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What is your propositions to rework Trickster?
Trickster is meme not killer, and he must be reworked, what is yours propositions to make this killer better?
Comments
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Make him a faster boi in general, but still slow while aiming and throwing. Maybe make him carry more knifes. And less recoil. That with a slightly increased terror radius could be balanced.
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Remove recoil entirely. Keep the slowdown for pulling the knives out or putting them away, but remove 'knives out and throwing' movement slow down.
Boom. Feels good to use your power, makes the 8 hits far more likely, and deals with the 'survivors just loop you forever' problem.
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He is just a meme, and not playable without addons, he need buffs
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Allowing him to hold onto main event would be a start.
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I’d just buff up his stats. He’s super fun to play so I wouldn’t change that. I don’t think he would be that oppressive if he was faster either.
Remember guys. Any changes will go into PTB first, so anything goes.
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Yeah, But "Main Event" in 60% games was useless
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-No laceration decay.
-M1 doesn't reduce your laceration.
-More accuracy, less knifes = a reason for aiming correctly instead of spamming like a bot.
-Main event should be controllable, his power is already dumb and spammy OR main event can give another effect (Speed boost, automatic knifes reload, something related to generators...)
-Or just refund our shards / money, i would be ok with that.
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Do it faster than usual and giving it greater balance and speed when throwing knives. This will be my penultimate favorite killer.
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You're right, word "meme" was too strong
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I'm wondering what the counterplay to half of these suggestions would be...
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This killer have very big potential, but now he's too weak
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Main event -> Give him 115% ms when using main event OR make so that it doesn't run out if you decide not to use it. Maybe both.
Base power -> Survivors now have to perform a special action to remove the blades from their bodies. The more blades you have, the longer this action will take.
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I don't think Trickster needs a rework, in fact I actually like his power. I think he needs buffs to his base-kit. Reduce recoil, make Melodious Murder base-kit (but rework that add-on), allow carrying Main Event, and that's really all he needs IMO.
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Make him normal speed, still doesn't solve the problem of his recoil being awful to deal with on console though.
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Full power rework, I have no idea what it should be but it needs to happen
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What instead of the usual throwing of his knives they give him a directional dash that launches a flurry of 3 or so knives where he's looking? So you can dash left or right, foward or backward and whatever direction you're looking at is where the knives will go flying. It'd certainly make him feel a little more tricky and make high wall loops a little more interesting.
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My bad, thanks for advice.
My propositionions:
- Make him faster
- Survivor get wounded effect when trickster hit him with enough knives (With addon)
- Rework other addons
- Or something like Huntress addon, When he lost all knives he get 4.6 m/s movement speed
- Allow him to hold main event for more time or for all round
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He is the worst killer, but I do think he's still viable.
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- No recoil (why is there recoil 🤔)
- Main Event is ready until activated with less slowdown while active
- Knives ricochet once by default
- Knives don't decay while sprinting or performing an action
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Make him into a cute girl
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Something like legion
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4.6 m/s.
28 TR.
Make melodious murders Basekit.
Reduce knives down to 50.
It takes Main event 2 minutes to deactivate when it becomes active.
Change his yellow clothing to a little darker orange.
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Make Main Event give him a boost to his movespeed. The animation that plays is already a big indicator that its starting, and being forced to go at the slower throwing speed makes it really bad to use anywhere that isn't out in the open.
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I am on the side of him being not terrible and not needing a complete rework. He can definitely guarantee a down on anybody it just takes him a long time to do it. He definitely needs buffs but they were on the right track when developing him.
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Base ricochet, (just fun and interesting/unique)
Building up and being able ot unleash Main Event whenever you want (and after having to build it up again).
Laceration starting later when in active chase.
then we shall see.
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+normal speed
-less knifes
+able to hold main event
-take longer to charge main event
idk
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Make him 115%
Would be a lazy buff, but better than nothing. I dont care much though cause i dont like his design in general.
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This. I don't understand why you are forced to use it or lose it in few seconds. It's usualy not even that good unless you are out of blades or Survivor is totaly in the open space.
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There is no way of buffing his current power without making him trash to play against. He needs a whole rework.
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Have lacerations only go down when in chase meaning you can spread the pain a bit more and doing so actually makes sense. It'd add some strategy to him and some interesting counterplay for survivors (i.e. getting into chase with him on purpose when he's otherwise occupied)
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Just up his movement speed, make main event not only active for 10 seconds maybe like 30-45 seconds maybe even let it stay until you need it, and fix the recoil on console. Boom I touch him again.
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His main event is his problem, it always active when survivor is just -1 or -2 laceration meter left. Make it active whenever he want. And maybe reduce the laceration to 6.
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Let him can down a survivor after 8 knife no metter the health state.
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make him purchasable skin for huntress as huntress did everything well
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