Distortion is my new god
Honestly I was starting to regret getting Jeff. He's loud, w i d e, Breakdown is mostly useless and aftercare often isn't better than bond or empathy.
But oh boy, with that new Nemesis perk and the fact that everyone's running BBQ right now? Distortion has become my temporary favorite perk. I've had Nemesis... Nemeses? Big punchy blokes run RIGHT past me because they're just chasing auras. Letting me know when there's BBQ in play or even Bitter Murmur or Lightborn is just good stuff.
I really recommend it, especially for solo survs.
Comments
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Agreed, now if only it had more than 3 tokens.
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Yeaaaah, I'd gladly trade the no scratch marks for more tokens.
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It's a good concept for a perk but it either needs more tokens (5) or there should be a way to regain tokens, maybe up to a limit (5-6 total)
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I like it but with undying BBQ and lethal pursuer all being viable options tokens go away extremely quickly.
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lockers tho
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Distortion is so I know whether or not I should be wasting time with lockers. You can't know what perks they have until they show their hand.
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As a Killer Main I agree that Distortion is a bit on the weaker side with only three tokens and no way of gaining them back once they are used.
I'd say remove scratchmarks bit and add in some method of regaining tokens, up-to a maximum of three. Just some idea on what can give tokens; whenever - a generator is finished (doesn't have to be finished by you), you cleanse a totem, you perform a safe unhook and slash or take a protection hit, you heal another Survivor a health state, you are hooked, someone else is hooked, you've been in the TR while not in chase for 15 seconds, you stun the Killer (pallet, flashlight, Head On, doesn't matter).
There are so many ways you could regain tokens. And it really does need some way of regaining tokens to be really viable.
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It should work exactly the same as the Killer Perk: Insidious, i.e. there are no tokens. The Survivor must remain immobile for three seconds. The aura will remain hidden until the Survivor moves again. That's it.
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The problem here is that as Survivor you never really know when Aura reading is going to come into play. You can guess, but you never really know until that token goes away.
With Insidious the Killer picks their moment and location and waits in ambush while a Survivor standing still is an easy target so the two are not really comparable to one another.
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That actually sounds interesting. Adds a little strategy to it.
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Yes they do. They know exactly when Barbeque & Chili is going to go off for example. They know when Bitter Murmur goes off. They have an excellent notion when most of them trigger if they are paying attention.
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Does undying still drain distortion of charges super fast or did they fix that? That was my big complaint when i last used it.
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Should regain tokens by healing a health state or a safe unhooks. To encourage team gameplay. But sill keep the current affects and starts with three. Mid-Chapter would be a great time since there's always been BBQ and seem like everyone's liking Lethal.
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I love this idea because it will address the biggest problem with stealth survivors: Their selfishness. Giving them more of a personal incentive to help others so they can stay hidden is genius. Just like how BBQ encourages people not to camp
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The Blendette will finally decide to be useful. And should be more perks like this
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Yeah killers have too many aura perks for this perk to be viable. They should buff it a bit honestly. Good post.
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*cries in three tokens and the fact that teammates who don't also have distortion will display their auras anyways*
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Hey, that's their problem. And the tokens aren't to keep you hidden forever. It's to give you enough information on the killers perks to adjust your playstyle around it.
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But it's meant to give you a heads up, not hide you away constantly.
Only for lethal pursuer, but BBQ, the moment you know, go in a locker or within range, and you have one more to see if they run nurse's.
I think I'm going to start running it again, I've been the obsession 3 times in the last 2 days when the killer was running rancor (and I don't run any perks that could make me more likely to be the obsession).
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The primary focus of distortion is to hide your aura. The information is secondary at best, and inferior to the new OoO. It fails in this regard spectacularly.
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If the primary focus was to hide your aura, it would not have tokens. OoO is much riskier because it reveals you if you're the obsession, so I'd say it's the inferior one. I wouldn't even compare the two
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I like distortion, it’s a great perk, but I’m reluctant at the idea of giving it potentially unlimited charges by healing, saves, etc. I don’t play killer that often but as is it’s already difficult to track down a person that’s using it. You want to conserve charges? Jump into a locker when someone is about to be hooked. Works for me.
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That's basically how I play it. Not sure why people are thinking the lack of permanence makes it unviable.
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Cult of distortion
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We call it Cod worship
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Well of course it needs tokens, having one perk completely counter an entire subset of perks is too powerful, so you add the limit of tokens to keep the primary intention of aura hiding from running out of control.
OoO is unlimited in its usage and being able to know where the killer is is of much greater utility than hiding your own, in the highest ranks. That's why it was so popular back then; it's a manageable cost for an ample benefit.
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It hides your aura and gives you information, I don't see one as more central than the other. If it wasn't meant to do the latter, it wouldn't show you how many tokens are left and just go dark when used up.
It was popular with swf groups because they could broadcast the killer's location. There's a reason I said I recommend it for solos. I use other perks to keep track of the killer or at least the rough location of him, but there are none that can give me information and keep me from being found. Since I don't play that kind of Swf, this is far more useful to me in higher ranks.
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considering that distortion is useful for stealth, I'd make it so that for every 30 seconds you are in a chase, you gain one token.
The alternative would be like with diversion (stay in killer terror radius), but I hate perks that activate through TR, due to how inconsistent TR is in the first place with several killers (freddy, wraith, gf... not to mention other perks that suppress the TR)
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That new Nemesis perk drained all my tokens at the start of the match lol
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I'm legitimately curious how that's even possible.
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The centrality is found in what it is described explicitly to do. If the central purpose was to find information, you could have a pure information perk that gives you an alert when your aura is revealed. But it doesn't; it hides your aura, with the tokens diminishing as a nice side effect.
OoO reveals your aura for that cost. That part is irrelevant, the fact of the matter is that having your own aura revealed is just not that big of a deal for experienced loopers.
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OoO only does it if you're the obsession, so I can't see how that's the "cost" when it's possible for you to completely skip said cost or get it taken away by something like For The People Both give information but one allows you to keep tabs and one allows you to hide.
Even experienced loopers can be caught, hooked and left there depending on map tile and killer. Experienced players can also just avoid having to loop in the first place. If it's irrelevant to your playstyle, good for you. Use OoO instead.
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I've been in love with Distortion before this Lethal Pursuer nonsense, y'all are just a bunch of posers...
Joking. Enjoy what you want.
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Well that only bolsters my former point. The inconsistency of said cost can be completely abrogated if you're not the obsession, and then OoO is completely superior to distortion.
Experienced loopers will not rely on stealth, because looping is just a better way to do things than evasion. You aren't gonna loop forever, but loop for a long, long time (hopefully), so that time may be wasted and your teammates can push through generators. Stealth will just let the killer find another survivor, or if they're experienced enough, deduce where you are and negate that stealth. OoO goes precisely the first approach; promotes looping, not stealth.
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The fact that you have to hope the downside can be nullified shows that it's not objectively superior to perk that has literally no downside.
Certain killers and maps can screw over even the most experienced loopers, and again you are left to the mercy of your team, slugged, camped and possibly even tunneled. Whereas stealth is a much more self sufficient style and if you're experienced at it, the killer won't find you often.
It's two different playstyles. If you prefer looping, go for it. But pretending anything is superior when it's all subject to personal preference is ridiculous.
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