Survivor opposite of hex perk/totem.
I know with what all killer has to balance in a trial this is unnecessary, so maybe this could be in future gameplay when killer isnt so frustrating. The perk possibilities can bring new gameplay and tactics.
The Idea- Survivor opposite of hex(tailisman, charm, amulet, fetish[I know i was actually surprised too, unlikely to be the official name thoug]) Incredible power for survivors or crippling for killers, (tailisman, charm, ect.) placed around map, looking much like dream catchers, able to be ripped and crushed by killers.
This is just a rough idea and it could be more refined.
Comments
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That could actually be a lot of fun! But the problem is that there are 4 survivors and 1 killer. Imagine if all 4 survivors brought these perks. It could become overwhelming.
They could do it where all survivors share one single talisman thing, so if it is destroyed, it affects all survivors with the perks affected by this, instead of just 1.
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The boon totem from the anniversary stream could be similar to this talisman idea.
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You could be right, can't say for sure until its fully released, and with what NightWolfsFury said, maybe there could be a system which survivors vote for what benefits they could have. Another possibility could be they cannot stack if other survivors have them equipped, this requires more communication between them. To my knowledge, xbox, playstation, PC, all have messaging systems to communicate.
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You cant communicate crossplatform and even if all on ps4 you need to use console messages and nobody does that.
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I'm going to be honest, survivors don't at all need perks, so adding a survivor version of Devour Hope or something would be genuinely crippling. I can't imagine what this game would be like if killers had to hunt down and crush up to 4 perks just to make the game playable, in addition to the objective overload and massive stress that is just playing killer in Dead by Daylight.
Edit: sorry, up to 16.
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So....will killers be able to destroy dull totems too?
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