Suggestions to Improve Dead by Daylight

Jmang1245
Jmang1245 Member Posts: 31

Ok, so I have 1700 hrs in game, and after playing killer and survivor extensively there a few things in this game that really ruin the experience and which need improving. 1. Hatch Spawns and keys. Survivors that use a key to escape before other survivors are near the hatch completely screw over the remaining survivors and infuriate killers. Solution; Only make the hatch spawn when there is one survivor left. Only then could a hatch escape be balanced for survivors and killers as killers would not get a chance to locate it when there are two remaining survivors, and survivors would not be able to exploit the hatch with a key as soon as one person dies. 2. Maps with either too many safe pallet loops or too few safe pallet loops. Maps like Autohaven Wreckers, Mac Millan estate and Cold Wind farm have too many safe loops which tilts the game in favour of the survivors. Whereas maps like Hawkins lab have so many unsafe loops making it super easy for killers. These maps need a rework and need a balanced amount of safe vs unsafe loops. 3. Hex Ruin, This perk needs to be nerfed. 200 percent regression when a gen is not being worked on is just plain ridiculous. It gives killers too much pressure when the totem cant be located and becomes a crutch perk for killers playing in the red ranks. Just limit the amount of strong loops in a map and chases wont last as long meaning killers wont have to use this stupid ass perk.

Comments

  • Mooks
    Mooks Member Posts: 14,710

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    1. there is no exploitation happening. This is an intended feature. There is also an achievement which means that it has always to be possible to all 4 survs to be able to escape via hatch (could still use your idea but hatch spawns if all gens are done). Also the key rework (along with another Mori rework) is still coming!
    2. at least autohaven has also many dead zones. But yeah some balance changes to already graphically reworked maps are still needed (looking at you The Game)
    3. Hex: Ruin in its old form needed a nerf. And got it. Current Hex: Ruin can be strong but is still cleanseable and can easily be dealt with. Problematic it can be on great mobile Killers with Tinkerer, but even that is manageable as survs in most cases. I suggest Small Game to learn totem spots!