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The Several Reasons why Perks Tiers needs to be removed

DelsKibara
DelsKibara Member Posts: 3,127

Gutten tag, everyone.

It's about time I make another one of these threads like I used to before. And here's one I noticed only got worse with the more perks and the more characters are introduced into the game.

Now, let me just state the obvious. The one everyone is thinking when it comes to Perk Tiers and why they are so problematic and needs to be removed from the game:

THE GRIND

I think we all know at this point why Perk Tiers are problematic, and the most common complaint is that it creates an exponential grind. One that, in my opinion, is going to be unhealthy and detrimental to the game's health in the long term.

Here's why.

Let's assume for a second you only want to level one Survivor to have every perk in the game. Without considering Prestige, since that is just something to brag about without any real benefit to you, you would need to get a total of 92 perks (not counting the ones you already have on your survivor). Times that by 3 (and 2 for the ones you already have) and you basically need to get 282 Perks for a single Survivor.

Converting that into bloodpoints, without factoring how much you would need just to buy the random items, add-ons, and offerings scattered around the bloodweb would require us to multiple 276 perks by 4000, 5000, and 6000. And of course, the other 3 perks you already have which would actually be 6 perks be multipled by 5000, and 6000.

Giving us a total of 4,206,000 Bloodpoints.

And again, that doesn't factor in the fact that you would most likely need to quadruple that amount with the amount of items, add-ons, and offerings you would need to get to get these perks. So even if you are efficient with your bloodwebs and have the entity eat up whole branches everytime, the grind itself is still ridiculous.

That already seems bad enough, right? Well, hold onto your hats because it's about to get worse.

Much. MUCH WORSE.

With Survivors, you can just put all of your points into one survivor and get the same experience everytime. Since every survivor plays the same way, you wouldn't need to necessarily invest points into the others except for of course unlocking their teachables (if you like to hoard shards like yours truly, almost 200k btw)

With Killers... Not so much.

Since every Killer plays the same, you would want to have a specific or unique build with each of them. Perks that are worthless on some Killers (like Distressing) can be really powerful on some other Killers (like Doctor or a Slugging Oni)

That means, that with the current setup with how the perks and the grind is. If you want the chance to maximize a killer's potential or just to create fun memey builds you may come up with. If you want to have access to all of those perks to be able to do that, you would need to get at least 3,711,000 Bloodpoints.

But again, remember. Every killer is unique. So you're going to have to repeat this process with every single one. Assuming of course, you play every single Killer, and not just your mains. But I'm making it every Killer to put into perspective just how mindboggling the grind truly is.

And that number is...

drumrolls

311,724,000 Bloodpoints.

And once again, that is without factoring the cost of even getting those perks in the first place. And this is assuming you would never want to prestige your characters, sometimes I know some people who are completionists or are mains of a certain Killer would love to do.

No wonder perks like BBQ & Chili are so common. Because the requirements to get the perks you want on the Killer you play assuming you have every teachable unlocked is ridiculous. Players shouldn't have to intentionally keep a teachable not unlocked because it can lock them out of other perks in the bloodweb. But if they don't unlock it, they wouldn't have to deal with as much of the grind.

But now can you see the problem here?

You shouldn't have to have a strategy with spending your points, your reward for playing the game. You shouldn't have to overthink it. You should just be able to get the perks you want the moment they appear in the bloodweb.

And this is why removing Perk Tiers from the game should be considered by BHVR. The game is already long enough as it is without the need to add more perk tiers into the mix. Let us spend our bloodpoints on perks we want, rather than on perks we would rather just stay away from but we still have to purchase anyways because otherwise they'd just reappear in the bloodweb again.

If we completely remove perk tiers, and have every tier always be at Tier 3. It would make the grind so, so much more bareable.

For Survivors, you only need to spend 552,000 Bloodpoints to get every single perk in the game as of this update on a single Survivor. Still a good amount, but much much more managable.

As for Killers, if you want to get every perk on every Killer in the game, you would just need 11,664,000 Bloodpoints. That's 468,000 Bloodpoints per Killer. You can get that much in a couple of good games with BBQ to max out the perks for one Killer, and I don't think it's too much to ask considering how many Killers there are in the game and how often bloodpoints are wasted on perks that are either useless to the Killer (like Insidious to Huntress) or just never end up finding the ones that are useful because you keep picking up tiers of perks you already own.

But.

You wouldl think reducing the grind would be a good enough reason to remove Perk Tiers. But I would argue there are EVEN MORE equally as valid reasons why we shouldn't have to deal with perk tiers entirely. And that comes in the form of...

Game balance

Let's be honest here. Who here has seen BBQ or Decisive Strike in their bloodwebs but seem to never get Tier 2 or Tier 3 of it no matter how much you sink into it?

Now, who here thinks that balancing perks around tiers is ######### stupid because it basically forces the grind onto newer players as well as annoy the crap out of veterans?

Anyways, after getting that out of my system, I hope you understand what I mean.

Balancing DBD with three tiers of perks basically makes it so BHVR has to account for the tier levels when creating balance changes. Basically creating a balance of three perks for just one. When in reality, it would be SO much easier for BHVR to create even new and interesting perk designs if they are constricted with having to force three levels of it on each perk. Because balancing things around one perk rather than three is always going to be easier. Both balance wise and design wise.

If all perks are the same, then new players are also not going to be at a disadvantage against killers who are used to playing the game. They can already start playing the game with the most the perk can offer without needing to put more points into it. Allowing them to experiment with more perks and playstyles to their liking.

It also helps with giving Survivors and Killers an even playing field. Yes, everyone in Rank 1 has every perk on Tier 3. But what if they're trying out a Killer they don't usually play? Or Survivors want to use a unique build for shits and giggles?

Then you're out of luck unless you, once again, grind for the perks.

You can of course still try to win with the perks you have. But good ######### luck getting much value from Tier 1 Self-Care or Tier 1 BBQ on a map like The Game.

By removing perk tiers, you create an even playing field for everyone. So even if the perks are not exactly what you wanted, you aren't exactly ######### over by them requiring a longer cooldown to activate or having a less powerful effect than their Tier 3 counterparts.

It would help with learning how to counter these perks much more easily. Since they are a lot more predictable. Though I doubt many people would find much use from that.

With the ridiculous grind, and how hard it is to balance the game. I sincerely, DESPERATELY hope that the developers take the time to read this. Or at least the community becomes much more aware of it.

Because Perk Tiers needs to go away. As it is unhealthy for the game in the long term, especially if BHVR chooses to stick to their guns and stay with a 3 month release schedule. Instead of a more reasonable 9 month release schedule.

Anyways, that's my arguments as to why DBD and BHVR needs to remove perk tiers from the game. As it only makes the grind much more exponentially grindier, and makes balancing the game much more difficult.

I'd appreciate if there is some discussion regarding this, since I know that this is a major gripe of the grind but it's being overshadowed by the same discussions about nerfing Spirit or how broken certain loops are on some maps. However, I think addressing this is a very important topic. Since this can make or break DBD later on in it's life.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I get that perk tiers made sense when the roster was smaller, but yeah, joining recently, the grind has been a bit overwhelming. Luckily I am rather basic, I do not mind the same perks on the killers and I only play a small rotation as I am mostly interested in licensed killers only. But even with me being the type of player affected the least by this, I can see how intense this grind is.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Perk Tiers when the roster was mostly the original four alongside Myers and Huntress makes sense. But now it's just really ridiculous.

    I'm sure you've heard horror stories of people not getting the perks they wanted until Level 50. And even then, that's just Tier 1 of that perk. They're going to need to continue investing to have a chance of getting that perk to Tier 3.