Reason of High Kill Rates?
What are you thinking? What is reason of rates? Lets discuss.
Killers are so op? Maps are unfair? Generators are slow? Survivors are bad? Killers are so good? Or something else?
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Majority of the playerbase is solo q survivors and with killers running around running strong meta builds, the odds are heavily stacked against them
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Survivors DC/give up at the drop of a hat. That'd be my guess.
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@Sluzzy what is your opinion about that?
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Countless reasons, actually.
Take Piggy, for example. She is a weak killer, but her kill rates are impressive. My guess is that most survivors have no idea what to do against her, since it is possible to reach Red Ranks without ever seeing one.
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Matchmaking...dunno whats up but ever since update I have been having really weird teammates even with 10 ranks difference from me.
Also killer queue is longer for me now than survivor? That never happened before. Too many people are hyped for nemesis or something
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Mainly it is Matchmaking and Bad Survivors. Anyone who says otherwise is biased.
The game should never match someone who has 100 hours of play time with or against someone who has 2k hours unless they're grouping as a swf.
Part of the Bad Survivor syndrome isn't that they're bad at the game, but that they're butt hurt and dc or suicide because they don't like the killer (lots of people did so against freddy), or got caught first. Another example of bad survivors are people who wouldn't touch a gen and kept trying to harass the killer for flashlight saves, only going down in 5 seconds.
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If you aren't in a 4 man SWF, the odds of you getting at least one potato matched into your team is pretty high.
For every bad survivor in the team the killer's likelihood of getting kills shoots up exponentially as they feed the killer Pop Goes the Weasel, go down quickly (forcing someone to unhook and heal them and thus less gen time for their teammates), usually don't run good perks, are unlikely to do gens efficiently with their time, and they're usually able to be tunneled out of the game quickly without buying their team enough time to do gens to punish the killer for it.
Also there are a lot of killers and perks that benefit greatly from playing against survivors without communication/coordination. Pig, Ghost Face, Hex: Ruin, etc.
TL;DR weak links bring the survivor team as a whole down massively and solo queue players are likely to be weak links.
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Killers dominating casual SWFs and Solos. Those are groups which are weaker than Killers.
First Hook-Suicides and DCs will also be a little bit, but not really that impactful IMO.
In general, those Killrates dont say much, except that Killer is not as bad as people claim it to be.
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Because like it or not, your experience doesn't reflect the majority result. Which is that 60-70% of the time the killer walks away with a 3-4k and they only remember the odd match where things didn't go their way so they have to make sure it never happens.
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Survivors suicide, give up, and point out their comrades all the time. These are problems and artificially inflate the numbers. Worse yet are when a survivor DCs off the bat, since it's highly likely the other 3 are going to die also right after.
Kill Rates should never track any game with a DC.
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That's surely not DC. DEVs released several stats in t he past where they clearly stated that games with DCs were ignored and killers had killrate of about 65-70%.
The reason is, killers only remember 1-2 games vs seal squads and forget 8 4k games vs solo survivors. After each game vs a seal squad killers rush to this forum requesting survivor nerfs "SuRvIvOrS ArE Op!!"
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Just finished a match that Ruin won the game. On the game map where it is impossible to find totems. I saw with my own eyes 2 gens completely reset.
All survivors red ranks and it was a purple Nemesis. Killers are winning because of their perks and perks like counterforce are too weak. Blast Mine don't even help against Ruin. Why does it not counter POP completely? Game is just way too killer sided.
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When after the game release the killrate was about 30-40%, was it because killers were so dumb and suddenly because so smart? It surely didn't change because Killers were complaining everywhere and DEVs added window blockers, slow vaults etc, did it?
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survivors get to red ranks easily. so a lot of red ranks aren't actually very good at the game.
a single bad survivor on a team potentially turns it into a 3v1. which is a lot easier for killers to deal with.
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Yep. I'm red ranks, getting paired with rank 10+ all day.
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Most survivors are terrible. Add to that most, at least in my experience, killers employ at least some tunneling. Throw in maps with massive dead zones and it's easy to see why kill rates are high.
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So, was matchmaking god-like when the game just released and Killers had 30% killrate? It's a rhetorical question. No need to answer.
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In start Billy was only strong killer. Trapper and Wraith were so bad. Then Nurse and Huntress joined game.
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Because survivors in Solo Q are potatoes and while stats are important we shouldn't look at kill rates
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More bad survivors than good killer and survivors.
Most killers have more experience in the game and a way higher playtime.
Also alot of DCs, Suicides and bad teamwork/solo
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Because hard fighting coordinated survivors are a rarity and often make killers DC instead. If DC rates really aren't counted, that would explain a lot.
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If they did this, every killrate would 100% drop below 30%
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Matchmaking and how rank only resets you the top of the previous color.
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What is your perks on your survivor and killer main? Because escaping is hard in solo-q but you are talking like survivors dying all times.
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Because Solo que can rarely hold up against a good Killer. When you are actually a good Killer and you know the game and how to play effeciently you will wreck 80% survivor solo teams unless you nerf yourself by choosing less than meta.
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Games were dominated by Billy (non-nerfed version) and then Nurse (non-nerfed). They are the deadlies killers. My point is, it's surely not because survivors are bad, game balance was changed a lot. Window blockers, pallets nerfs, vault nerfs, stealth was destroyed. Exhaustion perks were nerfed to the ground several times, same with self-care. The balance is broken now in favor of killers, except for occasional seal squad SWF, and official stats prove it.
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Shes not a weak killer.....that was your first mistake. 2nd, the amount of actual pig mains in red ranks is very small. Simply put, she's strong....but not that popular, and people don't really wanna take the time to learn her mechanics or recalculate their gameplay to do well with her.
Spirit Mains on the other hand are a dime a dozen, she was insanely popular on release.
Pig on the other hand....not as popular as spirit right now, but the people who do play pig.....are usually demons.
Same with freddy. Freddies position in strength is arguable. But his fan base is small, rare, and the ones who do play him.....ARE DEMONS!
These killers popping up in matches at red ranks and killer kill rate has less to do with the strength of the killer itself and more to do with who's willing to master said killer and use it in any rank.
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Killer is harder and so more skilled players play this role. As solo survivor you can clearly see that even most red rank survivors are really bad.
Also many quit playing killer because it's much harder, so left are the good killers.
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"I saw with my own eyes 2 gens completely reset!"
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Matchmaking and weak links. Survivor is a cooperative experience whereas killer is an individual one. Requiring a team effort means that bad teammates bring the rest down. If all of them were good, the killer wouldn't stand a chance. Chests offer incentives to be off the gens in exchange for a shiny item that you don't have to spend scarce survivor BP for.
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Games With dc were ignored according to devs so yeah
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Oh yeah, forgot to add this. Survivor's egos. I'm sure many killer mains can relate that a lot of times, survivors think the killer player's a joke or they themselves are god tier just because the got to the last gen or completed them. As a result, they go for the most idiotic plays that allow a killer to immediately snowball because the killer is not, in fact, bad at the game. Survivors just had a stacked map and/or good spawns.
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Camping, tunneling and NOED do 75% of kills
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Don't tell them that, have a pity, they will have to think of a different excuse now.
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you have to repair the gens, not stare on them. :D
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Source?
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That's the official DEVs stats picture from 2018, look at the bottom right corner. After the first release of escape stats DEVs were criticized because they didn't filter out DCs, after that all escape stats were without DCs, although DEVs stated that including or excluding DC didn't really change much.
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People are too busy to boop the snoot that why they die
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Are those the most recent stats, though?
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Lol
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Survivor kill themself on first hook a lot and dc too much that why the kill rate are so high. Im part of the problem if im hook and i see the survivor crouching toward me i just kill myself because i dont want to play that game with those survivor
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I'm pretty sure they were attacked back in days for including dc's and than they afterwards ignored dc's matches even from personal stats that ppl did in like 50 matches they had higher kill rate than escape rate now don't think I'm saying this because I'm a survivor main or something I'm saying most survs don't know what they're doing and it results in this number neither side is overpowered or underpowered both have fair chance
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I would suspect that high kill rates are due to what happens when the last generator is powered. When that happens, gates and Survivors are the only objectives left on the map. Gates are impossible to defend if there's 2 Survivors left. So... Survivors are the only objective left. So... Most killers are going to camp out their last hook. I'm including myself in that statement.
Getting that last guy out is incredibly difficult and usually requires good coordination, good perks, or both. Fairly frequently, attempting to get the 4 man out will end up giving the killer more kills than the one they're camping.
In short, getting a 4 man out is very difficult.
What about a 4k? Well... If the killer decides to slug the second to last person, it'll probably work. Most of the time it does. Unbreakable can help to fight that but depending on how bad a position the Survivors are it might just not help.
Tldr: On Killer, it is much much easier to prevent a shutout than it is for Survivors.
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I don't know what the most recent stats are, I remember in 2019 the stats looked the same https://forum.deadbydaylight.com/en/discussion/106566/ , around 30% escape rate in red ranks and I remember somewhere in a separate thread DEVs said that DCs were excluded. They have to write it explicitly for each stats, otherwise DCs are used as excuse, although as i said, DEVs confirmed that excluding DCs doesn't change the stats by any significant margin.
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Official escape stats per map from DEVs (2018 I think) https://ibb.co/L0tk5bx
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Damn, I love your profile name!
My apologies, I may have expressed myself poorly, but see this situation through my eyes for a moment. When I started playing DBD, Pig was an Endgame Monster. Her traps used to activate instantly after the gens were done, as I am sure you are aware. Then, unfortunately, we got the EGC. It is obvious that my perception of Piggy changed.
However, I am no Pig main. If anyone is capable of truly measuring her strength it is you, not me. The only killer that I truly understand is Freddy, especially his old version. I guess we are both demons, right?
Also, I don't think that changes what I've said earlier. Yes, Pig mains on Red Ranks are usually good, but survivor's skills also matter when it comes to kill rates. And a huge amount of survivors barely understand Pig, because she is so rarely seen.
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I say this as someone with about 50/50 playtime and 3000 hours. Most players are really bad. They make really poor decisions, position poorly, and do absolutely nothing for extended stretches of the trial. There are many games I win as killer that I would lose if survivors would actually play the objective instead of crouching in a bush across the map from me. Or they heal while I'm in a chase across the map and then they try to work on gens when I can actually patrol them. Stuff like that. Really poor game sense from most players.
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With Jill I don't have many, After-Care, We'll Make It, Blast Mine, and Counterforce. They are not cutting the mustard. Killers can still use PGTW.
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Survivor confusion when facing a certain killer does make sense. Back when there were tons of Nurses in the rank 1 pool there were plenty of survivors who knew how to deal with her. Now that a good amount of those flavor of the month killers moved on to either spirit or blight Nurse should perform even better after the nerfs cause a lot of survivors don't know the old strats.
I like to think of survivors as rotating doors of forgetfulness. They get used to whatever is popular, and dump/forget information and killers who aren't. So that when they face the person who never put that killer down they suddenly get dumpstered. Either way, I think devs need to put a bit more effort and theory behind the numbers they come up with and the reasoning behind them. Rather than saying "well our numbers show X killer is getting X kill rate and X escapes. Especially when the amount of people who main those characters is like.....5 guys...
You got guys like Scorpionz who are ridiculous notorious to the level of sevant pig players where if this 1 guy decided to leave the game....######### happens to your number averages then? Especially when he plays more games than other pig mains? Or that one guy who quit hillbilly who was borderline exploiting the game with some of his ridiculous kill rates and chainsaw tricks. Or Marth and his RIDIIIIIIIIIICULOUS Nurse numbers....Marths Nurse numbers are probably worth like 10 average nurses the way he would pop off. Devs need to consider things like this imo.
While pigs end game is pretty much gone, for people who mained her that wasn't our best tactic tbh. It was more of a gimmick build than anything else....so it goes bye bye....meh...not a big deal. We can still stall the game out long enough to just get things done before end game. End game was more of a..."lets play with our food and cause mass panic at the end where people rage".
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Killers are op plain and simple. Plus they keep taking away survivor things like pallets and windows, even making killers that can hit over those now.
if you are a casual player with a life outside this game, you won’t ever be able to enjoy it unless you play killer or grind survivor hours. That is why the kill rates are so high. That and devs only hear from red rank streamers and most forums users are killer players.
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