Do you guys think Leon's and Jill's Perks would be toxic?

D3spair
D3spair Member Posts: 715

I hella find it annoying though as even with my 1.5K hours of DBD. I have little experience encountering fireworks and now knowing in two I probably encounter Leons spamming me with flashbangs seems pretty annoying like 3 survivors with flashlights following me every move to get blind me every action.

The Other one is Jill's mine trap... Kicking iss already a waste of time and now I have to worry about getting stunned and blinded for 5 secs every time I use Pop... I am scared seeing my 3 gen and then kicking it but every time I kick it explodes in my face.

Comments

  • Seanzu
    Seanzu Member Posts: 7,526

    I feel like it's a lot like flashlights, they're gunna make this thing, and because they've made this thing they're gunna spend half the match chasing you trying to use it and spend little time on the gens.


    But no, I don't find anything that can happen in match toxic, unless it's obviously rule breaking (hostage game) etc.

  • Opossum_Supremacy
    Opossum_Supremacy Member Posts: 35

    Since flashbangs are essentially just reskinned firecrackers, I don't think so. Take solace in the fact that the survivors using it are spending time in the lockers rather than working on gens to craft them. I could see this being used in a BM manner but I feel like that'll be a minority of cases.

    As for the mine, I feel it's a little too niche and reliant on a killer interacting with a generator to be considered a toxic perk. Annoying as #########, sure, but toxic/intentional BM? I doubt it.

  • Mew
    Mew Member Posts: 1,832

    they’re more just troll perks, flashbang is just a firecracker (which, are weak IMO) and it takes 70% of a generator to charge

    the mine trap will probably get annoying, but kicking gens is basically useless unless you’re running pop. Also, it takes a while to charge too

    idk, they wont become toxic since imo theyre like head on- weak, but very fun to use

  • DistortedDream
    DistortedDream Member Posts: 672

    I don't think they will be toxic, Just very annoying.

  • bibibib8
    bibibib8 Member Posts: 843

    No perk are toxic at least for me. Both the flashbang and the blast mine are strong but what im curious is if survivor are ready to get creative and drop some of their belove second chance perk for perk that reward work. I know for me i cant wait to run flashbang, blast mine, kindred and the new perk that let you see a regressing gen those look fun.

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    There will be at least one bomber in the swf elite death squad. Most likely the flashlight guy.

  • th3
    th3 Member Posts: 1,845

    Perks are not a toxic thing.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    anyone calling flashbang toxic is stupid it's basically firecrackers you get from lockers

  • velosinhooo
    velosinhooo Member Posts: 295

    Leon hasnt got any perk that is actually good( the flashbang is literally a flashlight in a worse way in my opinion) but Jills perks are really good, the totem hunter one and the 50% healed after hook are really interesting, I dont think that the gen mine is a good perk, I couldnt see the full value still but I cant see any way that it comes in clutch.