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Chapter Concept: The Deepest Secrets
Chapter: The Deepest Secrets
Killer: The Sunken
A drowned killer, able to cause survivors to have to worry about chases with his power The Murkey Waters. His three personal perks Big Fish Small Pond, Sinking Deeper, and Hex: Fisherman's Tale help him take down survivors early game and continue to have power in the late game as well as causing stress among survivors.
Average
32 tr
4.6 ms
Power: The Murky Waters
Tide: The Sunken starts with a charge of Tide and can only have one at once. The Sunken can press and hold M2 to create Tide. Tide can be made for 10 seconds per charge (The amount of Tide placed is based on how far he can travel meaning movement speed is very useful on him.) When the Sunken places Tide he moves at 4.8 and creates a trail of water behind him. His pov is also really low.
The Sunken can also re-enter Tide once he leaves it. When placing it or re-entering Tide, The Sunken can throw his harpoon at nearby survivors (M1). If it hits a survivor they lose a health state and are hindered for 1 second. The Sunken immediately leaves his Tide, which is a 2 second animation.
The Sunken can also normally exit Tide by pressing M2.
Tide can be placed anywhere.
Tide can cross over with other trails of Tide.
The Sunken can only have 4 trails of Tide at once.
Splash: When The Sunken has no charges of Tide he can Splash nearby generators, vaults, pallets, or survivors (M2). When a surviors uses these they become Drenched. Drenched survivors give The Sunken stacks of Tide when hit.
Add Ons:
Iridium Harpoon
A Greatly crafted harpoon, made for puncturing the toughest of skins.
- Greatly increases the range of the harpoon throw.
- Greatly increases the duration of the Hindered effect when hitting a survivor with a harpoon.
- See the auras of survivors within 12 meters of you when in Tide.
Rusted Anchor
An anchor that took the life of helpless victims.
- The Sunken can now have 7 trails of Tide.
- Moderately decreases the speed of the Sunken when moving through Tide.
Perks:
Big Fish, Small Pond:
You're used to hunting smaller prey in their natural habitat.
At the start of the trial, all pallets and vaults over 124 meters from the you are blocked for 60/70/80 seconds.
Sinking Deeper
The further survivors sink towards death, the more powerful you get.
For each hook on a survivor, gain a token. For each token hook progress is increased by 10/15/20%
Hex: Fisherman's Tale
The tales they tell of you are enough to strike fear into others.
When a survivor is unhooked, that survivor gives the oblivious status effect to survivors within 8 meters of them for 15/20/25 seconds.
The Survivor: Adrian Irving
An experienced diver, able to use his skills in the water to his advantage. His three personal perks Swimming Higher, Throw The Trail, and Divers Lungs help him stay strong while in peril, escape from unsafe chases, and keep him unnoticeable when he needs to be..
Swimming Higher
Your instinct when something goes wrong to is swim straight up.
When you have been hooked twice, Swimming Higher activates. Your heal speed, repair speed, unlocking speed, and cleansing speed all are increased by 10/15/20%.
Throw The Trail
You can send big predators off by messing up their senses.
When you escape a Chace, you leave no scratch marks for 5 seconds, and see the killers aura for 0/2.5/5 seconds.
Divers Lungs
You can hold your breath for long times when you need to.
Start the trial with three tokens. Standing still and pressing E will consume a token and will activate Divers Lungs. When Divers Lungs is activates, you make no sounds of breathing or grunts of pain for 10/15/20 seconds.
Divers Lungs has a cool down of 30 seconds.