Remove slighty, moderatly, considerably and tremendously.
Why does this even exist. I have always disliked this way of telling us how effective an item or addon is. Mainly because it is so inconsistent. An example being the trappers gloves and the spark plug. They are both rated to slightly increase the setting time of traps and the charge speed of the chainsaw respectively. However the trappers gloves are 25% more effective and the sparkplug is only 12% more effective. What is the point of this? Why not get rid of this naming scheme and just tell us the percentage figures and how it directly effects the speed of our power or items. Instead of saying the sparkplug slighty decreases charge time say the sparkplug decreases charge time by 12% and then give us the base charge speed and what the charge speed will be after applying the addon.
Comments
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I completely agree, however when asked on a live stream, the developers said that this is intentional for "balance." The only thing I see this doing is confusion, which does not go along with "balance."
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Dave said that won't happen. Which is bad, cos I'm with your said. Especially it's totally wrong translated in german
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@RagingCalm said:
I completely agree, however when asked on a live stream, the developers said that this is intentional for "balance." The only thing I see this doing is confusion, which does not go along with "balance."All it does is just confuse me aswell. If i want to figure out the exact numbers i have to drop by the wiki. Much love to @DocOctober for his hardwork maintaining that place and giving us the raw information.
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I asked for that in some threads too, definitely +1.
https://forum.deadbydaylight.com/en/discussion/1533/showing-true-values#latest2 -
@RagingCalm said:
I completely agree, however when asked on a live stream, the developers said that this is intentional for "balance." The only thing I see this doing is confusion, which does not go along with "balance."Translation: It's so we can make shadow changes and no one would be the wiser.
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There is really no good reason to use vague works. What is the problem with players knowing exactly what they are getting out of the things they pick?
The thing that bugs me the most about their inconsistency is Freddy. Most of his add-ons use the vague words about Skill Check Chances and then another straight up says 25%. So if they can give a solid number on that one, why not the rest? (and by extension everything else in the game)
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Frankly, I prefer the vague words over hard numbers from an aesthetic POV. But I would at least like for stacking opposing effects to mean the same, so that a moderate increase plus a moderate decrease would equal zero.0
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@DocOctober said:
Frankly, I prefer the vague words over hard numbers from an aesthetic POV. But I would at least like for stacking opposing effects to mean the same, so that a moderate increase plus a moderate decrease would equal zero.I suggested to put an option to hide/view the numbers, simply, like most games do nowadays. So everyone would be happy (i guess ?)
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@DocOctober said:
Frankly, I prefer the vague words over hard numbers from an aesthetic POV. But I would at least like for stacking opposing effects to mean the same, so that a moderate increase plus a moderate decrease would equal zero.I do agree aesthetically it does look better and if the values were consistent i would have no issue but since the values are all over the place it creates a really awkward situation. Whats also strange is that in some instances the devs are not against the idea of using actual values to describe the difference on some things. For example Brutal Strength says that pallet break speed is increased by exactly 20%. Why they decided to use 20% as opposed to just saying considerably increases pallet break speed i have no clue. Sometimes they use real numbers other times they do not.
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Devs fear that if they expose real numbers, then this will produce even more outrage
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