Thank you scott! The grind is ridiculous…
The grind is unrealistic and ridiculous.
i started playing 2 years ago, i got 1250 hrs in the game.
Got spirit P3, trapper and wraith P1 and Meg P1…. I have all but Trickster and 3 survivors unlocked all and all to lvl 50.
I main about 6 survivors and try and mix around the killers i play.
I dont have more then half the Tier 3 perks unlocked for any of them. Its crazy to have that many hours and still having to grind so hard is dumb.
If i main’d 4 or 5 killers maybe id have the perk list completed but i like the variety.
Comments
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Okay, I'm confused here. You're upset because you don't have all the perks for every one of the considerable amount of characters you use in the two years you've played? When new perks and characters are still coming out that you're leveling and you've prestiged at least one 3 times AKA reset them all and all they had?
Aaand you're somehow upset that this means you don't have everything?
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hope people will care now that a streamer made the same point
https://forum.deadbydaylight.com/en/discussion/252714/perk-tier-are-no-longer-necessary#latest
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I disagree with Scott here. Love his videos. Am subscribed. Less grind is an available option for all players.
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You should never have almost 1500 hrs in a game and not even be half way done leveling up characters lol
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4-5k hrs to have everyone with all tier 3 is crazy.
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And also the fact that there are 10 new characters released every year aka 30 new perks, makes the grind harder and harder for newer players or people that dont have 10+ hours a week to dedicate to dbd.
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Removing perk tiers is good enough for the next ~2 years.
Adding more rewards to prestige is not good, because then prestige is going to be important, and then it increases the grind.
Awarding a lot of bloodpoints works only if new characters are periodically released and players buy them. Otherwise it leads to add-on imbalance: everyone will be able to afford to use the best add-ons all the time.
I still believe that my suggestion is the best grind and balance wise:
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Choosing not to do the grind doesn't mean there is less of a grind. I generally dislike Scott and find the streamer worship around here to be ridiculous, but in this instance he is right.
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I know. I shared my opinion that the game feels worse because the default survivor strategy is just hold w and pre-throw pallets. Because against the newer killers, you kind of just die if you dont. Now that OhTofu has said it, I wonder if I'm 'parroting' even though what I'm saying takes no intimate knowledge or research. You just play the game for while.
Dont get me wrong, running in a circle and having to just eat pallet after pallet is just as boring but with these new powers that hit over pallets/windows, I dont envy the position the map/balance team is in.
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New players don't have every single character and new set of perks. The grind will only be hard if they are a completionist like you and want every single perk regardless of whether they'll use it or not.
And at that point, it's a self imposed grind. I play sparingly and still have every perk I want to use on a P3 Felix You may as well complain about cosmetics being a grind to get at that point.
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I have a total of 4200 hours combined and still don't.
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As far as Prestiging:
P3 level 50 on killers permanently doubles bloodpoints with that killer (like bbq).
Survivors same but your survivor now becomes a skin for Legion as well :)
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I agree. Killers can rank up so fast and it takes survivor forever.
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I've got 5100hrs and before this chapter released I had all killers maxed out and all but 4 survivors maxed out WITHOUT prestiging anyone. I hardly play any other games. It's insane how grindy the game is.
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Are you taking advantages of archives, offerings and perks that give bonus BP?
If you play Legion and run a farming build with a streamers offering, you can get over 60k per game, possibly 90k.
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Why thank Scott? The people on the forums have been making multiple posts a day complaining about the grind for ages, a lot longer than that video.
I agree the grind is ridiculous now though and only getting worse with each new dlc with nothing being done to rectify this. Something needs to be done now bhvr.
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DBD is the only game I know that punishes your grinding and purchasing DLC with more grinding. It's honestly ridiculous.
And with this chapter, all I've wanted is to get Bond on Jill but it hasn't been showing up so I had to grind out nearly 6 full pages of purple perks to get it to appear. I had to spend like 2 million blood points on Nemesis to get BBQ tier 1 to appear. This is insane. I'm really not sure how many more chapter releases I can put up with this.
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realistically you only need to level up a single survivor for all the perks because they're all the same
however different killers all need different perks/builds if you want to play them
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Quite literally every MMO in the world gives you more grind to do when you buy a DLC.
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And what is that option?
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Grind is optional no one has to prestige. Not sure how thats all you have though. Been playing a little over a year and all my killers are P3 except 4 newest. Twins P2 rest P1 including nemesis. Have all survivors leveled to 40 with Nancy P3, Zarina P2, and about 5 P1. I also feel a gm without bbq/wglf is a waste of a game so that helps. Were people screw up is doing a bunch of levels of 50 then deciding to prestige. No point in investing past 50 if you prestiging.
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I always use BBQAC on all killers and if there's a double BP offering, I use it. Same with survivor, except I don't always run WGLF. I do have quite a few killers I do not play enough of to use all of their double BP offerings. Like Pyramid Head has 90+ 4th year anniversary cake offerings. But I don't feel like playing him and won't just play him in order to use more double BP offerings.
Also yeah I've completed basically every archive. I did lose all my progress at 2600hrs and had 156 million refunded to me. Always thought that was not enough and perhaps I was right.
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Imagine defending the grind because "if you want all the perks you are a completionist".
This can't be real.
Hell, I don't want every single perk and only aim for specific ones on my new account (created to play with my fiance) and its still a pain to get the ones I want while also making sure I have something on my main.
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Yeah and space coconut just put out a vid about the grind like a week ago
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I don’t need no “influencer” to tell me that the grind is already ridiculous. That’s just common sense
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The grind being 'optional' does not excuse how excessive it is. Not sure why people bring up this pointless argument, acting as if it solves things.
Hey! We don't need to buff Trapper! Playing him is optional.
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The grind is not optional, I tested p3ing a character myself and the amount of time to get to P3 wasn't even close to the amount of time to get all perks.
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Its annoying that many around here ignore things until some streamer brings it up. Personally, I dislike both Scott and Coconut.
Many of us have been complaining about the grind for years but they both have a way about them that gives off the airs that they are the first one to really try and do something about it.
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Imagine complaining because it takes time to get every available thing in the game to max. Hilarious.
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Imagine complaining about people complaining because you don't personally have a problem with what they have a problem with.
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Imagine complaining because you think I'm complaining because I don't agree with someone complaining about something I don't have a problem with.
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Imagine complaining because you think I'm complaining that you're complaining because you don't agree with someone complaining about something you don't have a problem with.
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My friend just got the game on Switch. We don't want every single thing. We want one perk on one killer. First we had top level up a killer we hate to unlock the teachable. Now we are trying to get that perk on our killer. It is taking forever. We don't have anything to help with the grind, and Bloodweb after Bloodweb only has perks we don't want even though there's only one unlocked teachable.
This game's grind and RNG-dependent progression system would each be bad on their own, but combined they are absolutely miserable.
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Ironically grind is something that makes players play DBD. I am on reduce grind side but honestly I don't think there will be big change.
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They're not confused, and I think you missed their entire point. They're talking about how grindy this game is, and how unrealistic it is. I have around 2.2k hours in-game and I only have about 3 Prestige 3 killers with all the perks outta like the 20 other killers we have. I have a bit more survivors prestige 3 with all the perks. Besides that though, imagine how the newer players would react when playing this game for the first time right now, seeing 15+ survivors, and 15+ killers. That's absolutely insane, and to top it all off, not only are there I think 93 survivors perks, you have to get all of them to tier 3, and 90% of those are absolutely useless, same thing for the killer's perks. It's just absolutely insane and having 60+ perks for both sides along with perk tiers doesn't help one bit, especially when most of the perks don't even make a difference when they are tier 3'd.
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The grind is the thing I dislike the most about the game. I’ve been very unmotivated to play lately because the grind is so demoralizing. I play for a few hours and get next to nowhere with the BP I earned. Sadly, I don’t think anything will be done about it until the game starts losing players.
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Iirc there are only 13 perks in the game that aren't killer specific. It would take you an absolute max of 39 levels before the perk is guaranteed to show up which isn't counting when multiple perks show up at once (someone check my math there)
It sounds like you just don't want to play the game without that specific perk, and trust me I understand. I was like that with Premonition. But at what point does it stop being a "grind" for you and not just playing the game?
Granted, you want one perk to complete your build, and again, I FEEL that. But within those 39 levels, you're also getting and leveling up the other 3 perks in your build.
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Honestly, I think that the game needs a certain amount of grinding to keep players invested. However, the grind, as it currently sits, is terrible and is very off-putting. I've been playing for close to four years and still don't have everything even near being unlocked. Dead by Daylight is such a perk-reliant game, and the random nature of the blood web, along with the cost of items and low point gain, often make it difficult and frustrating to get a set of perks you want. This problem is especially evident when you have all of the teachable perks unlocked and must go through many ineffective perks in your blood web to get one that you want.
I've been hoping that the developers would adjust the grind for quite some time and think removing perk tiers is a great way to go about it. Truthfully, I thought we would get some news about a grind reduction during the anniversary stream. However, we didn't, so I wonder if the developers are even examining the amount of grind.
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No one has to prestige though that is OPTIONAL. Every perk on your character is optional you only need 4 your good with on a character. The major grind P3 with every perk is optional. Level 50 with all perks aint bad with bbq/wglf, offerings, bp codes, and events.
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Did you not read what I wrote? I don't prestige and it doesn't really matter because prestiging takes no effort compared to... You know, just getting perks.
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Yes i read what you wrote. I referenced every route in my response not just yours or did you not read all that? Not going to do the back and forth game the grind is what is. Wish i could sell unwanted ######### sure but they dont care, and honestly there should be a grind. Theres a lot of characters and if you wanted everything in the game it should take some time.
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It should take hundreds of hours, not thousands.
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These days I only run two perks on any and all killers. I don't need or want the others, but I'm forced to buy them and all the other useless junk in the Bloodweb. And that's the hell of it, I'm spending a HUGE amount of Bloodpoints and all I want is one thing. Matches don't feel rewarding when I can only open a few more nodes on the Bloodweb after each one. The game's reward system is Bloodpoints but it's very stingy with them and getting what you want can take a very unreasonable amount of time and Bloodpoints because it's completely RNG-based.
When someone has a goal they're trying to reach, it's human nature that the goal overshadows the journey. If this game had any sympathy for its players it would keep that in mind when doling out rewards. Pure RNG or a punishingly expensive grind, not both. Let players feel like they're actually making progress.
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Sure maybe. Just my perspective but i worry when my grind is done my dbd career is almost over. Weird as it may be earning Bp and spending it to build everything is a goal in a game without goals or missions besides kill/survive. This may be why i feel this way towards the grind. Good night to you sir.
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I don't think they're confused, I said I am confused.
You have 3 P3 killers: You reset your entire progress THREE times on each killers to reach that point and still made it there again.
If a new player wants to start and get ALL of the perks and teachables for every single survivor and killer, then yes that will be quite the grind. A self imposed grind. Like you said, 90% of the perks are useless so why would you put yourself through the extra of unlocking those teachables? There are only 13 non teachable perks on each side. If you're choosing to challenge yourself by grinding out every single one of them for every single character, that's one thing. But it's not something a new or even MOST players try to do
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Wait. So you only want two perks and you don't feel rewarded by blood points which is the only reward? Then, not to be rude, but what do you play for? Once you get the perks you want, what then if the only reward for finishing a match is more bloodpoints. But you won't really need them aside from add-ons for killer, but even then you'll still be spending large amounts on things you don't want because not every add-on is useful.
The journey is the entire point, don't call it human nature to say it's overshadowed. I don't read the last page of a book because I only care about the ending and I don't play a game dreading through it because I only want to see the end, I do it because I have a fun time with it. You may not feel rewarded, but I do. When I come out of a BPS lobby with tons of blood points, I feel excited about the levels I'm going to gain from it.
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1750ish hours here, I have 4 survivors and 1 killer p3, and the rest aren't even p1. Also I don't put bp into the bloodweb past level 50 because that's useless
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I apologize, I'm probably being more negative than warranted. I'm annoyed at the game right now because my friend got it on the Switch and it is awful. I can't see anything because it's too dark, I'm all thumbs with the joycons, and it's not uncommon for the game to crash at the very end of a match. This means I'm earning 10k on average not taking into account all the points lost from crashing. But I'm trying to help him level up a killer a bit so we can grind points for survivor, and once we return home we can play survivor together. Then we can have fun.
We will finally have a game we can play together in the same house and that thought makes me soooooo happy. But the way the game runs on Switch and how it's worsening the grind with its performance issues... the performance issues mean matches are rarely fun and the crazy grind means it doesn't feel like my suffering is reaping much for rewards. BUT it will hopefully hopefully be worth it when we play together.
On a related note, Switch cross-progression with PC can't come soon enough.
Tldr: Playing on the Switch has me wrankled and the bad performance is making the grind worse which only wrankles me more, but I'm sticking with it because friendship.
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I'm sorry if I come off as contrary or argumentative, I absolutely get where you're coming from and it can feel like a grind. I atm can't play as Leon because the blond bastard refuses to get anything to tier 3, it's just all green like a German intersection. Most of the time I play, it's with friends on survivor and I prioritize their escape which usually nets me a small amount of points.
I don't think the system is poor, I think we don't get enough points per match. Even in my example, I noticed I said it takes a BPS to make me excited. Maybe it won't feel so grindy to everyone if we maybe got double the amount of points we do now? Just double. Outright. The rng perks wouldn't feel so bad if you fly through each level
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I had a stroke trying to read this, what?
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