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is blast mine too strong ?
after being hit with this perk one day 7 times in a match i had to wonder is it too strong, its understandable to be blinded or stunned but why both ? even that's not bad what's terrible is you stay stunned basically the same as being hit with ds or head on , but the gen doesn't even break so you have to waste more time kicking it again. my suggestion is making it activate after the kick so you break the gen get blinded and stunned, but then can be on your way. i think its a perfectly fair and balanced trade that way
Comments
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Dunno if it's too strong, but it's damn annoying for sure.
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Its in a perfect spot, its a decently strong perk but it has plenty of bad match ups and counterplay
it does waste about 7 seconds of the killers time
1 second from the first kick
4 second blind and stun
2 seconds from the 2nd kick
but honestly you shouldn't be kicking gens that much unless you have a perk for it like overcharge, oppression, or pop, since base regression is really weak, I think its fine the way it is especially since the change would only really save 1 second which is nothing in the grand scheme of things
to be fair its a good learning experience since its giving you opportunities to play around survivor perks and learn what perks they have to find weakspots on them or weaker links on their team
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No, not strong in the slightest. It only wastes a marginal amount of the killers time.
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No.
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Blast mine is actually very weak. It pretty much just increases the time for a generator to be kicked from 2.5 seconds -> 7 seconds
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Eh. You have to spend 50 seconds on a generator for each (successful) use, and I find that its use is pretty dependent on killer playstyle. A killer that doesn't have Pop or Eruption may barely ever kick gens, a killer who relies on Ruin or Surge is going to do it even less, and many killers would rather scout the area for survivors, chase, hook, and then kick the gen, by which time Blast Mine has run out.
I'd be fine with the stun applying after the kick, but I don't see a problem with being stunned and blinded at the same time. You weren't going to accomplish anything with one or the other; both at the same time lets survivors make cheeky return-to-gen plays, but not much else.
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I wouldn't say too strong as a perk but it should show the killer it is there, like they can see the mine on it. Survivors gets lots of warnings about killers perks, oh there is a warning sign for a hex, lullaby for instance, even though no one has been hooked yet or that gen is yellow, let's tap it so the killer is not undetectable anymore etc. Why are killers totally blind to most survivor perks?
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No. It’s a short stun and blind. I think it’s more a meme perk than anything.
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any regression is better than no regression it makes survivors have to at least go tap the gens , 7 seconds is way too long to waste when in most cases gens can take 30 seconds if stacked
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oh no don't get me wrong i'm fine with it both blinding and stunning you as long as it takes place after the gen break
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No. Blast Mine is fine and doesn't need any changes.
4 -
unfortunately every second of a killers time matters, ive had multiple gens pop in 30 seconds so imagine being stunned for 7 seconds out of those 30 , all i think needs to be done is the stun and blind need to happen after the bar completes
2 -
only change i think it needs is to happen after the gen break not before everything else is fine
1 -
It's literally just a minor inconvenience for the killer. It's think it's fine.
4 -
NO!
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It's a niche perk 😏 It's only to have a good laugh. It's not OP in any shape or form, all it does is stun when about to kick a gen. Nothing Op about it.
1 -
I think its pretty strong. Should only be used once tbf. And getting back your perk to full after the killer not kicking it is ready unfair. This perk also has no counter play. You dont know what gen has it, you can't wait it out, and you can't stop the stun. I had a team with 4 blast mines the killer couldn't do anything but just take it to the face.
5 -
but it would still be 6 seconds then
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That would be too much of a nerf imo. The perk is annoying for killers although is fun to use, but is not that great of a perk.
What I like about it though is that it can also be used as an alternative to the Better Together perk. Better together only highlights the gens aura to other survivors within 32 meters. Whereas blast mine can be seen across the map. So it is actually better in some ways.
But still. Don't think it needs a nerf.
5 -
I kick em anyway. Lets me know if they're still there waiting for me to leave or not.
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Thank you, killers shouldn't be losing to this perk alone. If they are, there's a bigger problem at play than just the perks.
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Out of curiosity, does it count towards the blind/stun the killer rift challenge?
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Its a new perk thats fun for some survivors, novelty will wear off and people will end up back to there meta perks. Trolling SWFs might keep it longer like Head On.
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Blast mine counts as both a stun and a blind and will grant 2 progress for the stun or blind killer challenge.
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Lol are you really suggesting that they nerf this terrible perk?
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No because Blast Mine isn't really a strong perk to begin with. It's very situational.
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A few seconds can be everything for killer. This wastes more than a few seconds of the killer's time, multiple times a match. I think it needs a nerf, not gonna lie.
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This perk's time to get ready or its effect needs to be nerfed, or it needs to be a 1-time ability. This perk wastes way too much of the killer's time, gives zero indication to the killer that it's there, and can be done pretty much an infinite amount of times. All you have to do is work on gens, which you should be doing anyway, to have access to it, and it blinds AND stuns the killer which will lead to even more situations where survivors can finish the gen in the killer's face, even though the only thing he could do in that situation was to kick the gen.
3 -
Heads up, trapped generators have a flashbang sitting on top of them
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I've gone up against survivors running it, and I've played it myself as survivor. It is definitely NOT too strong. It's fine as it is.
And as noted, it goes towards the blind/stun challenges. I'm terrible with a flashlight, and I got an old Rift challenge to blind the killer done by running the perk. 😁
2 -
No, just let the killer be aware that it's there.
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It's a frustrating perk but it ultimately only saves like 7-8 seconds for the survivor. What are they going to do while you're breaking the gen? At worst they ninja it underneath you and finish it. This perk seems like it would be annoying to deal with on a gen with at least 3 open spots. That way when the killer is occupying one then two survivors can run in and try to finish the gen.
Overall though it has a high requirement for a perk that again takes up a perk slot from meta perks and only blinds and stuns the killer WHILE they break gens. Ultimately you have to be willing to take crazy risk with Blast Mine to get any reward for it.
Frustrating? Yes - Strong? Could be but in most cases I see it just being annoying to deal with at most.
My opinion of the perk may change in the future but right now is just seems like an average perk. It's not weak because it does waste time but to me right now it just delays you breaking a gen.
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Get hit with it and you'll know someone has it, lol.
There are plenty of powerful killer perks that survivors don't know for certain are present, but have to guess at through seeing what the killer is doing and why (BBQ, Nurse's, Tinkerer, NOED until EGC, just to name a few), so it's not just survivor perks that stay "hidden". Once you've been stunned once, as killer you have to take note as to who was on the gen before you kicked it (if possible) and weigh whether or not further gen kicking is worth the delay (that will be situational).
5 -
no, it’s actually a worthless perk
it only takes away 7 seconds of the killers time, and is reliant on the killer not running Ruin and actually kicking the gen (which, not a lot of killers do since its a waste of time without pop)
imo, i think that blast mine should disable pop if the killer has it when they kick the gen, because only then would it be a decent perk
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This perk is amazing as it is and shouldn't be changed, it stuns and blinds the killer and also denies them the kick, forcing them kick again and securing any surv to lose who the possibilities of the killer tracking them since scratch marks take 10 seconds to dissappear. Still this will rarely work because killers don't risk on losing someone over kicking a gen unless they're running Pop or any other gen kicking perk, since there could be more survs in the area and deny any regression.
The strongest part about this perk is the global info part that tells everyone in your team that that gen is being worked on, so the average survivor won't bring the killer to that gen and help other people know they can stack in that area. This perk still is just useful and not necessarily game changing compared to exhaustion perks, ds, ub or bt. Honestly I feel the perks mentioned ,fixated, prove thyself, iron will are way more oppresive to go against than this, not sure why you're complaining about this one but it's one of the non #########-tier perks of the game yet it isn't even close to being broken.
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OK, you stay with your survivor main mentality. Done with trying to have a conversation with you.
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Nah the perk isn't that good, I've used it for fun but a wasted slot in most cases with Hex: Ruin active. It would be one thing if it ate PGTW lol
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My problem with it is that it cancels your kick, thus stopping whatever perk you had going for it. So, you go through a kick animation, then the blind animation, for another kick animation. That's a lot of time wasted. If you still activated PoP with the blind, I would be okay with it.
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Survivor main mentality?
"Laughs hysterically" 🤣
My YT channel has literally over 450 rounds of my playing killer, lol -- and that's not even close to the rounds I didn't upload. But join with so many of the other posters here who immediately dismiss anyone who doesn't agree with them as having a "survivor/killer main mentality". It's the perfect response when people can't make a valid point. 🤔
ETA: Yep. I'm totally a survivor main. 🤔
Post edited by ChiSoxFan11 on7 -
no, its annoying but not too strong
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I think that the following is a bit too strong:
The strongest part about this perk is the global info part that tells everyone in your team that that gen is being worked on, so the average survivor won't bring the killer to that gen and help other people know they can stack in that area.
45 seconds of "Hey, this gen is being worked on across the map" is a bit much.
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How do you do, fellow killer mains?
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Aka a Ridiculous nerf for a ridiculous perk
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How is it a nerf? Either the killer decides to kick and take the stun or leave it and risk it gaining more progress or even completed. It's not a nerf at all.
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Blast Mine is pretty terrible. The real regression perk you should be scared of is Ruin and Blast Mine doesn't even affect that. It also doesn't stop the kick at all with PGTW, you could just kick right after and still get it's affect. It's funny but really bad.
5 -
What makes it strong? Delay your kick by 5sec? Lel
2 -
If used well it seems decently strong. Buys more time than DS because the killer's probably going to want to kick the gen after the stun wears off, and you can do it multiple times per match. Would honestly be pretty annoying to go against 4 Blast Mines from competent survivors. 5s wasted per BM proc is quite valuable if the other people are actually doing gens. In reality 1 survivor's going to be crouch walking on the other side of the map while the other 2 tbag each other because they both want to open the same chest.
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It’s not overpowered, it’s just an annoying perk mainly used to bully the Killer like Head On.
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It's a nice consolation when you get tunneled off hook by a proxy camper that feels the need when so many just hook trade.
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Can I get a killer perk that stops all survivors for 20s just for them doing their objective with no way to avoid it too please? 5s stun is way to long considering the perk is on that gen for 45s with no way to avoid it.
2