http://dbd.game/killswitch
Why rework killers and then consistently release lemons?
I don’t understand why Behaviour spent so much time reworking old killers so theirs a bit more variety, only to consistently release killers that are below par.
It’s completely counter productive.
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Maybe it's their stealthy way of outsourcing killer design to the community.
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I personally like limes
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I agree in the sense that I think they should spend more time fine-tuning killers already in the game instead of pushing to release a new one every three months. Like even two a year would be good, one for anniversary, one for halloween. Then they could take more time to make sure the new killers were on a good power level compared to existing ones, and maybe finally make Trapper Bag base kit.
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I completely agree fix bugs and mechanics before releasing a chapter which eventully adds more bugs.
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That what happen when the game is so imbalance you need a new killer every 3 month to try and keep the killer invest in the game.
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Because they don't give a crap about the people wanting another Nurse and literally every killer that's released that isn't in her level immediately gets called "below par"
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Because it's better to release a weaker killer and bring them up over time than it is to release something completely op and nerf it.
If you release a weak killer and bring it up, killers are happy, survivors can't (but will) complain too much, if you make something strong, survivors complain, and killers moan that something they think is fine (even if it's not) get's nerfed.
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