Balanced Landing - underrated?

WexlerWendigo
WexlerWendigo Member Posts: 1,867

For a long time, I’ve been a Sprint Burst/Dead Hard truther, I’ve been loving using Balanced Landing lately.

First off, I’ll start off with the downsides to this perk. It lost the passive stagger reduction a while ago, which of course hurt it. There’s also a couple maps, such as shelter woods where you can only use it at shack which sucks.

I can’t deny these drawbacks, but outside of this, balanced landing shines as an extremely strong perk. It creates many new possibilities, with my favourite use to loop around an area, and just before getting hit, balanced landing away to waste a lot of the killer’s time. A lot of the time, the killer will simply give up on you as you use the perk, especially on certain maps.

Just like Sprint Burst, it helps on making unsafe gens a lot safer to complete. On quite a lot of maps, there is a gen right next to a hill which makes it very safe for balanced landing users.

There’s also an element of the perk that nobody talks about. Dropping usually makes your survivor scream as you do it, so the killer will always know what you’ve done. With balanced, if you lose line of sight, it’s very possible to drop down before the killer has a good chance to react, and could still be in the tile trying to mindgame. This perk is seriously great at making it an absolute pain to catch someone who is dead on hook. A lot of the time with killers who are skilled enough to catch you reliably, the best way to defeat them is to show them that even though they can down you, it’ll take so much time that they will lose the game. Balanced landing helps a lot in this regard, as by the time you’re dead on hook, they’ll know you have this perk and it’ll aggravate them.

Sprint Burst and Dead Hard are still better perks, as they are more consistent across all maps, but there are some maps where Balanced Landing can give you a lot more value. It’s for sure a lot better than Lithe, Head On, Smash Hit, even if it’s still third in the exhaustion totem pole. It’s also definitely high in fun factor as a player, avoiding the extremely punishing stagger and making running the killer more fluid.

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Comments

  • TicTac
    TicTac Member Posts: 2,826

    I think many would say balanced landing is the third best exhaustion perk, so its not underrated. But maybe im wrong.

    Balance landing is imo the most map dependent exhaustion perk.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,782

    Since they changed it, it is a Trash Perk. You can only use one Exhaustion Perk and there is no point in using Balanced Landing, when you can use Sprint Burst and Dead Hard who are both without a doubt better than BL. Even Lithe is probably better, since it is less situational.

    Some Maps even dont have Drops, e.g. Shelter Woods only has the Basement Stairs as Drops and other Maps can have bad RNG and dont even spawn with Hills (like Storehouse or Gas Heaven).

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I get thinking it isn’t the best exhaustion perk, but it’s absolutely not a trash perk. You will get use out of it in 90% of your game which is much higher than most perks. Lithe is ok, but very predictable and often used when you don’t actually want the sprint burst, forcing you to leave the loop early, or waste it.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I agree it’s probably seen as the third best, but I think the gap is smaller between the top two and BL than people often think. That’s what I’m trying to argue anyway. Map dependent for sure, but there are some maps where it’s 2x as good as the other exhaustion perks that it’s worth it for me. You can also run it with dead hard for a solid combo, using whichever is better in the situation.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    BL is the most fun exhaustion perk imo but it's definitely not good when compared to most of the other exhaustion perks. I'd say even smash hit is better. Eg against a Nurse, the moment you see her coming towards you, you can just sprint burst in the opposite direction and stop a chase from ever happening unless she wants to waste the entire match catching up to you (which is what you sprint burst survivors should be doing but I'm glad you're wasting distance and not doing it because I'd hate playing killer if it was the norm). With Balanced you have to rely on finding something to jump off. There's a bit more thought involved but it's just objectively worse and not worth it if you wanted to go for a strong survivor build.

    I'd say the only exceptions are ironworks and Haddonfield. Ever since they added that fun and interactive breakable wall on the top floor, balanced landing is REALLY good when the wall is still up.

  • GeneralV
    GeneralV Member Posts: 12,668

    This perk used to be good, like REALLY good. Dealing with it on Haddonfield was painful on itself. Now, well it is a trash perk as @Aven_Fallen said.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,782

    Yeah, but if you want to run an Exhaustion Perk, you can only ran one. And personally, I think Lithe is better. Lithe is not amazing by any means, but you can use it on every Map. Also, you can use it by dropping a Pallet, which is not even such a waste if it is an unsafe Loop, where you would otherwise get hit.

    Balanced Landing would be better if every Map would have at least one guaranteed Drop. So that Shelter Woods gets something and other Maps have to spawn a Hill (or any other structure which allows to use BL) by default.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Lol it is no way near trash perk tier as others here say.

    It's very good on some maps, decent on others but there are some few maps / RNG where you can't much use it.

    There are better exhaustion perks generaly speaking.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Yeah, if BL is trash then idk what perks like buckle up are

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,769

    I wouldn't say it's under rated as such, it's just that maybe other perks are considered to be that little bit better, or more reliable in a way, as there's less activation requirements for example.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Balanced landing when in the right map is one of the strongest perks in the game hence why you see so many haddonfield complaints , but when it's in the wrong map it can be the worst exhaustion perk and leave you down a perk slot for a match