Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Wraith/Nurse Flashlight Stun

Freesham
Freesham Member Posts: 262

I saw discussion of devs making the choice of moving away from items that counter killer powers, like how toolboxes no longer destroying Trapper traps for example.

So the question is, should Wraith/Nurse be changed so they don't get stunned by flashlights anymore?

Comments

  • QwQw
    QwQw Member Posts: 4,622

    As much as I hate both of them, yeah, Brightburn is a stupid mechanic that should probably be removed.

  • CLB198
    CLB198 Member Posts: 315

    I believe all killers should have a lightburn like mechanic.

    Like Trappers traps shine or stop Freddy teleports.

  • Lucent
    Lucent Member Posts: 209

    flashlights shouldn't be removed, as much as i hate them. They should not counter hag traps though just like toolboxes shouldn't stop trappers traps.

  • 4eyed
    4eyed Member Posts: 51

    a finger curls and you get a new map that’s large with a big main building with corn

  • Bonquiqui414
    Bonquiqui414 Member Posts: 222

    How long ago was that and they still didn’t implement it? Is it really that hard?

  • CoalTower
    CoalTower Member Posts: 1,730

    No one was talking about removing them. They would still blind, just not hard counter Hag and stun Wraith and Nurse.

  • Lucent
    Lucent Member Posts: 209

    Sorry i thought brightburn was the blind mechanic of flashlights that QwQw was saying should be removed.

  • PureHostility
    PureHostility Member Posts: 708

    The lightburn is fine, honestly.

    It adds something, more interactions between killer and survivor.

    Burning a decent wraith is quite impossible if just completely impossible, it is extremely easy to dodge it by side stepping and making them miss their beam, hiding behind obstacles, circling around the survivor.

    Keep in mind, if they try to burn you they do not gain any distance at all, you can dodge until they stop, you are semi hidden, you circled/dodged them long enough so you will uncloak faster than they can burn you.

    Burning a nurse is extremely hard too and quite useless if you are the survivor who is being chased, as you will die on the next blink due to lack of distance gained. It requires two survivors to be semi valuable action, but said 2nd survivor literally needs to chase the killer who is blinking and catch them between blinks and not get downed soon after.

    It is fine. More interactions are welcome, as long as they are not as devastating like old trap saboing.


    If you think it is unfair, broken or unfun mechanic, please, try to elaborate why, as I don't really see the issue with it.

  • Northener1907
    Northener1907 Member Posts: 3,012

    So remove only counter of Hag Traps! I know you will say "Crounch on them". Yes then give enough time to Hag to come near you.

    If they nerf flashlights like that, they also have to add new way for clean Hag's traps.

  • Artick
    Artick Member Posts: 623

    Hag and Nurse are already strong enough. Lighburn on Nurse does nothing so it doesn't really matter. I can't remember the last time a survivor actually canceled my blink with a flashlight. You can disarm Trapper's traps, it's only fair for survivors to have a mechanic to remove a Hag trap.

    Wraith already got buffed. Wait and see how he performs.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,804

    Honestly, why does wraith and nurse get stunned for "interacting with the spirit realm" but spirit legit in her name, doesn't. Mmkay... love the consistency.

  • Mew
    Mew Member Posts: 1,837

    honestly, lightburn is fine

    its very easy to counter as nurse. if you get lightburned as nurse, thats on you

    same with wraith. super easy to counter (especially since hes so fast now)

    the hag one is tricky though. I think if flashlight burning traps is removed, survivors should get a way to disarm them without an item

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    I don't think I've ever lightburned a nurse most players probably don't know that's even possible

  • Pepsidot
    Pepsidot Member Posts: 1,663
    edited June 2021

    Lightburn should stay. It's a neat mechanic that can be dodged by wary Wraiths. I haven't seen a Nurse lightburned in a very long time, so it's very easily avoidable with her.

    Also you say the developers are moving away from items that counter killer powers, but the zombies introduced next chapter can be stunned temporarily with a flashlight. Which is also a nice mechanic. The Hag's traps is the only killers ability that should be immune to flashlights IMO. They're too strong against her.

  • CoalTower
    CoalTower Member Posts: 1,730

    As a nurse main, the burning itself isn't an issue. The fact that you can't use your power is super irritating though. The last time someone did that to me, I slugged them to death out of anger. It's more annoying than anything.

  • Laluzi
    Laluzi Member Posts: 6,233
    edited June 2021

    I'm fine with Lightburn. It's a great way to counter Wraith because you can only do it if you see him coming and the Wraith isn't smart about it. As for Nurse, if you actually manage to Lightburn her, you're basically a god at the game. It's so precise that the opportunity may as well not exist.

    Flashlights as a counter to Hag traps isn't cool, though, because there's zero risk to the play; it's not choosing to stand still and try and stun a killer with the caveat that you get bonked if you fail. It's like the old toolboxes destroying Trapper traps thing - if you have the right item, you can just casually deny the killer their power from the other side of the map. While Hag traps could use another counter, the 'if you have the right item for this killer, you win, otherwise screw you' model needs to go.

  • indieeden7
    indieeden7 Member Posts: 3,607

    Spirit doesn't enter the "Spirit Realm" though, she enters the "Ethereal Plane" (which is why she cannot see survivors while using her power).

    On a side note though, if you somehow manage to blind a Spirit while she's using her power, her power gets cancelled.

  • YuisPinkBob
    YuisPinkBob Member Posts: 361

    I agree with your points. Most of the time flashlights will not do much, especially against Wraiths and Nurses as the reward for burning them is not great enough compared to the potential cost.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Honestly I dont mind it, trapper was completely different. I will say the effects shouldn't stack (two flashlights make it faster) no matter the flashlights or how many should adjust the time to do it. I can burn wraith often but yet to burn a nurse... I dont understand how you burn a nurse, blinded them mid blink but no burn 😂

  • PureHostility
    PureHostility Member Posts: 708
    edited June 2021

    If you use a flashlight on her, she cannot begin charging her blink, so she cannot use her power.

    To burn a nurse, you must literally start flashing at her when she blinks once and before she begins charging her next blink. That's the window for nurse burn.

    If she began charging, you won't burn her and she will be able to use her power even if you use the torch on her. Even if you manage to time it right, she can still move and probably hit you if she blinked nearby.

    So yea, burn mechanic is almost as useless as it sounds and you won't find any practical use of it beside BMing someone for a mere 10 seconds, the battery life of a flashlight.

  • Satelit
    Satelit Member Posts: 1,377

    Many people don't even realize you can burn Nurses