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DBD MAP RNG
Has anyone else noticed that map RNG is too changing? what i mean by that is that i've noticed as a 50/50 player that there are multiple variables on same exact map that it can massively favor either killer or survivors. For example today i was playing shelter woods as a killer and i counted that survivors had 4 jungle gyms. Two of those were long wall jungle gym which are higher value. There didn't have ANY T-L walls which is much, much weaker loop structure. As a survivor i have played on this same map and i believe we had THREE T-L walls and only one jungle gym.
The whole point is that RNG shouldn't be such a deciding factor in this game which determines if you lose or win. There should be more middle ground.
To make things worse sometimes RNG messes up which allows survivors to chain different god loops together. For example i have looped killer in a structure which had a shack window facing towards a jungle gym window, and one additional long loop between them. A structure like this is almost a infinite if you are facing a good survivor.
Comments
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Rng is currently the biggest issue with the game. How can an MMR system even work when one group of survivors got 12 pallets and the other got 18?
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Not only quantity of the pallets, but i've seen survivors get 13 low value pallets while other group of survivors got 18 high value pallets. So not only the other group had MORE pallets but higher quality pallets as well. It doesn't make any sense
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A match in Gas heaven. I never get into red area so I dont know how many pallets were there.
But the rest of the map had 4 pallets. I had WoW
The middle zone had a hill and some "loops" without pallets. I was the 1st one to be chased so others didnt use any pallet before me.
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There shouldn't be any RNG, RNG is there so BHVR doesn't have to fix maps and have map knowledge as a skill. Instead of maps being balanced BHVR will just say" too bad you got bad rng".
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