Hold W meta is unplayable against

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Comments

  • ObscurityDragon
    ObscurityDragon Member Posts: 710

    This is kind of the matter

    I mean, yes survivors can just run straight and its à normal thing but here is the thing:

    You can waste more time from the killer, by just runing forward and vaulting à fiew windows here and there with far less risks.

    Of course à good looper can waste way more time.from à killer, but in this case you dont need to be "good" as you can waste somewhere between 40-60 secs easily, and without dropping any pallets

    The complain is that in the current state of the game, this strategy engages à level of gaming that is unfun to play, as just chasing someone running toward à corner isnt as entertaining as trying to mindgame à loop is, which is the core design of the game, and it is an easy counter to many killer perks/powers

    So à good looper > à holding W survivor > à bad looper > all the survivors i have when i am playong survivor, my gosh it isnt that hard

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Not really. Wraith, Blight, Spirit, and Nurse if she has certain add-ons are the only ones that can deal with holding W. Everyone else can be dodged, even Huntress. Slinger to an extent counters it, but his projectile is unreliable at best at those sorts of long distances.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited July 2021
  • SomberNokk
    SomberNokk Member Posts: 732

    You're a 110, just throw some ######### at them.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Literally every killer moves fast enough to deal with hold W. You just... hold W yourself.

  • Viciusaurus
    Viciusaurus Member Posts: 433

    It seriously kills me to see people unironically complain about survivors running away from the killer. You know, the thing they're supposed to do. Apparently survivors are meant to just stand there with a crown of crows and doing literally anything is abusing the system.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    And gain distance at a rate of 0.6 m/s. Meaning that a small 10m gap takes over 15 seconds to close. A more reasonable gap of 20m takes 30. Add in an exhaustion perk for 6m and a few prethrown pallets and that killer is completely screwed.

    Killers seem a lot faster than survivors because they can usually cut them off somehow. Not a survivor that's holding W. This gameplay is so strong it's literally competitive DbD. This is what they do instead of looping, which is why it's only Nurse, Spirit and a little bit of Blight.

  • Akito
    Akito Member Posts: 673

    1v1 antiloop Killer areunplayable to go against


    what now? Man you guys are annoying. You only review your favorite side instead of watching it as a whole, it's frustrating.


    Recent Killer that got released all share one similarity. They will kill you in a chase over time and it doesn't really matter what you do, you will just die. The only way to not die is to hope that the Killer isn't able to use the ability the correct way.

    Best examble: The Trickster. He's not a good Killer that's not the point. The 1v1 is just so frustrating and unfun. He will land a dagger and you will die over time.

    How to counter those types of Killer, the new Killer Meta? W-Shift. Keep a high initial chase distance. Just keep stuff between you and the killer and run straight forward. No gameplay, no mikro gaming, no mindgames nothing than w shift. That's the only way to escape those types of killer.

    The best way to counter those types of killer is to split out and do gens as efficient as possible. Because in a 4v1 those killer are just bad. Welcome to the new meta.

    Instead of a Killer that requires mikro gameplay aka mindgames, decision making, predicting, analyzing, experience, game knowledge and also has a tool to slow down multiple survivors/gens or traveling the map very fast. Something to get map pressure as a whole. Instead of those types we get those boring unfun 1v1 press m2 and wait until the survivor will just die and be slow af Killer.


    So stop complaining about the w shift meta if the killer meta is the hold m2 meta. You want the one thing, you have to take the other thing. Everyone wanted ez Killer that will win chases and here we are. And like every other KIlelr those need counterplay. W Shift is the counterplay. gg hf gl

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,267

    Yes it is for them folks. But they act as if people looping is going to give them an easy down. When a good looper can be the one to waste a lot more time, than someone mindlessly running.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    I sincerely hope this guy is just trying to parody killer mains and isn't <actually> complaining about this

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's a serious and growing problem. Looping is being replaced by prethrown pallets and masisve W plays, meaning that there's both no skill and no interaction. That means no player retention because gameplay gets immediately stale, and less killers because it's just not fun to go against.

  • onemind
    onemind Member Posts: 3,089

    Normally 110 killers have a decent enough power to stop that

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Hillbilly & Hag can handle it personal experience. Hillbilly can zoom in time. Hag just place a trap for later. With many other killers depends like Oni if there's Blood Fury, Twins if survivor is injured. Slinger and Demo can do things with there zoning. The issue with Hold W is there's a 50 split if it does nothing against one killer yet butchers another like Trapper, Myers, or Legion.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    The thing is, loops are still viable (yes even the unsafe pallets) , but survivors are so used to being in control and unable to deal with killers having counterplay that they now just run forward while the killer is miles away. I’m not blaming survivors who do this by the way. It’s something the devs need to address.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    That part you said about “basically trading a health state” is wrong. Even on maps like Hawkins, you can outplay the killer at a pallet. Eventually they will commit to a hit. If you guess right, you get a stun and distance. If you guess wrong, the killer gets a hit. That’s how the game should be; it shouldn’t be imposing strong loops that totally eliminate killer gameplay.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Dead zones are not that common in my experience. Even with that, the survivor at least gets a hit and speed bonus to reach a safe area. If a killer is in a pallet nest or the survivor is holding forward preemptively, the killer literally can’t touch the survivor. Worst case scenario for both roles still favors the survivor.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Hag kinda does have exact that problem though. I don't know if you've ever played hag in a competitive or pseudo-competitive scene, but her counterplay is basically to have a couple of people harassing the edge of her web and holding W away while the others try to do gens... And then do the exact same thing but after taking a hit. It's so painful. Trials take upwards of half an hour. Me playing Hag is a roll of the dice, it's so incredibly likely I'll get one of those teams.

    And Billy has to deal with indoor maps, map clutter and his post-chainsaw cooldown, the latter of which nearly guarantees a pallet or window. He does better than most killers against the W meta, but so does Bubba, Slinger, Demo and Plague.

    Trickster, however, I completely forgot about and totally counters the W meta. And as much as I think his buff is a bad idea, I'm kind of looking forward to it because now I can miss 2 blades and not get heavily punished for it.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2021


    ''Dead zones are not that common in my experience''

    I have hundreds of those so called ''not so common dead zones'' from different maps and all from recent patches.


    ''Worst case scenario for both roles still favors the survivor''

    The pictures of those dead zones are a free down for insta killers like bubba, it's not always survivor sided...

  • NMCKE
    NMCKE Member Posts: 8,243

    I really don't understand anything that's being said... Running in a straight line doesn't do anything. Why is it so complained? Can someone educate me or send a video, something? I really don't get it.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Cool, so 5/24 killers get out a down in a deadzone. The game definitely doesn’t favor survivors….

  • bobateo
    bobateo Member Posts: 368

    Move. Think. Do more than stand in place and wait for the Killer to down them.

  • bobateo
    bobateo Member Posts: 368

    Sure. Just as soon as I can randomly (not predictably) down a Killer for a long period of time with well place knitting needles. Or the inability to look around a corner.

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited July 2021

    Yes! let pallets knock the killer completely unconscious. If it happens too much, the killer gets a concussion and the game is canceled.

  • Customapple0
    Customapple0 Member Posts: 629

    The unsafe loops aren’t viable, there are a few unsafe looking loops on Hawkins that can make a larger mindgame-able loop if played right but the majority of unsafe loops are that, unsafe.

    In fact with some unsafe pallets the time it takes to throw them down the killer can get to the other side & get a hit.

    Also how will the devs solve “hold W”? Remember that the amount of unsafe loops & deadzones contributed to this “hold W” meta.

    Also bear in mind holding W doesn’t solve everything, it still depends on where you are positioned in the map and where the killer is coming from, so it’s a lot more situational then you may be led to believe by a content creator spouting this “hold W” nonsense.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    I hate the hold W meta. I really do. So I main Blight. Survivors are forced to play tiles against Blight, and Blight is a beast at tiles too if you know what you're doing, so survivors are forced to actually play smart and skillfully against him. It's the best example of a killer that promotes killer skill vs survivor skill.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Killers hold w just as much, if not more than survivors, but go off I guess

  • Gwinty
    Gwinty Member Posts: 981

    Oh no, you need to do something other than looping! How terrible! Now you need to learn how to stealth or how to play around the Killers ability because he is not just M1 machete man Trapper...

    Sorry but that complain about "unplayable" is just a weird statment. You have other options and you need to loop those Killers in a different way. Stealth is a mindgame and it is playable you just need to put some effort into it. They resently buffed Iron Will to encourage your stealth game even further.

    Just beause your regular tactics that fooled a Trapper or a Ghostface did not work does not mean that there is no viable option.

    Also Killers are supposed to get you sooner or later. That is the whole point. If you could outrun a Killer forever then you would be on equal footing with him. This is not supposed to happen as you are 4 players vs 1 because of the asymetric nature of this game, You must go down during the chase and it is your duty to wast as much time as possible.

    Just to be clear: I do not understand the complain about the holding W+Shift either. On this point I agree: It is counterplay. The Killer can even counter that by chasing smart and not chasing you to a strong tile.

  • Piruluk
    Piruluk Member Posts: 995

    Running No Mither+UP the Ante+Poised+Vigil ,that would please killers

  • Liruliniel
    Liruliniel Member Posts: 3,047

    Why wouldn't they? So many filler junk that looping is nearly obsolete. Servers are so bad you vault and get hit anyways. They threw optimization out the window. Its just safer to run. Almost half the cast of killers are now "drop it or your dead"

  • woundcowboy
    woundcowboy Member Posts: 1,994

    If you put the pallet down and don’t get a stun, the killer outplayed you. If you get a stun at any pallet, it allows you to run and gain distance. You shouldn’t be able to slam a pallet and force the killer to break it.

    I don’t need a streamer to tell me about holding W: I have experienced it. While it’s true that not every survivor does it (most are bad at the game), there are plenty of people who do. It is especially bad on open maps since they can see you coming from a mile away.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited July 2021

    Yeah I played against one competitive squad which was a struggle with Hag. But, that's one game out of my dozens of games of playing against Solo Q and and some 2 mans that aren't a big deal. Like you said Solo Q has many issues. Which Hag devours. Hillbilly yeah there's that stupid overheat but it's mitigated by add-ons easily. Clutter is annoying but you can still catch up to them before a strong loop. And yeah Trickster eats Hold W I bet the devs heard the complaints and tried to make a killer to help with it.

  • JohnWeak
    JohnWeak Member Posts: 854

    There is a fix, forcing the survivors to loop to outplay a killer. How ? Decreasing their running speed.

    A survivor running in straight line should be caught in 5 seconds top by a killer.

    SWF using W meta is unbeatable if you don't play nurse or blight.

  • entitydispleaser
    entitydispleaser Member Posts: 31

    What’s your excuse for people who do it against every killer they’re playing against?