Genrush is a big problem in 5th anniversary event
I'm a killer main but sometimes play in SWF and like all SWFs I play against we play with 4 or 2 "prove yourself" and the time it takes to finish gen is well... a little too short. And what I mean by that is:
According to wiki time to fully repair generator is 80 seconds which is devided by amount of survivors repairing. So time taken to fully repair gen is 80/40/~26.(6)/20 seconds
Given that 1 survior is being chased all the time lets calculate time it takes to repair gens with "prove yourself" (1/2/3 survivors) is (80/~34.7/~20.5) if all 4 are busy repairing gen at the start time is decreased to ~13.7 seconds lets say that from the start it takes approximately 10 seconds to find a good generator.
Now lets talk about time it takes to knock down a survior. The best result you can have on walking killer is around 30-40 seconds which is enough to fully finish one more but most chases lasts around 90 seconds and magically 2 more gens pop up and the killer is left with a choise to cemp/tunnel or do some other junky plays or to let survivor unhook and run for another minute for the one that unhooked because tunneling is bad and be left with 2 hooks at the best.
Formula for a time calculation is 100 / (100 / 80 × (1,15 + n × 0,15) × n) where n is amount of survivors
Write down your thoughts on this or point out my miscalcullations and errors.
UPD.
I've been pointed out that there's a penalty when repairing so a time to repair a generator is 80/40/~26.(6)/20 when using a "prove yourself".
Comments
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Like many things with this event, it's a "chicken or the egg" situation. Some survivors might have tried to simmer down their speeds but got slaughtered by a killer trying to murder everyone ASAP. So the survivors gen rush to try to get through as fast as possible when they run into a killer trying to go easy and just get everyone a bunch of points. The killer gets irked that he keeps getting gen rushed so he starts to try to murder everyone ASAP instead, which causes a group of survivors trying to simmer down their speeds to gen rush the next game...
Rinse and Repeat
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Are you factoring in the 15% co-op penalty? The first calculation (80/40/26/20) would be WITH Prove Thyself, because Prove Thyself only negates that 15% penalty, and doesn't stack.
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Really? I just had two killers in a row camp, tunnel, and slug at five gens.
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Are you serious. Read the description of the perk
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Well if at 5 gens they are... not good at least.
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Also please tell me what's slugging?
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For each survivor your repair a gen with, you suffer a 15% efficiency penalty. (This is why the progress bar changes from grey, to red, to signify a negative effect)
1 other survivor = 15% slower
2 other survivors = 30% slower
3 other survivors = 45% slower
Get it now?
Four survivors working on one gen (without Prove Thyself) doesn't take 20 seconds, it takes 47 seconds. With Prove Thyself it would take 20 seconds. Except the way the math works out it isn't a straight negation, so its a bit longer than 20 seconds.
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Putting survivors in the dying state without picking them up and putting them on the hook, and instead going for other survivors. If you get all four survivors downed at the same time, only Soul Guard and Unbreakable can prevent a 4K.
I just got spawned in on Grim Pantry, in the large building's undercroft, and before I could reach the exit, I had a Bubba coming in and downing me, then he spent the full two hookstates staring me down. Guy also had NOED, so he got a 4K. This is why people have to genrush.
We can slow gens down when camping is no longer a thing.
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uh
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Prove Thyself doesn't completely negate efficiency penalty due to how the math calculates.
The penalty is applied first and then the boost from Prove Thyself is applied and since the number was already reduced the boost is not stronger than the penalty.
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15% co-op penalty also stacks though, so three survivors working on the same gen would incur a 45% penalty, reset to 0% with Prove Thyself.
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How do you slow down gens when you chase a survivor? again the problem is that 3 gens (minimum) pop up during an average time of chase ~90 seconds
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And that's exactly as it should be considering there's killers out there that make sure that that survivor never gets another chase. As long as camping is an option, gens can't be slowed down.
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Excuse me why there's no info about it on other language wikis WTH
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That's why killers run slowdown perks.
The problem is there's a fine line between gens going too fast and too slow, because as the game progresses, and gens get done, and survivors get eliminated, the killer snowballs.
Make gens slower to slow down the start of the game, and you could make it virtually impossible for survivors to salvage a 3-gen situation at the end of the game.
Best solution would be additional objectives for survivors to do at the start of the game. This would postpone that initial early game genrush where 3 gens pop in one chase, without hindering survivors towards the end of the game.
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Again, not without addressing camping first.
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You don't 'address camping' that's a choice the killers can make. Maybe when you address flashlight saves, bodyblocking, pallet stuns, DS...
Best solution to camping, is killer perks that reward not-camping. BBQ, Devour, Furtive Chase (if that was useful). Those kinds of mechanics, tied to other effects, like gen defence, would almost certainly reduce camping for the killers that don't want to camp (but feel it's necessary because of the genrush). The killers that want to camp, will camp regardless, no matter how they're 'punished' for it.
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Because English DBD Wiki is original one with 1,369 Articles (13,227 Pages) and Prove Thyself is up-to-date translated only in Deutsch and Español.
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The killers that want to camp, will camp regardless, no matter how they're 'punished' for it.
See, that's where I disagree. Because I think camping becomes a lot less attractive if it is guaranteed to not net more than a 1K. As it stands though, a 2K is pretty likely, and that's a decent score.
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I thought about increasing time to finish gen. But when survivors dont genrush the time it takes now is totally fine make it bigger and you give killer to big advantage. About gen regression perks. Thre are 4 as far as i know: Nemesis's perk, Hex: Ruin, Demogorgon's perk, Clown's perk. And they are usefull only when you catch at least one survivor which is a problem
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We've gone around this merry-go-round countless times on this forum.
Direct punishment for camping can be abused by survivors, before you even account for the fact that camping in some niche situations is actually a smart and entirely fair and valid play (EGC for example).
You can't dictate how other people play. Camping, Tunnelling, and Slugging are all fair game, even if they can sometimes be a dick move. A team of four survivors has all the tools they need to counter all of them, if they work together (which solos don't) and perks to help them further.
Hell I've been accosted by a mob of flashlights before during EGC while I've been camping to secure a 1K, and they've pulled it off because there's three of them and one of me.
Someone who feels it's necessary to camp, in order to salvage a 2k, is the type of killer I'm saying would benefit from a kind of perk I mentioned that rewards not-camping. Because the problem you're not acknowledging here is that if camping gets a 2k, then not-camping obviously only gets a 1k or less.
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Slowdown isn't limited to regression. Anything that helps you track gen repair, or prevent gen repair, is a slowdown perk, if used correctly.
Corrupt Intervention and Thrilling Tremors are also great slowdown perks.
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The funniest thing here is that developers fully support camping/tunneling with their 2K 2E policy.
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Again you have to catch a survivor to use most of them. And Corrupt is situative it can block gens which are not even usefull.
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Only two in a row? Man, I wish I had your luck. EVERY single killer that I meet does either one, or the other, or even both. Can't have a non-toxic match, in this game.
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Survivors don't care that much about bloodpoints. They prefer to do a gen rush and get 10k per game instead of just trying to enjoy the game and points for everyone. For them, "a win" is everything.
Right now the best thing you can do is run a strong perk regression build. Sadly I don't have that with all killers so some killers I'm not able to play with them.
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Oh "the only build that can win" nice
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Survivors actually have to win, since that's a very big chunk of their points. Killers do not have to win, they can hit close to max by 2-hooking everyone and getting zero kills.
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I agree gens go to fast. The most commonly killer response has been noed. Neither make the game entertaining. I don't want a fast game with barely any chases as a killer nor do I want to be one shot at end game, there is no fun in it.
Would like to see more balance with gen speeds and then a possible change to noed(such as tokens for how many one shots you get)
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Oh it's almost every game they camp, tunnel, and slug, just not usually all four of us slugged at five gens. That only happened twice in a row. And then killers complain we aren't bringing cakes. I spent more than 300,000 BP on two different occasions before I got a single cake. This event has been trash.
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LOL
Everything about the event is easier for killers. Literally everything.
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Youre not good enough in chase or with your perks if that is a consistent problem
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If you can catch a survivor faster then 1 minute on walking killers I'm very happy for you
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The event is trash that's true there are like no cakes at survivors and a tonn at killers
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If you spend a minute, you are losing the game. On any killer. You should be downing survivors on average in about 30-40 seconds, sometimes faster.
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No swft runs more than 1 prove thyself it's an aoe and does not stack, spreading out and working 3 different gens while killer chases is the meta. And genrushing is a by product of low gen pressure killers need to protect gens
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Just read all branch please
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It blocks the 3 gens furthest away from you. Survivors spawn on the far side of the map from you, 9 times out of 10 it's the gens closest to them, which means they need to run around the map to find another. That can buy you a lot of time at the start of the game, where otherwise survivors would be straight on a gen within the first 5 seconds of the match.
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Well, killers also whined about people using DS, when they play in a way that forces even those of us who didn't want to use it, to bring it. And the event is just a reskin of that from last year, and probably will keep being the same next year.
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Give survivors a reason to escape and the true problems surface. It has always been this bad but there was never an incentive to actually prioritise escape over bloodpoints.
Ever notice how the game will fly by until you get to 2 or 1 generator and then suddenly the survivors become.. stupid, and can't figure out how to hold m1 any more no matter how long your chases are?
They are farming you.
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never happened they just genrush through all 5 gens and run away bming. Damn I rarely play survivors but last 3 days I was playing only SWF(3 man) and hell the longest match was 8 minutes long just because my friends internet just went to the trash bin and the other teammate was just afk
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I think it depends on the survivors and the killer, some games i get owned as killer, then other games it drags when there are two gens left. I am still learning i am red rank and i get put against very strong loopers. i have 390 hours playing as killer and survivor. I still have a lot to learn but i do find when they are friends they can communicate so they get gens done a lot quicker than solo play. depending on their rank some solo players get their gens done quite quickly.
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