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Is Hex Undying worth running?

Nathan13
Nathan13 Member Posts: 6,707

I’ve never ran this perk before but I see it often in my matches paired with ruin. I’m currently leveling up blight for the perk.

For those of you that use undying what’s your opinion and do you sometimes pair it with another hex totem other than ruin??

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    It’s great for defending totems and is better on most hexes since the change. Ruin and devour are your best combos for it

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yeah, it basically gives a Hex perk 2 totems instead of 1. That's a pretty sweet deal, especially with Ruin, Devour Hope or a full Hex build.

  • PlantCollector
    PlantCollector Member Posts: 344

    I personally don't think mulitpile hexes are worth the perk slots. Undying and ruin is neat, but if both totems get cleansed early you're stuck with only 2 perks.

    Last time i played undying was with bubba (ruin+undying+crowd control) and i lost my undying and crowd controll after 40 seconds (also funnily enough both literally at the same time) and ruin followed 60 seconds later because the totems was in the open. So i had to play iron works with only bbq left.

    So yeah, i wouldn't recommend mulitpile hex totems unless you're playing on indoor maps.

    Ruin+Undying is still strong though. Also Undying+Devour is also kinda good if the totems stay, but hexes are strong in general if they stay.

  • Bumbus
    Bumbus Member Posts: 600

    Not worth it. If survivors look for totems they find both Ruin and Undying anyway. Better take something more reliable instead.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Terrible perk, don't run it. If you run ruin + undying you have a 50% chance of them cleansing ruin first, and undying after.

    Run haunted grounds instead: you have only a 33% chance of them cleansing ruin first

    😎

  • EldritchElise87
    EldritchElise87 Member Posts: 626

    Undying+ruin+tinkerer on blight is near unplayable if you are good with blight.

  • Northener1907
    Northener1907 Member Posts: 3,012

    It is not. I am using it on Blight with Ruin. And it is perfect perk. But i would not use for other killers, i think it only works well for Blight.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    If you can pressure correctly its good with Ruin. While it does work with other hex perks now its not incredible with them.

    It's basically just a distraction perk, if a player is focused on taking down your totems it won't help, but a random player just accidentally happening across your ruin is what its good for.

    Hasn't worked like that since the rework, undying is cleansed first 100% of the time now.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    That's impossible. If you run undying it will always be the first perk cleansed. That's how it works.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Its a great perk.

    On wraith run undying + haunted grounds + devour. Amazing combo on him. If they break haunted grounds first you get to use it twice so lots of free downs. If they break one of the other 2 you dont lose your hexes. Survivors end up spending a lot of time totem hunting, while exposed, versus wraith.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,909

    Depends on the killer. It's only ever used with ruin so:

    For the twins it's basically a must because ruin is the only gen regression victor can use.

    I've also had some success with it on nemesis if the zombies decide to defend your totems.

    But on most other killers it is simply too inconsistent. Totem spawns are trash on every map except lery's so bringing two hexes that are gone in ~30-50 seconds isn't worth it. Better use ruin/pgtw or corrupt/pgtw, it's a lot more consistent

  • nursewannabe
    nursewannabe Member Posts: 1,075

    No there are only two lit totems so one of them is undying and one of them is ruin do the maths it's 50% chance

  • Tsulan
    Tsulan Member Posts: 15,095

    On outdoor maps, hex totems usually spawn next to gens, on hills or out in the open. So 30 to 60 seconds after the match started, Undying is gone.

    There are better alternatives like Thrill, that gives a warning and slows the cleansing down or Haunted Grounds that exposes the survivors. But Undying is just trash.

    Your Ruin will live longer with Thrill than with Undying when you play Blight.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Yeah, this is reason i am not using Undying or any hex totem on other killers. With Blight, this is really not problem. Even i lose my both hex totems early, they are still bad againts Blight. But Ruin & Pop combo also good on Blight.

  • coley_219
    coley_219 Member Posts: 325

    i think it is worth it...try using it with a map offering of midwich, hawkins, or meat plant. if your lobby has a survivor with a map, you can leave or bring franklins.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Read the description of Undying. If you cleanse another Hex totem that Hex replaces Undying, meaning Undying will always be the first Hex to go.

  • Laluzi
    Laluzi Member Posts: 6,223
    edited July 2021

    Have you read the perk description? What Undying does is that if another hex is cleansed before Undying, any on-destroy effects happen as normal (so Haunted Grounds will apply exposed), the destroyed hex respawns on a dull totem, and Undying is destroyed instead. Undying 100% goes first.

    Anyway, Ruin/Undying is a great combo, but I'm not as sold on Devour/Undying because every single time I've gone against it, I run by a dull totem, see Undying, go "wait, but there's no Ruin?" and then Devour completely loses its surprise factor through process of elimination and I'll start hunting it at 0 stacks instead of 3.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    You need to read what Undying does. It swaps places with the first totem cleansed so that Undying is always the first to be cleansed.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Yeah but no matter which you break ruin stays in the game, meaning you only have a 100% chance of getting rid of undying

  • RoboMojo
    RoboMojo Member Posts: 1,326

    It's decent. It can sometimes really come in clutch and make ruin or devour last way, way longer. However, there's also going to be games where both totems get cleansed very early into the match. In which case, they weren't much help, lol. I guess it's up to you to decide if the risk is worth the potential reward of keeping your totems alive much longer.

  • GeneralV
    GeneralV Member Posts: 11,198

    It is decent, but it is not going to win games for you or anything. Using multiple Hex perks is usually a high risk- low reward strategy.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Yeah but that's only if you cleanse ruin first if you cleanse undying first then undying is gone not ruin with 50% chance but if you have haunted grounds then you have 66% of haunted grounds gone first which is much better chances

  • latinfla4
    latinfla4 Member Posts: 2,119

    This right here very powerful build as wraith and very effective.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    essentially, this Perk allows the Hex Perk of your choosing to negate the entire downside of being cleansed once.

    think about it, Hex Perks are extremely strong, but come with the risk of getting destroyed at any point in time. That makes them inconsistent, which means they arent usually arent going to shake up the meta due to that.

    Undying however can negate this downside once, allowing the other Perk to stay active for longer, therefore allowing you to get much more use out of it.

    It is a very good Perk, but only in combination with a strong second Hex Perk.

    it no longer is as insanely broken & OP as it used to be, but the nerf it got was a very reasonable one and kept it a very good Perk even after.

  • indieeden7
    indieeden7 Member Posts: 3,400

    Seeing as it quite consistently manages to drag matches through the mud, I'd say it's worth running.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 913

    Haunted Grounds is stronger. It's especially effective on Spirit, because survivors know that if you're running Ruin while playing as her, you're probably also running HG, and they're so scared of it that I've some games where they won't do any totems at all, even when in plain view. And if they do, it's okay, because they're somebody's down immediately. Win-win.

  • Cancan71
    Cancan71 Member Posts: 709
    edited July 2021

    That's not how it works. If Ruin is cleansed then Ruin will transfer to the Undying totem and deactivate Undying.

    When another Perk's Hex Totem 

     is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

    That's from the DBD wiki.

  • lagosta
    lagosta Member Posts: 1,871

    It's worth using if you really want to make use of a Hex perk, not necessarily Ruin. It goes amazingly well with Devour Hope for example.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    I think most people use it for the aura rather than the save-a-hex function.

  • lauraa
    lauraa Member Posts: 3,195

    If you think your Hex is worth running 2 perks for, yeah.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    You seem to have a fundemental misunderstanding of Hex: Undying.

    It doesn't matter what hex totem is cleansed first, because the hex perk that gets deactivated will always be Undying. One totem could be in Shack, the other in a Jungle Gym. If they cleanse the Shack totem first, Undying is deactivated. If they cleanse the Jungle Gym totem first... Undying is still the perk that gets deactivated.

    The only Hex perk with a unique interaction with Undying is Haunted Grounds. If they cleanse the specific Undying totem first, nothing happens and Haunted Grounds doesn't activate. You just lose Undying. If they cleanse one of the two Haunted Grounds totems, then Haunted Grounds goes off and the Undying totem becomes another Haunted Grounds totem.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Thanks for the novel but it was just a prank

    I assumed after the third reply where i said exactly the same thing people would understand 🗿

  • Torsti56
    Torsti56 Member Posts: 259

    Yeah but undying is first to go and ruin is the one which is still lit. Can you just read what that perk says before coming here to say false rumours

  • GuyFawx
    GuyFawx Member Posts: 2,027

    It wasnt good when that challenge came out to cleanse every totem on the map but after most players got that one done its value is up a little bit. Tho having more than one hex perk weakens a killer if they cant tele unless your hag

  • Torsti56
    Torsti56 Member Posts: 259

    Oh now it's a prank when you have nothing to go for after you misunderstanded what this perk does. We all know that you misunderstanded and went for all in but when you realized that you are wrong, you just went "it's a prank bro" replie.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    If you pair it with Ruin or Devour Hope, it's definitely with running

  • bibibib8
    bibibib8 Member Posts: 843

    Dont run it for ruin you are better off with pgtw for your back up. I use undying for devour of hope its a nice combo but make sure you snowball the game if you use that because the second devour is cleanse you will have a hard time to win.

  • Sandt21
    Sandt21 Member Posts: 761

    Its not as overwhelmingly powerful as it was on release, but I still get value out of it when used. its hit and miss, and I think thats okay

  • Nathan13
    Nathan13 Member Posts: 6,707

    I appreciate all of the feedback everyone!!!

  • SweetTerror
    SweetTerror Member Posts: 2,695

    It's not a bad perk as it does protect whatever other hex you bring into the game, but if you go up against a team that is dedicated to cleansing totems, be prepared to lose it quick, especially if they're running totem finding perks.

  • SPADESinst
    SPADESinst Member Posts: 84

    It depends what hex you are trying to protect with it. In some lucky cases running it with Devour Hope can literally change the game. Its a 50/50 chance it works depending on both totem spots and IF you get three totems before they see both totems. Try running that combo one day, it's super fun

  • JasonIsADove
    JasonIsADove Member Posts: 45

    I would say go for Thrill of the Hunt if you're trying to guard your totem. The cleansing speed penalty as well as the notification you get when survivors start cleansing a hex is pretty nice. Plus it's not run often so people underestimate its power