Developer update July 2021.
the changes can be found here. Trickster buffs, addressing getting through pallets & grab rework. What do you guys think of the upcoming changes??
Comments
-
Mmmm they did the ol' Buff but Nerf with the Twinkster...
Don't know how I feel at all. All in all, its not the buffs I was really hoping for, but tbh hes in such an awkward spot without reworking his power, dont really know what to do.
4 -
I don't really feel anything about Trickster changes, i don't play him.
Perk buffs are cool, but don't use them.
Can't say i'm looking forward to grab and hit changes as i don't know what'll happen, but i am happy about it being addressed.
Rest isn't worth mentioning from my point of view.
3 -
Sorry but the laceration meter is half his problem. This doesnt seem to fix that but make it worse. Hes a 110 killer that cant down people with his knives in 1 hit. So those hits NEED something else. It shoukd be that every knife that lands the survivir shoukd have to spend 1 second in an animation removing them (so if he lands 10 knives and you get away you shoukd have deep wounds applied and spend 10 seconds getting rid of it).
Compare him to bubba, bubba has a 1 shot up close but still suffers from having no map pressure. Trickster is 110, and his power is weaker than that.
Hes still the worst killer in the game
2 -
-Trickster buffs are okay-ish for those who play him, I suppose. But I don't play him, so whatever.
-Perk buffs are nice, but I don't use them.
-Grab and hit changes probaby won't even work.
-Survivor's visual changes... [BAD WORD] that!
-Custom matches with bots are nice, and long overdue. If they work properly, that is.
-HUD Changes are nice because I can remove the hook counter and get a tiny bit closer to the old HUD.
0 -
We have some disagreements there I see on who's the weakest
0 -
Trickster buffs addressed literally none of his issues ._.
The biggest problem with Trickster is that he has two modes: Guaranteed death or guaranteed safety. If the survivor doesn't have a high wall loop, guaranteed death mode initiates and the survivor cannot physically do anything. If the survivor does have a high wall loop, then guaranteed safety mode kicks in and there's nothing you can do against the survivor. These changes have just made guaranteed death even more guaranteed while changing nothing of value, meaning that he's just become even more unfun.
And you still can't pocket Main Event.
6 -
Still no key fix either. Wonderful.
1 -
If its not trickster or clown then yes lol
1 -
to be fair it's entirely possible for key changes to be happening just unannounced. like moris
1 -
I'm definitely ecstatic at knowing that there will be a proper offline mode with bots. I just hope and pray that it allows you to use any killer and perks that you want. People have been asking for an offline custom match mode for a long time!
0 -
So devs are not nerfing Spirit because they are playing with her. I saw some quotes, some of them playing with her.
Good job, never nerf op and unhealthy killer. But do you wanna nerf Demo? Feel free.
3 -
Legion=EZ Teabags
1 -
Theyre weak but i wouldnt put them in the bottom 3. I love their power but it needs more lethality
1 -
The reason they're in my opinion the worst it's not that threatening if you get injured since Legion has no chase power which is a big issue. So they won't waste time healing and just do gens. So the moment you get survivors who just know the basics Legion is doomed.
0 -
Thats like saying give michael t3 minus the vault action speed permanently and its no big deal because survivors that know the basics destroy him. If nobody is healing they are exposed and most tiles at a high level are 50/50. If i chase 2 of you, one of those is probably ending in a hook. If people continue not healing i have a chance to snowball. I get what youre saying, at a high level they are weak, just not as weak as some of the others. Like clown that has less map pressure than legion and NEEDS people to not heal or trickster thats cucked by most loops on tge map, or trapper that just needs one dude running around untrapping and then has 0 power. Or michael that trades early game pressure for a power legion gets for free and unlimited. I like michael and trapper, and i can do really well with them especially trapper, but if im facing a swf and have to pick one of these im taking legion every time
0 -
Well, the whole I'll secure a down is really up to RNG sure if it's say Sanctum you'll get that down, but if you're at Cowshed it's gonna be brutal not having a chase power. Where Clown could do better with his anti-loop (yes not the best but more then Legion and with perks and add-ons in play it can make it better). Michael I also consider stronger because, instantdown, longer lunge, and faster vault for better snowball and once more add-ons and perk to make this better. Trickster and Trapper also up to RNG that could decide who's worst but once more add-ons and perks in play.
0 -
I was speaking in general, on cowshed you have to try and stick to one part of the map cause yes its rough otherwise.
If your not healing vs legion is has an instadown too, sure he doesnt have the otherstuff but if nobody is healing every one is exposed at all times and that first hit is pretty quick. I know with michael you mean pop the power and down them but realistically how many times can you do that in 1 match 3? 4 if youre super lucky?
0 -
That's fair but the best slowdown is well downs.
1 -
That's just being paranoid.
Good #########. Those quotes were from people in QA or Community Management. Or even artists.
They're not devs. Nor people who are in charge of balance. They can play whoever the ######### they want.
1