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New Survivor :)

Mazoobi
Mazoobi Member Posts: 1,570

Just a quick idea of a survivor I've had in mind for awhile! His perks were fun to make. 

Survivor: Alan Neski 

Brief bio: Alaskan-born man who has lived within nature's harsh territories with his parents until at the age of 25, his parents were caught in a storm and were never seen again. 

Short desc. (in the selection screen): A lonely, but tough hunter capable of setting traps for unwanted visitors and escaping deadly situations at the nick of time. 

Perks:

Nearby Shelter: You can sense a storm coming and you know how to avoid it. Slow-vaulting into/out of a locker is increased by 30/40/50%. You leave no scratch marks for 3 seconds after leaving a locker. You also no longer suffer from the blindness status effect while in a locker. 

Wolf Pack: Learning from past experiences with your companions, traveling in groups can be a blessing. While you are within 6 meters from another survivor, the perk activates. While the perk is activated, you and all survivors within range receive a 1/2/3% haste effect. Survivors can only be affected by ONE wolf pack at a time (similar to leader and prove thyself)

-Tripwire: You have learned techniques to hunt, not to be the hunted. While you are standing at an upright positioned pallet, press the activate ability button to begin setting a tripwire on the pallet (3 seconds to set-up). 

The tripwire will have an aura that will be shown to nearby survivors. The tripwire will only last for 35/40/45 seconds after being armed. If a killer walks through a pallet with a tripwire, the pallet will automatically drop. If a survivor drops the pallet instead, the tripwire is automatically destroyed. Setting up a tripwire causes a lengthy cool-down of 80 seconds. 

I hope you guys liked it hehe, this character has been floating in my head lately so I might as well share it :)

Comments

  • papichulo
    papichulo Member Posts: 271

    Wow, I love this idea. Nearby Shelter has a lot for one perk. Maybe remove the no scratch marks becuase it can be abused with head-on and decisive strike.

  • Mazoobi
    Mazoobi Member Posts: 1,570

    Thank you! For nearby shelter, I was thinking the same too, but wasn't too sure since there aren't much locker related survivor perks so I was thinking of increasing it's viability.

  • Jay_Whyask
    Jay_Whyask Member Posts: 614

    Very nice, I can see Nearby Shelter/Head on being strong but nothing too intense like papichulo is implying. Tripwire is just 😈, and I can see Wolfpack needing a buff.

    If you don't mind me redressing Wolfpack a bit I'd like to suggest increasing the range and haste effect of the perk, but only have the haste effect apply to walking and crouch walking.

    • 12 meter range?
    • 40% haste at tier 3?

    I understand that if you use Fixated/Urban Evasion you can achieve ridiculous soleus tearing speeds, but Wolfpack only works when you're with somebody else. I imagine staying within 12 meters of your teammates is going to be difficult when you walk faster than they do.

    I love your idea and again I hope you don't mind my tinkering. Thanks.

  • Mazoobi
    Mazoobi Member Posts: 1,570

    Thank you! I appreciate the inputs too! I think 40% would be too much especially if people decide to stick together in chases though.

    I'm glad you liked Tripwire! I wanted to make it oppressive, but remain strategic and fair.