourself if you DC.

    Tsulan is right about switching server styles it isn't possible to just flip a switch and make it happen as it takes loads of money and time to set servers up and re-code game files to run on a new server setup. As I'm not on the programming team at BHVR I don't know how deeply that coding change would need to go to even switch the server type.

    Servers are actually quite cheap, the problem is adapting their spaghetti code and redoing all the netcode stuff

  • Darktronik
    Darktronik Member Posts: 94

    I am loving everything about this. Players who DC constantly are freaking out. This is great!!!

    People dcing in this game due to saltness is incredible common. It is a common thing. I have just had a game, a minute ago, where a survivor DCed because he was put on the ground. Don't blame the game. Most of players DC because they are mad, not because of bugs.

  • lyric
    lyric Member Posts: 611

    @lyric said:
    DeadByFlashlight said:

    @not_Queen said:

    Hello @witulo , let me clarify some things for you.

    We ban for DC
    
    Yes, we are punishing players who are leaving games.
    

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games
    
    Personal emergency? Hardware issue? Power surge? Game crash?
    

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit
    
    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility
    
    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    

    We want these players to have a great experience, and for that, the leavers need to go.

    In case you are not aware.

    Even fogstreamer REGULARLY derank by DCing. How is this even possible?

    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 

    Sure, but we need some ping management system then.

    Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished

    I feel like if dedicated servers are possible it would solve a lot of issues people are having with all this.
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @lyric said:
    DeadByFlashlight said:

    @lyric said:

    DeadByFlashlight said:

    @not_Queen said:
    
    Hello @witulo , let me clarify some things for you.
    

    We ban for DC Yes, we are punishing players who are leaving games.

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.
    

    Yes, there are fair reasons to leave games Personal emergency? Hardware issue? Power surge? Game crash?

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.
    

    Leaving games as an habit We are punishing the HABIT of leaving games, the habit of ruining other player's experience.

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.
    

    We are taking responsibility You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge

    We want these players to have a great experience, and for that, the leavers need to go.
    
    
    
    In case you are not aware.
    
    Even fogstreamer REGULARLY derank by DCing. How is this even possible?
    
    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately
    

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 

    Sure, but we need some ping management system then.

    Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished

    I feel like if dedicated servers are possible it would solve a lot of issues people are having with all this.

    It would solve latency issues, but it would not solve DC issues

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    There is a lot of truth in this OP's statement. This company has allowed some seriously toxic behavior to carry on in this game. Behavior that is detrimental to the game, yet they punish those avoiding it? I know, not everyone is lag switching. There are those DC'ing in order to de-rank. That said, I have seen many players DC because of a toxic killer, or toxic SWF. Toxic?! But camping/looping/flashlight stunning is a legit strategy placed in the game! Sure, but when those are the sole thing a player does, and they do it in order to annoy other players, it is toxic.

    Example: SWF consisting of a lvl 20, 19, 2, & 2 survivor vs a lvl 18 killer who is trying to learn the game (my wife - who is technically legally blind and just wants to have some fun). The rank 2s, and the rank 19 (who was much better than his rank) looped, stunned, flashlight stunned, tea bagged, body blocked, and generally harassed the killer the whole map. She could not go anywhere without someone jumping out with a flashlight, or looping her. She got zero hooks, and was mercilessly mocked after the game. She quit playing for a while. I just recently got her to play survivor again, and the first thing that happens is she starts a match in the Dr.'s aura, screams, gets downed pretty quick (was in a bad area of coal tower with no pallets nearby), and the killer commences to stand in front of her shaking his head up and down. That was so much fun for her, she quit playing again. She stated, "######### do I want to play a game with that type of community?! Screw that! There are actual fun games to play with much better communities." I could not argue with her. She was 100% right.

    These problems are on the developers lap. They have ways of fixing it. They can make tweaks based on rank brackets. They can put nerfs in for SWF groups. They can punish toxic behavior, or abuse of game mechanics. They can easily limit the use of game mechanics. After the killer being blinded 3 times in a match, they gain 50% resistance, and it continues to get stronger. If the killer never leaves X distance from the hook, without being in a chase, in rank 20-14 matches for X games, he gets a ban for behavior. (These are not perfect ideas, just thoughts.)

    They have done little to nothing to shore up the loopholes that allow all of this crap. They are the ones responsible for fixing it.

  • lyric
    lyric Member Posts: 611

    @lyric said:
    DeadByFlashlight said:

    @lyric said:

    DeadByFlashlight said:

    @not_Queen said:
    
    Hello @witulo , let me clarify some things for you.
    

    We ban for DC Yes, we are punishing players who are leaving games.

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.
    

    Yes, there are fair reasons to leave games Personal emergency? Hardware issue? Power surge? Game crash?

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.
    

    Leaving games as an habit We are punishing the HABIT of leaving games, the habit of ruining other player's experience.

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.
    

    We are taking responsibility You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge

    We want these players to have a great experience, and for that, the leavers need to go.
    
    
    
    In case you are not aware.
    
    Even fogstreamer REGULARLY derank by DCing. How is this even possible?
    
    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately
    

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 

    Sure, but we need some ping management system then.

    Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished

    I feel like if dedicated servers are possible it would solve a lot of issues people are having with all this.

    It would solve latency issues, but it would not solve DC issues

    On console it would because they would be able to implement bans and bypass Microsoft or Sony in the situation all together 
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Disconnecting should really have a cool down. Only 1 disconnect every hour. You will have to let games end themselves. Simple fix to stop disconnects plus you know disconnects are likely just connection issues if they persist further.
  • lyric
    lyric Member Posts: 611

    @lyric said:
    DeadByFlashlight said:

    @lyric said:

    DeadByFlashlight said:

    @not_Queen said:
    
    Hello @witulo , let me clarify some things for you.
    

    We ban for DC Yes, we are punishing players who are leaving games.

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.
    

    Yes, there are fair reasons to leave games Personal emergency? Hardware issue? Power surge? Game crash?

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.
    

    Leaving games as an habit We are punishing the HABIT of leaving games, the habit of ruining other player's experience.

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.
    

    We are taking responsibility You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge

    We want these players to have a great experience, and for that, the leavers need to go.
    
    
    
    In case you are not aware.
    
    Even fogstreamer REGULARLY derank by DCing. How is this even possible?
    
    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately
    

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 

    Sure, but we need some ping management system then.

    Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished

    I feel like if dedicated servers are possible it would solve a lot of issues people are having with all this.

    It would solve latency issues, but it would not solve DC issues

    And what I love is how whenever a forum member actually has a good question for the devs or mods they completely ignore it and respond to things like this guy posted, maybe my question I asked wasn’t the best and didn’t deserve a response and I’m cool with that,  but I’ve seen plenty of other members have legitimate concerns and get completely ignored when they ask a question. I mean the people who have bought all the DLC and spent money on auric cells along with having thousands of hours should matter somewhat right? Or I guess because we’ve spent enough money that we aren’t really a concern to please anymore.
  • @Well_Placed_HexTotem you speak though as there were countless serious problems with the game. There are not. A number of annoying nuisances, yes, balance issues, sure, but other than DC-s going unpunished in large numbers, there's nothing else that actually ruins game experience.

    I'd love dedicated servers too, but they are not going to happen. In ten years, when the community will be 5% of what's today, remaining players will be grateful for that, since then there probably won't be dedicated servers anyway for this old game.

    I guess you don’t play on console. The game runs like poop for killers on console. Yes, it’s bad enough that it can ruin your game experience.
  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    @not_Queen said:
    Hello @witulo , let me clarify some things for you.

    We ban for DC

    Yes, we are punishing players who are leaving games.
    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games

    Personal emergency? Hardware issue? Power surge? Game crash?
    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit

    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility

    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    We want these players to have a great experience, and for that, the leavers need to go.

    This is an absolute joke. You are punishing the habit of ruining other player's game experience? What do you call a new player being face camped and taunted in 4 of 5 matches? What do you call a rank 17 killer being forced to play an SWF with more than one rank 2-3 player in it because they have a low ranking friend? Those rank 2s commence to all but destroy the gameplay for the killer involved. You don't seem to give a rats azz about that. This is an absolute joke. I hate DC'ers as much as the next guy, but don't wave your morality flag around like you care about gameplay experience when you promote toxic play by others who outright admit to "..feeding off the salt" of others due to their toxic play. (Yes, I admit that many complain over stupid reasons, but when you have killers streaming how they love when a survivor starts in their aura and gets downed right away and then they get to face camp them while striking them over over - don't even pretend you care about that player's experience.)

    The hypocrisy here is limitless.

  • cetruzzo
    cetruzzo Member Posts: 323

    if DC ruins other people games and leavers need to go, why are you endorsing streamers doing exactly that?
    doesn`t make sense to me

  • Malakir
    Malakir Member Posts: 799

    @not_Queen said:
    Hello @witulo , let me clarify some things for you.

    We ban for DC

    Yes, we are punishing players who are leaving games.
    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games

    Personal emergency? Hardware issue? Power surge? Game crash?
    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit

    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility

    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    We want these players to have a great experience, and for that, the leavers need to go.

    This is an absolute joke. You are punishing the habit of ruining other player's game experience? What do you call a new player being face camped and taunted in 4 of 5 matches? What do you call a rank 17 killer being forced to play an SWF with more than one rank 2-3 player in it because they have a low ranking friend? Those rank 2s commence to all but destroy the gameplay for the killer involved. You don't seem to give a rats azz about that. This is an absolute joke. I hate DC'ers as much as the next guy, but don't wave your morality flag around like you care about gameplay experience when you promote toxic play by others who outright admit to "..feeding off the salt" of others due to their toxic play. (Yes, I admit that many complain over stupid reasons, but when you have killers streaming how they love when a survivor starts in their aura and gets downed right away and then they get to face camp them while striking them over over - don't even pretend you care about that player's experience.)

    The hypocrisy here is limitless.


    Hopefully this comment won't be seen as spam as the last one. Anyway you talk about hypocrisy but as far as I can see you want to force people to play how you wish. It won't work especially if you don't bring any solution just criticizing. Most things you said are true but as sad you can't force people to do anything just incentive people to do something that's more fun. About streamers who camp and love to keep hitting people on the book.. I never saw them unless they are minor streamers which I wont even country. In any online games jerks exists , just look LoL and how even there trolls and toxicity is high AF even if they get punished faster and worse than here, same for overwatch etc, popular examples so everybody can get it. About people rank 2 matched in rank 17 surveys for swf it doesn't happen as often as you present and ONE DC won't cause anything bad to the host either as a bank or soft ban, being a rare thing. When i started playing I took that occasion to improve as a little challenge to overcome. To conclude Deva ain't responsible for others actions, can just punish who abuse mechanics and incentives good behavior as ANY other online game
  • only1biggs
    only1biggs Member Posts: 1,178
    edited October 2018
  • Malakir
    Malakir Member Posts: 799

    Haha no but you made my night dude
  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    Don't blame the company for whiny people. If they DC on a regular basis ban them. If that's the direction they want to take toward this, then it's their decision. Anyone with a brain should be able to figure out what is right and what is wrong. Just because there's a leave match button doesn't mean you have to use it every match. I think they're doing a damn good job.

  • Tsulan
    Tsulan Member Posts: 15,095
    Tsulan said:
    SenzuDuck said:

    Good god, for once @Orion, @Tsulan and myself are all on the same page, this thread makes me facepalm hard.
    If we all agree on something the thread must be dumb.

    After reading what the OP wrote, I don't know if I should laugh or cry. 

    This is ridiculous. 
    You have to wonder though, does OP always DC as survivor when he gets caught and misses his DS, or as killer there hex gets bad spawn and is removed within 10 seconds and then DC'S? Or this guy's just a massive troll.
    He probably disconnects every single time something doesn't go into his favor. 
  • Tsulan
    Tsulan Member Posts: 15,095
    lyric said:

    @lyric said:
    DeadByFlashlight said:

    @not_Queen said:

    Hello @witulo , let me clarify some things for you.

    We ban for DC
    
    Yes, we are punishing players who are leaving games.
    

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games
    
    Personal emergency? Hardware issue? Power surge? Game crash?
    

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit
    
    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility
    
    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    

    We want these players to have a great experience, and for that, the leavers need to go.

    In case you are not aware.

    Even fogstreamer REGULARLY derank by DCing. How is this even possible?

    Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately

    Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team? 

    Sure, but we need some ping management system then.

    Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished

    I feel like if dedicated servers are possible it would solve a lot of issues people are having with all this.
    Careful what you ask for. 
    People have been asking for region lock in Fortnite. Now they got it, and they hate it.
    They didn't think the whole thing through.
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @Warlock_2020 said:

    @not_Queen said:
    Hello @witulo , let me clarify some things for you.

    We ban for DC

    Yes, we are punishing players who are leaving games.
    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games

    Personal emergency? Hardware issue? Power surge? Game crash?
    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit

    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility

    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    We want these players to have a great experience, and for that, the leavers need to go.

    This is an absolute joke. You are punishing the habit of ruining other player's game experience? What do you call a new player being face camped and taunted in 4 of 5 matches? What do you call a rank 17 killer being forced to play an SWF with more than one rank 2-3 player in it because they have a low ranking friend? Those rank 2s commence to all but destroy the gameplay for the killer involved. You don't seem to give a rats azz about that. This is an absolute joke. I hate DC'ers as much as the next guy, but don't wave your morality flag around like you care about gameplay experience when you promote toxic play by others who outright admit to "..feeding off the salt" of others due to their toxic play. (Yes, I admit that many complain over stupid reasons, but when you have killers streaming how they love when a survivor starts in their aura and gets downed right away and then they get to face camp them while striking them over over - don't even pretend you care about that player's experience.)

    The hypocrisy here is limitless.

    It's almost as if the game has more than one problem they'd like to solve, and they started with the easiest and most egregious of them all....

  • MuteNewt
    MuteNewt Member Posts: 234
    edited October 2018

    Yes its their option to leave the game but do you think its fair on the rest of their team that they've been abandoned and made work even harder??

    I had two games in a row today were two players dropped out instantly at the sight of a Nurse killer. Now you think that was fair either on me or the other random and not to mention the killer? One was polite enough to let us finish the gens and exit. The other didnt care and took advantage of the situation. It ruins the experience for both sides.

    I wish people like yourself would stop giving Behaviour so much crap and see how much they have done for the game. They have given plenty of leeway in regards to people having genuine disconnects to not be punished. They have done a lot for their playerbase, listened and adjusted accordingly. Its an ongoing process!

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867
    edited October 2018

    @Malakir said:
    Warlock_2020 said:

    @not_Queen said:

    Hello @witulo , let me clarify some things for you.

    We ban for DC
    
    Yes, we are punishing players who are leaving games.
    

    They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.

    Yes, there are fair reasons to leave games
    
    Personal emergency? Hardware issue? Power surge? Game crash?
    

    These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.

    Leaving games as an habit
    
    We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
    

    The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.

    We are taking responsibility
    
    You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
    

    We want these players to have a great experience, and for that, the leavers need to go.

    This is an absolute joke. You are punishing the habit of ruining other player's game experience? What do you call a new player being face camped and taunted in 4 of 5 matches? What do you call a rank 17 killer being forced to play an SWF with more than one rank 2-3 player in it because they have a low ranking friend? Those rank 2s commence to all but destroy the gameplay for the killer involved. You don't seem to give a rats azz about that. This is an absolute joke. I hate DC'ers as much as the next guy, but don't wave your morality flag around like you care about gameplay experience when you promote toxic play by others who outright admit to "..feeding off the salt" of others due to their toxic play. (Yes, I admit that many complain over stupid reasons, but when you have killers streaming how they love when a survivor starts in their aura and gets downed right away and then they get to face camp them while striking them over over - don't even pretend you care about that player's experience.)

    The hypocrisy here is limitless.

    Hopefully this comment won't be seen as spam as the last one. Anyway you talk about hypocrisy but as far as I can see you want to force people to play how you wish. It won't work especially if you don't bring any solution just criticizing. Most things you said are true but as sad you can't force people to do anything just incentive people to do something that's more fun. About streamers who camp and love to keep hitting people on the book.. I never saw them unless they are minor streamers which I wont even country. In any online games jerks exists , just look LoL and how even there trolls and toxicity is high AF even if they get punished faster and worse than here, same for overwatch etc, popular examples so everybody can get it. About people rank 2 matched in rank 17 surveys for swf it doesn't happen as often as you present and ONE DC won't cause anything bad to the host either as a bank or soft ban, being a rare thing. When i started playing I took that occasion to improve as a little challenge to overcome. To conclude Deva ain't responsible for others actions, can just punish who abuse mechanics and incentives good behavior as ANY other online game

    (EDITED PORTION: Yes, the high ranking player with low ranking SWF problem is much more prevalent than you admit to. I played 8 matches of killer last night and 7 of them had at least one rank 2-4 in it. I'm a rank 12...was a rank 12 killer. I would say easily 60% of my matches have this problem.)

    No, it is not a matter of wanting people to play as I want them to. It is a matter of using the "...ruining the gameplay experience for others." excuse and how full of crap it is when you take those other examples into consideration. I know several people who have quit the game because of toxic gameplay ruining their experience, and it had nothing to do with DC'ing.

    The problem is that so many of the people on this forum want to defend the developers as opposed to holding their feet to the fire. This game has much worse problems than DC'ing. Broken lobbies being one. If you could get more matches, you would have a much better ratio of DC vs full games. If you could get more matches without high ranking players joining low ranking lobbies due to SWF exploits, you have more players evenly matched. But no, we are going to act as if DCing is the worst thing in the world. I see people DC all the time. Had two of them do it as soon as the match started. The next match, someone DC'ed when I first down them, then I was left with two rank 2s and a rank 7 in my match as a rank 14 killer. Needless to say, that was fun being flashlight stunned every step I took and then when I finally get one I get to enjoy a DS. The next one I got was pointless too. They had already 99'ed all the hooks. Does not matter to developers that high ranking players are ruining the fun of low ranking players, but those DCers are the devil!

    (Caveat: I fully understand that game mechanics are what they are. I get that flashlight stunning is a designed part of the game. But you have a ranking system for a reason. Part of that is so newer players can learn without facing those who are experts that more-or-less run them out of the game. By allowing this to go on as long as they have, it is hurting the game by destroying the gameplay experience of those newer players.)

    If they are going to say they are concerned with the quality of player experience then they should be addressing their lobby and matchmaking issues first and foremost. How long has the lobby been broken for killers? Months? But we have new clothing options available! Woohoo!

    That is the very definition of hypocrisy. You may be ok with it, but I would rather call them out on it.