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Bloodlust Disabled Weekend Results?

FirstDay
FirstDay Member Posts: 38
edited July 2021 in General Discussions

Does anyone have any notes on how well or terrible the last bloodlust being disabled for a weekend went? I'm interested in seeing any sort of notes on it. I'm not saying bloodlust should go away or anything, however I'm gonna contradict myself right now and say I'd like to see another test session done to see how games fair without it. As sometimes I'm only hit because of it, so it can be annoying. I know it's a heated subject (like most things), but I'd wanna test it out on certain maps like Midwich or any other maps with tons of resources like Meat plant.

I think it'd be a nice time to see whether or not if it should finally work it's way out of the game. A lot of maps have been reworked and have been buffed to a degree in pallet density. So I think it would be nice to see if any of the recent reworked maps need anymore adjustments and how they would fair without bloodlust in the game.

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    I didn't play during that weekend I wish they did more weekend experiments like that

  • FirstDay
    FirstDay Member Posts: 38

    Yeah that would be nice so we can get (IMO) a better look at maps. Killer sided ones might start to lean more towards a 50/50 evenly balanced without bloodlust. It'll also show where the faults lie in certain maps.

  • FirstDay
    FirstDay Member Posts: 38

    Oh really? Which ones in particular? We're any of them reworked recently?

  • Bran
    Bran Member Posts: 2,100

    having no bloodlust would kill killers. at that point they'd never be able to get the hit on the survivor in the chase. so i don't think you'd need those results for the fact.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Honestly the weekend without Bloodlust kind of sucked. The Survivors knew that you couldn't punish them for just holding W forever unless you happened to be one of the Killers who can punish that with just their power... so... they ran. They ran a lot. They almost never looped because they didn't need to take that risk to force you to break pallets to reset your Bloodlust time.

    Seriously... it was really boring.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited July 2021

    I don't remember if the Devs released details, but I do remember having a trial with a SWF team on Haddonfield who politely (I'm not kidding, it was very polite) showed me just how many infinites were on that map due to chase being dropped via LoS breaks and, by extension, windows not being blocked.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    That's not true at all, I very rarely have bloodlust in a chase. It mostly just comes up when survivors hold W or I'm in Haddonfield or Badham.

  • Bran
    Bran Member Posts: 2,100

    and which killer would you be playing at this point? and how many times do these survs not go to any loop?

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Plague, Trapper, Nemesis, Legion, Demogorgon, Wraith, Huntress, Billy, Trickster, and... I think that's been my current rotation.

    And I don't even know why I mentioned holding W, that's literally every trial for me but I worked out that bloodlust does nothing. It speeds up the process of catching survivors by 2-3 seconds. Sure, wow, I'm bloodlusted, huge deal.

  • CakeDuty
    CakeDuty Member Posts: 1,065

    They said on stream the kill percentage between bloodlust and no bloodlust was only like 1% in favor of bloodlust. Personally played killer during the weekend in purple ranks and had no issues killing survivors, but I also know it's still needed on a few maps like Haddonfield to try to counter some infinites. Hopefully someday the maps will be good enough so they can remove BL2 and 3 and just keep 1.

  • Bran
    Bran Member Posts: 2,100

    in my experience of playing mainly basic attack killers, legion, ghost face. i'd have to rely on bloodlust just to get close enough to hit them a second or even a first time. once they get to that loop thats an instant +30 seconds wasted (might be an exaggeration).

    so ive just started playig huntress to hit em over pallets, windows, walls or if they have to go into an open area so i dont have to rely on bloodlust to actually get a down. ridiculous that is

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited July 2021

    2-3 seconds is 9.2-13.8 meters which is enough to catch most survivors before they reach the next loop.

    Remember they nerfed demo's pallet break add-on despite it only saving you 0.4 seconds(1.84 meters) per pallet as time for killer matters...A lot.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The result was we killers took Mcote's advice and played another game for like 2 weeks.

    This game takes very little to become borderline unplayable as killer. Bloodlust was added in response to the fact game times were bloating because we couldn't catch people. No matter how much you outplay and out mind game good survivors if survivors opt out of looping and just straight up run. It's hard to make up distance. Survivors also have had speed burst perks since day one. That quick amount of distance almost ensured that you got to favorable terrain before you were truly in danger of being hit.

    Usually when there is an experiment to see how killers fare without a mechanic or against a mechanic designed to force killers out of taking certain actions we end up finding out that games grind to halt. Like when they tested out stopping the hook timer as a universal mechanic to combat camping. We discovered that once survivors noticed they had an infinite amount of time to save someone if they could force the killer to stay around the hook survivors would stop what they are doing and swarm the hook till they got the save.

    You would think just walking away would be right answer, but in turned the game into pure frustration. YOu'd hook someone only to be forced to walk away knowing that meant the game is going to take longer and you were going to have to experience this several more times till it was easier to just go stand in a corner. There is a very fine line the devs seem to be walking when it comes to keeping killers functionally in the game. It only takes one or two changes to how the game functions to make people go play Civ6 hoping they run into MCote so they can pillage his lands till they fix whatever they changed.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    I wish theyd turn it off in chase, but give bloodlust 3 when out of chase for 5 seconds. At least try it for a weekend 🤷‍♂️

  • dezzmont
    dezzmont Member Posts: 481

    I have thought about this, but it would definitely have to be an 'in addition too' mechanic, and not a replacement mechanic.

    It probably also would need a more serious cooldown than 5 seconds so its not constantly resetting. It would be a good way to force survivors to not just M1 away and instead to try to reach a looping spot, and address immobile killers on large maps, but it would require pretty serious tweaking to stuff like chase detection.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    In addition too?

    Id like to see the game to a point where its not necessary at all in chaae, i feel where youre coming from i just think its a good tradeoff. If youre in a chase with someone thats good and in a good spot you can be comfortable leaving them cause youre about to be zooming across the map. Thats why the 5 seconds. Thats short enough you can break off but slow enough you cant cheese it.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yes, please do completely ignore the fact that they aren't throwing any pallets whatsoever, or else Bloodlust wouldn't even be coming into play, so that time to reach anything doesn't actually matter.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Then you need more practice, or you are grossly overestimating how much a very, very occasional 5% boost to your speed actually does. I play Legion, Trapper, Plague and Billy, all of whom rely on basic attacks, none of whom I ever get any use out of Bloodlust.

    In fact, Huntress is actually the killer that requires Bloodlust the most, because of her 110 speed and hatchet windup there are several windows, such as in the House of Pain, that become absolute infinites against her, and that's even with bloodlust.

  • Bran
    Bran Member Posts: 2,100

    i dont think practice is gonna make running around an obstacle any better.