Should BHVR categorize perks into 4 different classes?
Since the recent chapter went live on the PTB, I've been noticing a lot of perks released have been underwhelming / watered down due to how they could conflict with already existing perks.
So instead of continuing a trend of creating perks nobody wants to use, why not assign each of the 4 perk slots available to players a specific category where only a perk of that type is allowed to be used? For example...
- Brutality - Hurting survivors and breaking objects
- Deviousness - Clever use of power
- Hunter - Tracking survivors
- Sacrifice - Hooking survivors
These are the 4 bloodpoint categories for killers. Here are some perks that might go into each:
- Brutality Perk Slot - Brutal Strength, Spirit Fury, Knockout
- Deviousness Perk Slot - Insidious, Dark Devotion, Tinkerer
- Hunter Perk Slot - Nurse's Calling, Bloodhound, Whispers
- Sacrifice Perk Slot - Barbecue & Chili, Pop Goes the Weasel, Agitation
By limiting the players to one of each perk type in their loadouts, BHVR can better balance the perks since they won't conflict with other perks that do similar things.
Comments
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any average killer who hits high ranks wouldn't stand a chance without a decent gen slowing load out with how fast gens fly. Limiting this would hurt a lot of killers.
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The idea is that if they only allow killers to have 1 regression perk slot, they could buff all regression perks so they're all viable by themselves.
Killers could have some variety in their builds for once instead of having to stack Pop, Ruin, Corrupt, Surge, etc.
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It's an idea but I don't think the devs would make any meaningful buffs where it wouldn't hurt killers in the long run when trying to keep gen speeds down, especially with some of the huge maps.
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This would break so many good perk combos, meta or not, just by dint of things occupying the same slot. Like Enduring and Spirit Fury are great for pallet busting, but if they both fall under Brutality, you can't use them together. Same with, say, Agitation and Starstruck both falling under Sacrifice. Or maybe you want to use Undying, Haunted Ground, and Devour Hope, but whoops, they're all Deviousness, so it doesn't count.
Definitely not a fan of killing flexibility. I'm also not convinced this would actually help variety even if perks were tweaked knowing they were unable to stack. You're going to see perks that are objectively the best at what they do regardless of whether or not survivors are allowed to run two of the same type or not.
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This late into the game not a good idea.
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