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do you think nemisis' perks are good

piggygooik
piggygooik Member Posts: 576

His perks are( at tier 3)

Lethal purser:

see the survivors for 7 secs at the start of the game.

eruption:

when you kick a gen its highlighted yellow

when you down a surv all highlighted gens will regress by 6% and any survivor on the highlighted gen will get the incapacitated status effect for 14 secs

has a cooldown of 90sec

hysteria:

when you put a surv in the injured state with a basic attack all other surv will get the oblivious status effect for 30 secs

60 sec coodwon

Comments

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I think they’re great conceptually.

    Lethal Pursuer allows the game to get going right from the start. For a killer like Nemesis where it’s critical to tier up mutation as early as possible, this is an extremely helpful perk.

    His other 2 perks compliment Nemesis need to set up and grow his power, with payoffs/rewards later in the trial.

    Because eventually at some point vaccine supply will become exhausted, survivors will be making noise that can be tracked whether they’re injured or healthy, probably leading to survivors not bothering to heal. Hysteria gives Nemesis a payoff when the match reaches this point, making oblivious survivors very vulnerable, even if using that time to heal (without Bite The Bullet).

    Because Nemesis will spend more time early game hit n run to build up mutation (because committing to a chase with healthy survivors early is inefficient), it will be good for Nemesis to use this period to kick gens and build up Eruption. It can be highly possible to have 5 or more gens ready to pop when Nemesis finally builds up his mutation and is ready to fully commit to downs. And it’s likely to stack with perks like surge and oppression.

  • Kebek
    Kebek Member Posts: 3,676

    LP is the best one, getting into extremely fast early chase is very important for all killers besides knowing where all survivors are precisely has a lot of strategic implications.

    Eruption might be ehhhh decent on some killers in some 3 gen situations, otherwise it wastes more time then it spares as you need to get to each gen and kick it which takes time and 6% regression isn't worth all that walking and kicking in most scenarios.

    Hysteria is just bad because it activates even if it doesn't apply to anyone and it doesn't trigger of injured survivors getting downed. It either needs big number buffs or updates on trigger conditions.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Eruption is trash because there are too many variables. M1 killer don't really get used out of it as they will activate it every down. As for other killer, survivor can finish gens before the perk activate and 6% is nothing. Plus this perk doesn't have synergy with other slowdown. This perk should give like 15 or heck even 20% regression on all gen kick. Maybe give the gen orange sparks like for PGTW so survivor can figure out the perk is in action and let them decide if they want to finish the gen or go elsewhere.

  • justalilbit123
    justalilbit123 Member Posts: 190

    This is BHVR's biggest problem, they're always ultra conservative with new Killer perks, numbers wise at least. Like you said, if it was a 20% regression it would possibly be worth it, but at such a low value and massive cooldown, it's not even worth trying.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    True. They could buff a lot of perk, especially stats wise or make them have like 1 or 2 synergy with other perk to make them good enough to be useful. If they become too strong with specific killer just make them a tad weaker with said killer (eg: Stardust with Nurse). They could do so much more with perks.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    I love Lethal Pursuer. Just wish it had like 10 seconds of haste with it to get to people and start the chase quicker. Eruption is alright. Just needs its time tweaked a bit since its too long and his last perk isn't super great for the duration since it requires an M1 down to activate.

  • meowzilla69
    meowzilla69 Member Posts: 409

    His two perk lethal pursuer, hysteria are meh.

    eruption COULD be good with oppression.

  • gilgamer
    gilgamer Member Posts: 2,209

    Lethal pursuer is neat other then that eruption could be neat but takes a lot of setup for not the greatest payoff and hysteria is just kind of bad.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    I think they're all absolute trash.

  • glitchboi
    glitchboi Member Posts: 6,025

    They seem like really fun perks tbh. I think Lethal Pursuer is too basic and needs an effect other than being a one-time use perk. Hysteria sounds good on paper, but tbh it needs a buff. Increase the oblivious status effect to 60 seconds and remove its unnecessary cooldown. And Eruption is really fun.

  • Crowman
    Crowman Member Posts: 10,185

    Lethal Pursuer is close to being a decent perk. It just needs something a bit more so it can better compete against perks like Whispers and Corrupt.

    Eruption has the Oppression issue. It's not a bad idea of a perk, but it's long CD really prevents it from being that useful. Doesn't help that the perk requires quite of bit of setup from the killer as well.

    Hysteria seems to be a perk designed to work well with Nemesis. Demo, PH, and Huntress can also get the perk to work since they can injure survivors with their power and then go for an M1 hit. Huntress isn't going to consider the perk since oblivious doesn't hide her lullaby anyways. It's a very niche perk and Oblivious isn't a bad status, but one of those statuses that you as the killer can struggle to tell is helping you.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    All bad, at least his power is good, and the survivor perks are decent so you have a reason to buy the DLC as a whole

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Idk how you think Eruption will save you time or is even intended to save you time, given that its a "Time Sink" perk.

    It rewards you for wasting time kicking generators for a future reward which is the extra regression/Incapacitation (which SWF can ignore by calling out when they go down so no one is effected).

    Ultimately Eruption its the exact opposite of a time saver.

    Remember regression perks are meant for regression NOT saving you time and I have no idea where the time saved idea even came from.

    Anyways I feel like LP will be replaced with corrupt as they more or less do the same thing but corrupt also stalls.

    Also hysteria falls into the same design trap as blood echo which is that its too situational with too much set up for how little it actually does.

  • Mew
    Mew Member Posts: 1,837

    LP is his best one, and very strong on certain killers (like nurse/spirit/nemesis/plague)

    the rest are pretty worthless

  • Blueberry
    Blueberry Member Posts: 14,472
    edited May 2021

    They're all really bad.

    Only argument is LP if you want to make the case it's supposed to be a new player perk for learning spawns and isn't intended to be good.

    Lethal Pursuer: The only way this gets good is if it's able to generate immediate map pressure. 7 seconds is not even remotely coming close to that. Even on the fastest killers you aren't getting to them in 7 seconds generally speaking. Good players already know survivor spawns so the information it's giving you is near redundant. If it was like 30 seconds and it had some secondary effect that lasted throughout the match like interacting with any killer belongings will also reveal your aura for 3 seconds then we might be talking. The early aura reading getting you into a chase is near irrelevant as that's not difficult for a good player. It needs to be long enough to be able to capitalize on and get an early down.

    Hysteria: Drop the cooldown to 30 seconds.

    Eruption: Now this one is just complete garbage. Let's go over why. It's regressing kicked gens by 5 seconds when you will nearly waste at least that much time going out of your way and through the kick animation. This means you're wasting a perk slot for a neutral effect. Then we also factor in the map pressure you're losing through all those kicks and it has a ridiculous 90 seconds cooldown...you could almost even make the argument that this perk hurts you more through using it than not taking it at all because of the bad decisions it requires you to make.

    To put this into perspective Eruption could have zero cooldown and it would still be bad. That's how bad this perk is.

  • TheArbiter
    TheArbiter Member Posts: 2,779

    Lethal pursuer will be useful to several killers/builds but outside of that perk the other two are not good at all.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    LP is decent on high mobility killers but I feel I generally have a sense of spawns already so its a bit of a waste.

    Eruption takes forever to set up.

    Hysteria is just kinda there. Its like deathbound and blood echo. They are just kinda perks that exist.

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    People say they're not good, but don't feel bad if they are, look at nurse & her stridor perk, it works best on spirit. So you'll just have to find something that works for him.

  • Patrick1088
    Patrick1088 Member Posts: 628

    Eruption: honestly I'm more if a Surge guy rather than PGTW. I think kicking takes too long. It's easier to down a survivor and move on. Now with the Mine Blast, in even more hesitant to kicking gens. If you kick a gen that's far along, other survivors may just finish it by the time you down a survivor.

    Hysteria: not worth it tbh. Oblivious effect isn't bad but the cooldown of 60s for a 30s effect isn't worth it.

    Lethal Pursuer: there are late game builds (NOED, Blood Warden, etc.) And then there's early game builds (Corrupt, Ruin, Undying). LP is only an early game perk that's gone in 7s. Yes it can help you get started which is good for new killers, but the 7s of information is done. Its not like OoO where you see the auras every 30s. Id be okay with a killer version of OoO (I guess Rancor?). If I'm running LP, I feel like I'll need strong early game pressure with a back up (LP, Corrupt Intetvention, BBQ, NOED). wraith without all seeing blood could use this for strong early game pressure.

    Idk I like Whispers a lot so for me its hard to justify the 7s LP for that. If they made a change where it goes off every 60s and is 4s reveal time id be okay with that. It can be 3s and reliant on distance if needs to be balanced.

  • WTBacon
    WTBacon Member Posts: 593

    They already need to be buffed, but I like the ideas behind them.

  • Irisora
    Irisora Member Posts: 1,442

    The 3 perks are really bad. And i don't know why some of you like lethal pursuer.. its not really needed, to find the first survivor you just have to to go the farthest generator when you spawn and there is always one or more survivors near.

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    I don't understand why people like it either, I mean I get to see the survivors for a few seconds and then the perk is never used again. Might as well go in with 3 perks.

  • Irisora
    Irisora Member Posts: 1,442
    edited May 2021

    Yea and you lost a perk slot which is insane. Even bitter murmur is better than this perk, at least bitter murmur trigger after every gen.. Lethal pursuer is dead in the first secs of the match. Imo the worst killer perk so far.

    To be worth it lethal pursuer should give for example a 5% increased mov speed for 90 sec or something like that. The 7 secs aura revealed at the start its a joke.

  • Gladonos
    Gladonos Member Posts: 392

    "they're always ultra conservative with new Killer perks"

    Because the survivor perks are just amazing...

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I love to see killer mains moaning that one of his perks are 1 time use. You now see what it's like to have a 1 time use perk. There is a bunch of these on survivor side and most of the time survivor has no control over the activation. Don't forget the aura read is guaranteed to give you a "huge" benefit. No input required, just be in existence! The perk needs nerfing, 7 seconds is too long.

  • WTBacon
    WTBacon Member Posts: 593

    You're not putting in as much effort as you used to.

    Is everything alright?

  • Irisora
    Irisora Member Posts: 1,442

    I wish the Lol votes come back in moments like this "7 seconds its too long" 🤣😂

  • VolantConch1719
    VolantConch1719 Member Posts: 1,321

    Eruption has the potential to be good, but it relies on too many variables to really consider viable. If you can get it to work, it's decent, but again, to reliant on other variables.

    Hysteria is useless. Too much setup for too little benefit, and this is coming from someone who mains Legion, who it's probably best on.

    Lethal Pursuer is a perk that I thought was bad at first, but it's honestly Nemesis's best perk. I prefer Whispers by a country mile, but for high speed Killers like Hillbilly, it's got some use.

  • WTBacon
    WTBacon Member Posts: 593

    I think they could be fixed very easily.


    Lethal Pursuer

    Add a 10% haste effect that lasts as long as the aura reading.

    It still only works at the start of the match, and still serves the exact same purpose, just does it better.


    Hysteria

    Remove the cooldown.

    It's too weak, too niche, and too restrictive to require a cooldown.


    Eruption

    Remove the cooldown.

    The setup time required to get this perk to function is the cooldown time.

  • Ghoste
    Ghoste Member Posts: 2,135

    Lethal Pursuer is a dead perk slot literally 7 seconds into the match, and finding people at the start is not difficult if you are experienced.

    Hysteria only affects injured Survivors, and it's restricted to basic attacks only. Also, Oblivious isn't very useful vs. SWF or players with Spine Chill anyway.

    Eruption can be good situationally, but takes too long to set up. You have to kick multiple gens, then get a down with a basic attack, then hope someone was on one of the gens you kicked (unless it's already repaired).. I just don't see why I'd use this over other regression perks. The numbers are too low.