Nemesis is frustrating
Now, I love Nemesis, his design is great and he sounds awesome. But his gameplay can get very frustrating sometimes. The fact that survivors gain a speed boost when hit by his power, even while uninjured, makes it feel like m1'ing is the better option. Also, the zombie AI seems to have gotten dumber from PTB? They get stuck and don't really get hits as often. Overall I love Nemesis but I think he needs some work.
Comments
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I've been posting this all day. It gets worse when you look in to the stats of his power. He's supposed to apply hindered to survivors when they get infected, but you'd never know because as it works right now you can never capitalize on it. The speed boost alone negates the hindered status effect. Right off the bat, that alone counters it. No way to capitalize from it when they get boosted and are already halfway across the map. Second, even if you took away the speed boost, you STILL would never be able to notice or even take advantage of the hindered effect for two reasons. The first is that whenever he hits you you his tentacle he still has a cooldown animation for his attack. But the worst part, the thing that when combined with everything I said so far, is that the hindered effect lasts for a LAUGHABLY small amount of time.
0.25 seconds of hindered is all they get when they get infected... So even without the speed boost literally negating the effect, even without it due to his attack cooldown, he still can't do anything for 1.75 seconds while he's locked in to his cooldown animation. So yeah he literally has a useless effect as part of his power that he can never ever take advantage of. They need to rework his power, badly.
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Wow, yeah thats awful
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They should replace Tier-3 with Tier-2 and give it a special ability that has greater lethality and makes it more fearsome. Everything that goes into the Realm Entity is always nerfed or weak.
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Thanks for posting this, I don't think enough people are aware of how miniscule his snare is. It's practically unoticeable.
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The Rite of the Nemesis requires you to level up his mutation to Tier 3 four times. This strongly suggests that his original power had some kind of super charge at T3 that faded away and had to be recharged, similar to The Shape. That they removed the stronger power, made it +1yd, and let you stay at T3 is the likely course of how his development went. Also, because the Ritual was not changed before launch, it is plausible to suggest that his current iteration was presented RIGHT before the PTR.
So, if you're wondering why his power feels bad to use: it was probably re-worked heavily in the final stages of development, so nothing makes any sense, since it was created one way and sharply altered at the last minute.
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Wow. Yeah there’s no way Nemesis didn’t go through a drastic power redesign shortly before release. The daily ritual and Hindered effect seem like they’re leftovers from a rejected Nemesis power idea.
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Maybe he originally spawned an additional zombie every time he got to T3, and that's why half of his Addons are all about the zombies and why it only takes 6 contamination points to get the T2 (the good one) but it takes 15 points to get to T3 (the useless one). And, presumably, after spawning another zombie, he'd go back to T2
Having a BUNCH of zombies walking around would be way more in keeping with RE and would make sense to put so many eggs in the zombie basket. Plus, with 4-5 of 'em, even large maps would get some zombie play.
I dunno if that's the case, but man, that would've been cool.
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If you think the length of the hindered effect is useless on him now, the Licker Tongue add-on is even worse. It adds 0.15 seconds more. A GREEN ADD-ON , mind you. Its makes the hindered effect last not even half a second long. Ridiculous.
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The hindered is only 1/4 of a second long? No wonder I wasn't noticing anything. They really should remove the speedboost from 1st infection, that would be a much needed improvement.
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Ironically, he has an add-on that enhances this hindred status. This makes me wonder if this speed boost was actually intended or if it is a bug.
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I'm calling it now. They screwed the decimal point and nobody noticed. It was probably supposed to be 2.5 seconds +1.5s with Licker Tongue. That would make way more sense than a pitiful quarter of a second.
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You rank his power to 2 so you can break pallets. I think 3 is faster at it, but barely. His tentacle can only hit in lunge distance anyway
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They might've then realized it's super over powered to have like 5 zombies running around. Especially since pallet drops are the only way to kill them.
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I have notices some maps tend to trap zombies more, specially grim pantry, they get stuck on the top of the pier and they just stand there, there is nothing on their way or anything they just dont feel like patroling once they get there, also they have the same behaviour in some grass patches in those swamp maps, i guess grass is always creating issues with the game.
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The tentacle is fine, but it's currently in a glitched state.
One of the main pros with Nemesis are the zombies.
When they work probably, they give handy survivor detection alerts and block vaults/dropped pallets.
I think once Nemesis has been fixed, he'll be a lot of fun.
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