How large are we expecting the Freddy rework to be?

HP150
HP150 Member Posts: 455
edited October 2018 in General Discussions

What the devs have called "rework" so far have never completely changed the killer's power (made some addons part of base kit for Doctor and Wraith, took away the self-stun after teleporting for Hag).

But man, I gotta tell ya, Freddy's power feels nothing like Freddy. The Freddy I knew was a tormenting, immaterial god in his own dream realm, warping around, phasing through walls, and shape shifting. The only time he ran in a direct line to his victims is when he was screwing with them right before he went in for the kill in some elaborate, trickster manner. In that sense, Spirit and Nurse both play more like what I'd expect Freddy to play like.

I won't even get started on Amanda (her traps should be her primary means of killing, she's never even used the dumb retractable blade, her not being strong enough to carry an adult was a MAJOR plot point in the movies) but between Freddy, Myers, and Leatherface, it seems like his gameplan would be the least likely to be "run at you until I'm in range for a mouse 1 attack" yet that's exactly what he does in this game.

TL;DR - Let Freddy briefly phase through a wall.

Post edited by HP150 on

Comments

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Freddy won't be making it to Prime Time if that's what you're asking. ;)

  • Blueberry
    Blueberry Member Posts: 13,671

    He feels great to me thematically. Just needs no interaction for survivors during dream transition except saves/pallets/windows and SC to not wake you up. Also, slightly shorter dream transition. Boom, that's all he needs.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Replace him with Jason

  • malovane
    malovane Member Posts: 2

    I just wish survivors were also constantly falling asleep rather than requiring Freddy to put them to sleep.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @HP150 said:
    What the devs have called "rework" so far have never completely changed the killer's power (made some addons part of base kit for Doctor and Wraith, took away the self-stun after teleporting for Hag).

    But man, I gotta tell ya, Freddy's power feels nothing like Freddy. The Freddy I knew was a tormenting, immaterial god in his own dream realm, warping around, phasing through walls, and shape shifting. The only time he ran in a direct line to his victims is when he was screwing with them right before he went in for the kill in some elaborate, trickster manner. In that sense, Spirit and Nurse both play more like what I'd expect Freddy to play like.

    I won't even get started on Amanda (her traps should be her primary means of killing, she's never even used the dumb retractable blade in the movies) but between Freddy, Myers, and Leatherface, it seems like his gameplan would be the least likely to be "run at you until I'm in range for a mouse 1 attack" yet that's exactly what he does in this game.

    TL;DR - Let Freddy briefly phase through a wall.

    Freddy will be the first killer who receives a real rework, at least thats what the devs told us.
    They want to rework how his power works (we dont know the plans yet), not just tweaking some numbers

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    He needs a complete change, narcolepsy is not Freddy's power
  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    It will probably be as game changing as the first Wraith rework dubbed "The Wraith Cube"

  • Global
    Global Member Posts: 770

    10 gigabytes

  • pemberley
    pemberley Member Posts: 1,510
    I don’t know but I really hope they change how the map appears for him. I really didn’t like how I as the killer am permanently at a disadvantage by being in the dream world when survivors can see and navigate normally until they’re put to sleep. 

    I used a splinter offering and I had the exact opposite experience of when I used a Myers offering, I really liked how Michael worked even with no perks and I bought him immediately after. 
  • Poweas
    Poweas Member Posts: 5,873

    @HP150 said:
    What the devs have called "rework" so far have never completely changed the killer's power (made some addons part of base kit for Doctor and Wraith, took away the self-stun after teleporting for Hag).

    But man, I gotta tell ya, Freddy's power feels nothing like Freddy. The Freddy I knew was a tormenting, immaterial god in his own dream realm, warping around, phasing through walls, and shape shifting. The only time he ran in a direct line to his victims is when he was screwing with them right before he went in for the kill in some elaborate, trickster manner. In that sense, Spirit and Nurse both play more like what I'd expect Freddy to play like.

    I won't even get started on Amanda (her traps should be her primary means of killing, she's never even used the dumb retractable blade in the movies) but between Freddy, Myers, and Leatherface, it seems like his gameplan would be the least likely to be "run at you until I'm in range for a mouse 1 attack" yet that's exactly what he does in this game.

    TL;DR - Let Freddy briefly phase through a wall.

    They'll probaby not make him better than Nurse like he used to be.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    Considering his character is tormenting people before he kills them, I really think a passive affect of the Dream State should be fake pallets, and maybe an add on that boards up some vault spaces as well in the Dream World. And this from a guy who hates going against a Freddy because he's already a little difficult for me to deal with.

    With how easy it is to wake up, I'd also lessen the time it takes to make them fall asleep from seven seconds to five.

  • Zarathos
    Zarathos Member Posts: 1,911

    Considering his character is tormenting people before he kills them, I really think a passive affect of the Dream State should be fake pallets, and maybe an add on that boards up some vault spaces as well in the Dream World. And this from a guy who hates going against a Freddy because he's already a little difficult for me to deal with.

    With how easy it is to wake up, I'd also lessen the time it takes to make them fall asleep from seven seconds to five.

    Why not make his transition time lower with each transition so survivours have a chance to realise what there up against and it would be in line with him slowly tormenting his opponets before the lethal blow. 
  • The_Manlet
    The_Manlet Member Posts: 474
    edited October 2018

    I'm not expecting anything bigger than what the Doctor got back in the day, but I'd prefer they make a completely new killer out of him. Freddy has no interesting mechanics, arguably doesn't even have a power, all he does is tag people and then chase normally, and his power hurts him more than it helps him. Despite all this he's not fun to play against because it's difficult to hide and impossible to escape, forcing a genrushing and looping playstyle out of the survivors and a tunneling or slugging playstyle out of Freddy.
    And thematically he doesn't really embody Freddy either. He has no power once he brings people into the dream world, his world, which for some reason just has some fog. They could have at least given it the boiler room effect.

  • Stompa
    Stompa Member Posts: 154

    -looks at all the wraith reworks; walks away-

  • TigerKirby215
    TigerKirby215 Member Posts: 604

    Freddy needs heavy, heavy reworking. Pretty much a complete redesign from the ground up.
    I'm no game designer and I'm also not a Nightmare on Elm Street fanatic, so I wouldn't know how to tweak him. But pretty much anything would be better than what we have now.

  • Milo
    Milo Member Posts: 7,383

    This big